Bolt spells

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Revision as of 21:57, 28 September 2014 by Spudwalt (talk | contribs) (Bolt of Inaccuracy: Added Thunderbolt from the lightning rod)
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Version 0.14: This article may not be up to date for the latest stable release of Crawl.

The Bolt spells are a series of mid-level Conjurations spells which all function similarly, hitting multiple targets along their line of effect. Although there is some variance in their damage output, range, and spell level, they all behave in nearly the same fashion.

Bolt of Fire

Bolt of Magma

Bolt of Cold

Lightning Bolt

Shock

Venom Bolt

Bolt of Draining

Bolt of Inaccuracy

Thunderbolt

  • Level 2, power determined by Evocations
  • Only available through a lightning rod
  • The first zap costs 2 MP; consecutive zaps cost up to 5 MP
  • Zapping consecutively changes the behavior of the bolt; aiming for a different target creates a wide spray that covers the area between the previous bolt and the current bolt
  • Deals electricity damage; deals less damage when spread over a wide area
  • Does not bounce off walls
  • Range 6, undiminished by hitting targets

Random Bolt

Wands

Several wands can duplicate the effects of these spells, using Evocations to determine their spell power:

History/Trivia

Random Bolt was added in 0.14.

The term 'bolt' did not always refer only to spells which can hit multiple targets in a line. Notably, the spell Iron Shot went through the names Bolt of Iron and Iron Bolt before being renamed Iron Shot to avoid confusion. Also, Throw Icicle was renamed from Ice Bolt for the same reason.

Note that although the spell from a pre-0.13 rod of striking is described as a 'force bolt', it is not a bolt spell and does not penetrate.