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Revision as of 00:08, 15 February 2013
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
- For the class of spells and effects known as "hostile enchantments", see Magic resistance#Resistible enchantments.
The Enchantments skill measured your ability with spells that enhance your own power (such as Haste) or debilitate monsters (such as Confuse). Being skilled in Enchantments also increased your magic resistance.
Enchantments Aptitudes
From Dungeon Crawl Stone Soup 0.7.1 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
0 | -1 | {{{Dg}}} | {{{Ds}}} | -1 | -1 | +4 | +2 | -2 | NA | -2 | 0 | -1 | +1 | -3 | -2 | 0 | - | -3 | -1 | +4 | -3 | -4 | {{{Vp}}} |
History
The Enchantments school of magic was split into Charms and Hexes in 0.8.