Formicid
Revision as of 03:45, 8 November 2013 by Ion frigate (talk | contribs)
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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Formicids are an ant-like, six-limbed species capable of inhuman feats of strength. They are preternaturally stable, resisting all blink and teleportation effects. Their hard exoskeleton makes them resilient early on, but as they rise in level, their insectoid biology gives them fewer HP than other species.
Contents
Innate Abilities
- Exoskeleton: +1 AC, +5 HP
- Antennae: Rank 1 at level 1, rank 2 at 9, rank 3 at 17.
- Treat most melee and ranged weapons as one-handed, can wield giant clubs and giant spiked clubs with two-hands
- Can throw large rocks
- Can dig as an innate ability
- Can shaft self as an innate ability
- Permanent stasis
- Vulnerability to poison
Level Bonuses
- +1 strength every 4th level.
- 20% less HP than average.
- Average MP.
- +4 magic resistance per level.
Starting Skills and Equipment
Formicids receive the skills and equipment listed for their background.
Difficulty of Play
???
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 1 | Armour | 1 | Spellcasting | 0 |
Dodging | -1 | ||||
Maces & Flails | 0 | Shields | 3 | Conjurations | -1 |
Axes | 0 | Stealth | 3 | Hexes | 2 |
Polearms | 0 | Summonings | 0 | ||
Staves | 0 | Invocations | 2 | Necromancy | 0 |
Unarmed Combat | 0 | Evocations | 1 | Translocations | 2 |
Throwing | 0 | Shapeshifting | 0 | Alchemy | 3 |
Fire Magic | 0 | ||||
Short Blades | 0 | Ice Magic | 0 | ||
Long Blades | 0 | Air Magic | -2 | ||
Ranged Weapons | 0 | Experience | 1 | Earth Magic | 2 |
Strategy
???
History
Formicids will be added in 0.14.
During much of their development, formicids were known as dwants (or dwarf-ants).