Erica
Revision as of 22:30, 2 May 2014 by CommanderC (talk | contribs)
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Erica @ | |
---|---|
HP | 64 |
HD | 9 |
XP | 929 |
Speed | 10 |
AC | 0 |
EV | 11 |
Will | 60 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Speaks Spellcaster Unique Warm-blooded |
A wild-tempered adventuress. |
Contents
Useful Info
Erica is a unique caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance.
Location
- The Dungeon:10-15
- The Orcish Mines:2-4
- The Elven Halls:1
- The Lair
Spells
Spell set | |
---|---|
Slot1 | Venom Bolt (3d14) |
Slot2 | Iskenderun's Mystic Blast (3d14) |
Slot3 | Invisibility |
Slot4 | Confuse (50% success rate when MR=36) |
Slot5 | Slow (50% success rate when MR=36) |
Slot6 | Teleport Self |
Tips & Tricks
- Poison resistance, Repel Missiles/Deflect Missiles, see invisible, clarity, an amulet of stasis, and high MR will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense. That being said, luring her into melee range will really hamper her ability to fight back, even with her flaming scimitar.
- Her mediocre HD make her susceptible to Mephitic Cloud, and either poison or Sticky Flame will take her out even if she teleports away.