Water elemental
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
water elemental E | |
---|---|
HP | 31-48 |
HD | 6 |
XP | 173 |
Speed | 10 (swim: 60%) |
AC | 0 |
EV | 7 |
Will | Immune |
Attack1 | 25 (hit: plain)
|
Resistances | rElec, rPois+, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Fire |
Habitat | Amphibious |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Big |
Type | elemental, water elemental |
Flags |
A spirit drawn from the elemental plane of water. It exists on this world as part of a body of water. |
Useful Info
Water elementals are hovering blobs of water, soaring through the air and pummeling their opponents. They are immune to electricity and poison, but are otherwise not too unusual. They are almost never found naturally, but can be summoned by the merfolk witch Ilsuiw. They may also be created by the player, through the level 4 Summonings spell, Summon Elemental.
Tips & Tricks
- Their electricity resistance makes it difficult for Air Elementalists to take them out, though Airstrike is a perfectly acceptable method for defeating them.
- Keep in mind that they move much faster when in water.
History
In 0.13, water elementals will have a drowning melee attack which will occasionally engulf any target they hit in melee with a mass of water. This effectively silences the victim, as well as dealing moderate asphyxiation damage each turn, though unbreathing and water-breathing targets are immune to this.
Categories:
- 0.12 articles
- Hit type
- Plain flavour
- Electricity resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Fire vulnerability
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Big monsters
- Monsters
- Crystal Ball Articles