Difference between revisions of "Erica"
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− | {{ | + | {{version031}} |
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Erica the Fiery-Tempered''' is a [[unique]] caster of destructive and disabling magic. She wields a [[flaming]] [[scimitar]], but prefers to fight from a distance while invisible. | + | '''Erica the Fiery-Tempered''' is a [[unique]] caster of destructive and disabling magic. She wields a [[flaming]] [[scimitar]], but prefers to fight from a distance while invisible. Also, she always spawns with a [[ring]]. |
==Location== | ==Location== | ||
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==History== | ==History== | ||
+ | {{CBA|0.32|she will have less Will (60 -> 40) and EV (14 -> 13). Also, her melee attacks will be nerfed: 15 -> 11 and 4 -> 3.}} | ||
+ | *Prior to [[0.31]], Erica was a human. She had less EV and a weaker melee attack, but could cast Force Lance (3d13) and Confuse. | ||
*Prior to [[0.25]], Erica had [[Iskenderun's Mystic Blast]] instead of [[Force Lance]]. | *Prior to [[0.25]], Erica had [[Iskenderun's Mystic Blast]] instead of [[Force Lance]]. | ||
*Prior to [[0.17]], she could also cast [[Teleport Self]]. | *Prior to [[0.17]], she could also cast [[Teleport Self]]. | ||
[[Category:Human]] | [[Category:Human]] |
Revision as of 19:55, 14 February 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Erica x | |
---|---|
HP | 41-84 |
HD | 9 |
XP | 836 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 40 |
Attack1 | 11 (hit: plain) |
Attack2 | 3 (constrict: crush)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | octopode, octopode |
Flags | Speaks Warm-blooded Unique Female No skeleton |
A wild-tempered adventuress. She's quite prideful for an octopode, and brandishes their venomous capacity and camouflage talents with cruel force. |
Useful Info
Erica the Fiery-Tempered is a unique caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance while invisible. Also, she always spawns with a ring.
Location
- The Dungeon:8-11
- The Orcish Mines:1
- The Lair:1-2
Spells
Spell set I | ||
---|---|---|
Slot1 | Venom Bolt (3d14) | Wizard flag |
Slot2 | Invisibility | Wizard flag |
Slot3 | Slow | Wizard flag |
Tips & Tricks
- Poison resistance, Repel Missiles, see invisible, and high willpower will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense.
- Her mediocre hit dice and lack of poison resistance make her susceptible to Mephitic Cloud.
- Erica is commonly encountered in the Lair. If you already have some skill in Long Blades, her flaming scimitar is a good choice for fighting the hydras you'll find there.
History
- In 0.32, she will have less Will (60 -> 40) and EV (14 -> 13). Also, her melee attacks will be nerfed: 15 -> 11 and 4 -> 3.
- Prior to 0.31, Erica was a human. She had less EV and a weaker melee attack, but could cast Force Lance (3d13) and Confuse.
- Prior to 0.25, Erica had Iskenderun's Mystic Blast instead of Force Lance.
- Prior to 0.17, she could also cast Teleport Self.