Acquirement
An acquirement is a specific way of generating an item in Crawl that, unlike most item generation, is based in large part on your character's abilities and possessions. The item is biased towards being both good and useful to your character, but there are no guarantees: you may be given an item which allows you to win the game, or you may be given useless junk.
Contents
Specific acquirement types
[a] Weapon
You receive a branded, randart, or even possibly unrandart melee or ranged weapon that usually belongs to the weapon schools you are skilled in. It helps if you are skilled only with weapons you really want to use in combat. There is a small chance of obtaining a randart named after your character!
[b] Armour
You receive a good or randart piece of armour or shield, with a small chance of an unrandart. The creation process does consider your skills and even mutations, but the item is not guaranteed to be useful for you. It will, however, be one you are capable of wearing.
[c] Jewellery
You receive a random piece of jewellery, sometimes a randart. The game will try to give you something you haven't identified yet but that's not guaranteed. The chance for a randart is flat and doesn't depend on the amount of jewellery you have identified.
[d] Book
You receive a book you don't yet have. Book acquirement doesn't give manuals to spellcasters anymore.
[e] Staff
You receive a magical staff or rod based on the following conditions:
- If your best magical skill is Fire Magic, Ice Magic, Air Magic, Earth Magic, Poison Magic, Conjurations, Necromancy, Summonings or Enchantment, you receive the matching staff.
- If your best magical skill is Evocations, you will likely (75%) receive a random rod.
- Otherwise you receive a staff of wizardy, channeling, power, or energy (i.e. your best skill is Spellcasting).
- If you already are carrying your best skill's staff, or your best magical skill is Invocations, you will receive a random staff.
- Note that in 0.10, staff acquirement has been changed to be more random.
[f] Wand
You receive a random wand, with a greater chance of receiving a wand you haven't identified yet or a powerful wand (e.g. hasting, heal wounds, teleportation, invisibility, etc.).
[g] Miscellaneous
You receive a magical, wieldable, and evocable item that is not a rod—for example a deck of destruction, a lantern of shadows or a bottled Efreet.
[h] Food
Worshippers of Fedhas receive fruit. Ghouls receive chunks of flesh. Vampires receive potions of blood. All other characters receive some rations, honeycombs, or royal jellies. Nothing you will really miss unless starving or in dire need to restore your stats.
[i] Gold
You receive a large amount of gold—from a few hundred to 3000, approximately. This can help you pay the entrance fee for a Ziggurat or a treasure trove, or go on a shopping spree in a bazaar.
Racial restrictions
Felids can only choose between: Jewellery, Book, Miscellaneous, Food, and Gold.