Portal
This page is about the dungeon feature. For the obsolete card or spell, see Portal card or Portal (spell) respectively.
A portal is a (generally) temporary gateway to a special level. Each such level has multiple possibilities for its exact layout and inhabitants, but always follows a specific theme. You will almost certainly encounter some of these in every game, but it is extremely rare to ever find all of them in a single run-through. In the console version of Crawl, portals are represented by the ∩ glyph.
Contents
Useful Info
Portals are either announced or silent. The majority of portal levels are announced.
Announced portals are timed, and give a warning when you first enter their floor. They will eventually close if you do not get to them fast enough. They continue to count down even if you are on a different level. Every so often, the portal gives a "sound", indicating roughly how far the portal is (ignoring walls):[1]
Adjective | Distance (tiles) |
---|---|
(No adjective) | 0 - 6 |
Very nearby | 7-13 |
Nearby | 14-20 |
Distant | 21-27 |
Very distant | 28+ |
Each portal also gives a rough indication of how much time it has left - for example, an Ossuary's "brisk hissing" means that time is running out. When an announced portal times out somewhere out of sight, you may get a message such as: "The floor vibrates strangely!"
Silent (or permanent) portals comprise of all treasure troves and Ziggurats, though a bazaar will sometimes spawn silent. They won't ever time out, remaining until you enter them, even if you leave the level.
Regardless if a portal is announced or silent, you may only enter a portal once; exiting it will close the portal for good. If you have a full inventory, it is recommended to leave excess items outside, so you don't have to leave stuff permanently behind.
Portals
The following comprises all portal levels, with their in-game description and a brief explanation:
Early Game
- Ossuary
- A sand-covered staircase
- Zombies and mummies and traps, oh my!
- The Sewers
- A glowing drain
- Wade through rat- and snake-infested waters. Mind the kobolds.
Mid Game
- Bailey
- A flagged portal
- A shooting match and/or slugfest with orcs, gnolls, and/or goblins (sometimes even elves).
- Gauntlet
- A gauntlet entrance
- Choose a set of arenas, if you dare. You'll win prizes, but you'll also have to face a minotaur!
- Ice Cave
- A frozen archway
- Assorted frigid monsters and ice statues abound. Bring cold resistance.
- Volcano
- A dark tunnel
- Everything is on fire. Including you, if you forget your fire resistance.
Late Game
- Desolation of Salt
- A ruined gateway
- An open expanse of salt containing some heavily guarded treasure.
- Wizard Laboratory
- A magic portal
- The private laboratory of any one of several strange characters.
Anywhere
- Bazaar
- A gateway to a bazaar
- Shopping trip! Hope you have some gold saved up. Sometimes does not have a portal timer.
- Treasure trove
- A portal to a secret trove of treasure
- A collection of treasure customized for your character... at a specific, peculiar price. No portal timer.
- Ziggurat
- A gateway to a ziggurat
- The ultimate challenge: a gauntlet of 27 floors of increasing madness. If you survive to the end, you can do it again, but harder. No portal timer.
History
- Prior to 0.28, portal levels could be a mimic, with the same announcement, but simply did not enter. Also, you could enter the portal of a Malign Gateway, assuming the tentacle wasn't already there. Entering it would blink you and deal minor damage.
- Prior to 0.27, portal distance sounds
- Labyrinths were replaced by the Gauntlet in 0.23.
- Desolation of Salt was added in 0.19.
- Prior to 0.14, a shorter timer would be started upon first seeing the timed portal.
- Prior to 0.13, many timed portals were not announced.
- The Spider's Nest was upgraded from a portal level to a full-fledged dungeon branch in 0.11.
References
- ↑ dat/dlua/lm_tmsg.lua:47 (0.29.0)