Difference between revisions of "Sojobo"

From CrawlWiki
Jump to: navigation, search
m
m (Location)
 
Line 8: Line 8:
 
==Location==
 
==Location==
 
*[[The Depths]]
 
*[[The Depths]]
*[[The Vaults]]:2-5
+
*[[The Vaults]]: 2-5
 
*[[The Crypt]]
 
*[[The Crypt]]
  

Latest revision as of 11:09, 3 July 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all tengu, see list of tengu.

Sojobo QSojobo.png
HP 99-200
HD 20
XP 3429
Speed 10 (move: 90%)
AC 2
EV 24
Will 140
Attack1 28 (hit: plain)
Attack2 14 (peck: plain)
Attack3 14 (claw: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type tengu, tengu
Flags Fighter
See invisible
Flying
Speaks
Warm-blooded
Unique
Female
Queen of the tengu, with legendary skill in swordsmanship, tactics, and magic.

Useful Info

Sojobo, Queen of Tengu is a unique tengu air elementalist who is always generated with a band of tengu reavers. She's fairly durable, has significant evasion, an innate Repel Missiles effect, and can summon paralysing air elementals to her aid. She carries a great sword (83%) or triple sword (17%); regardless of type, it has a high chance (66%) to carry the electrocution brand.

Location

Spells

Spell set I
Slot1 Lightning Bolt (3d24) Wizard flag
Slot2 Wind Blast Wizard flag
Slot3 Airstrike (2d(18-34)) Wizard flag
Slot4 Summon Air Elementals Wizard flag
Slot5 Repel Missiles Wizard flag

Tips & Tricks

  • Sojobo's band can be nasty. Fighting 2-3 tengu reavers, by themselves, can quickly turn sour. Adding Sojobo and summoned air elementals to the mix only makes it that much worse. Try to lure her allies away one by one, and only engage Sojobo when she's all alone. Note that all tengu are faster than the average species, so Swiftness or haste is required to outrun them.
Even by herself, Sojobo is quite strong:
  • Air elementals are very dangerous. Each air elemental is an extremely fast enemy that casts Stunning Burst, which can paralyse for a turn. It isn't great when Sojobo, the air elementals, and any reavers get a free shot against you.
  • Electricity resistance is highly recommended. Getting hit by Lightning Bolt multizaps really racks up damage, and rElec gives you a chance to resist Stunning Burst's paralysis.
  • When Sojobo is around, don't depend on stairs for escape or stair dancing, since her Wind Blast can push you off.
  • The usual anti-spellcaster tools, such as Silence, phial of floods, or antimagic, work pretty well against her. But be careful, as Sojobo can deal a lot of damage with just her sword.
  • Anything that never misses can get past her high evasion. Spells like BVC and MCC ignore evasion entirely. Also, Yara's Violent Unravelling can dispel Repel Missiles, inflicting malmutate and removing the status until she uses a turn to cast Repel Missiles again.

History

  • Prior to 0.27, Sojobo was resistant to Tornado and Vortex. Also, air elementals cast Vortex instead of Stunning Burst.
  • Prior to 0.25, Sojobo had less EV (22 EV instead of 24 EV), but had the stronger Deflect Missiles instead of Repel Missiles.
  • In 0.22, Sojobo's wind resistance was replaced with Tornado resistance.
  • Sojobo was added in 0.13.