Fighter

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Revision as of 06:53, 21 April 2014 by Cragspyder (talk | contribs) (Starting Skills)
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Version 0.13: This article may not be up to date for the latest stable release of Crawl.

Fighters usually start with a decent weapon, a suit of heavy armour and a shield. They have a good general grounding in the arts of fighting.

Preferred Races

Deep Dwarf, Hill Orc, Troll, Centaur, Minotaur, and Gargoyle are the recommended races if you pick a Fighter Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

Adjusted for your species' aptitudes:

Choosing Fighter adds 8 to your starting Strength and 4 to your starting Dexterity.

Strategy

While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers or Chaos Knights, Fighters are free to choose any god they like, including those you cannot start the game with!

History

In 0.14, fighters will have a potion of might in their starting equipment, and will additionally start with a more advanced weapon for every weapon type where they didn't already: cutlass instead of short sword, flail instead of mace, war axe instead of hand axe, and long sword instead of falchion.

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver