Ogre-mage
Revision as of 00:08, 21 December 2012 by Ion frigate (talk | contribs) (Created page with "{{obsolete}} {{for monster}} '''Ogre-mages''' are a separate race of ogres who are unique among the beefier species in their ability to use magic, especially [[enchantmen...")
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
- This page is about the player species. For the monster, see Ogre-mage (monster).
Ogre-mages are a separate race of ogres who are unique among the beefier species in their ability to use magic, especially enchantments. Although slighter than their common ogre relatives they nevertheless have great strength and can survive a lot of punishment. They advance in level as slowly as high elves. In contrast to their ogre cousins, ogre-mages have lost the ability to digest corpses when not hungry.
In 0.5 (test version) they are merged with standard ogres.
Preferred Classes
Ogre-mages prefer to become Wizards, Conjurers, Necromancers, Fire Elementalists, Ice Elementalists, Air Elementalists, Earth Elementalists, and Venom Mages.
Level Bonuses
Skill aptitudes
The lower the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 100 | Armour | 170 | Spellcasting | 91 |
Short Blades | 110 | Dodging | 130 | Conjurations | 100 |
Long Blades | 100 | Stealth | 100 | Enchantments | 80 |
Axes | 100 | Stabbing | 130 | Summonings | 100 |
Maces & Flails | 100 | Shields | 150 | Necromancy | 100 |
Polearms | 100 | Traps & Doors | 150 | Translocations | 100 |
Staves | 100 | Transmutation | 100 | ||
Unarmed Combat | 100 | Invocations | 75 | Divinations | 100 |
Evocations | 75 | ||||
Throwing | 150 | Fire Magic | 100 | ||
Slings | 150 | Ice Magic | 100 | ||
Bows | 150 | Air Magic | 100 | ||
Crossbows | 150 | Earth Magic | 100 | ||
Darts | 150 | Experience | 150 | Poison Magic | 100 |