Tengu conjurer
Revision as of 20:41, 28 May 2013 by CommanderC (talk | contribs)
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
tengu conjurer H | |
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HP | 16-38 |
HD | 5 |
XP | 130 |
Speed | 10 |
AC | 2 |
EV | 12 |
Will | 20 |
Attack1 | 10 (hit: plain) |
Attack2 | 5 (peck: plain) |
Attack3 | 5 (claw: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | tengu, tengu |
Flags | Speaks Warm-blooded Levitate Silence immune |
One of many tengu with a talent for the destructive magical arts. |
Contents
Useful Info
Tengu conjurers are hostile birdmen that have a few weak attack spells, rendering them slightly more dangerous than a standard tengu. They are vault-defined monsters only found in the tengu_band vault.
Spells
Spell set | |
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Slot1 | Airstrike (0-20) |
Slot2 | Magic Dart (3d4) |
Slot3 | Iskenderun's Mystic Blast (3d11) |
Slot4 | none |
Slot5 | none |
Slot6 | none |
Variant Tengu
You may encounter a tengu aerator while exploring a particular vault. Along with being much more durable than normal, they pack some extremely nasty Air Magic. They usually guard a staff of air and book of Air.
Spells: Lightning Bolt (3d20), Airstrike (0-40), Chain Lightning, Swiftness, Blink
This particularly ferocious tengu is well on its way towards mastery of air magic. |
History
Tengu conjurers were added in 0.12, and will be removed in 0.13.