Distortion
It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. |
Distortion is a brand that any melee weapon may have. Distortion weapons bend and tear the fabric of space-time, and generate a variety of effects when they hit:[1]
Chance | Effect |
---|---|
35% | The target takes an additional 1-7 damage |
25% | The target takes an additional 3-26 damage (14.5 on average, low variation) |
20% | The target blinks |
5% | The target is banished to the Abyss |
15% | Nothing happens |
Distortion as an attack of opportunity is unable to blink or banish the target. The chance for additional damage rises as a result (47% for the smaller effect, 33% for the larger one, 20% for no effect).
Unwielding
Conversely, unwielding a weapon branded with distortion also causes dangerous unwielding effects to the player:
- 50% chance: teleport to random monsters on the floor
- 25% chance: inflict significant magical contamination
- 25% chance: banished to the Abyss
Followers of Lugonu are protected from these effects. Pious followers of Lugonu can have a weapon branded with distortion once per game, guaranteeing them access to the brand's effects.
Strategy
Distortion is a powerful brand. It deals more damage than electrocution, even before considering the banish chance, and distortion can't be resisted. In practice, banishment equates to a 5% of a one-hit kill; it can even banish otherwise hex-immune foes like the Hell lords. Like electrocution, it works best on fast weapons (e.g. Short Blades and demon whips), since faster weapons will activate more distortion effects.
However, this brand isn't perfect; it might blink ranged enemies away, or banish foes with desired equipment. Note that blinking gives you no message when it occurs, which can suddenly leave you with empty space where that monster used to be. When auto-attacking, you may move into an unintended spot.
Note that distortion is quite rare to come by without Lugonu, and has very dangerous unwield effects.
Enemy Distortion
For monsters with distortion weapons (or with an inherent distortion-branded attack, like spatial vortices), do your absolute best not to let them into melee range. For underleveled characters, getting sent into the Abyss can quickly lead to unwinnable situations. XL 27 characters can likely survive Abyss, at least before A:7.
- Tukima's Dance is a great spell against distortion-wielding foes; not only does it permanently disarm their weapon, but it becomes a dancing weapon on your side.
- Certain uniques are likely to possess distortion weapons: Psyche, Sonja, and The Enchantress.
Tips & Tricks
- Even if you never plan to use it, you may want to keep a weapon of distortion around. The unwield effects, while usually negative, can be used as a last-ditch escape tool:
- If you're confused by Sigmund with 0 other options, you can try to activate the teleport effect. Banishment can end up helping you, as Lugonu altars frequently appear in the Abyss.
- Getting sent to the Abyss is deadly for most stages of the game, but the Abyss can be safer than Zot:5's Orb chamber, and is likely safer than Mega-Zig floors.
- For turn count speedruns, you can unwield distortion in order to get to Abyss faster. Getting banished "unintentionally" means you can end up on Abyss:3-4, without having to pass through the upper levels first.
- Casters that like to keep enemies away from them may find a distortion branded polearm quite useful, since its blink effect creates space between you and monsters. It's wise to train at least a little skill so you can hit at a reasonable (1.0) delay.
- Banish does not count as a kill, even though it gives full experience. Most gods won't reward you, and effects like Powered By Death won't activate.
- Pay special attention to the Royal Jelly. If you banish TRJ, the walls won't open unless you dive to the Abyss to kill it.
History
- Prior to 0.27, Distortion was an extremely punishing brand for those who wield-ID'd items. Weapons were not identified until you wielded them, and any glowing weapon could have been distortion-branded.
- Prior to 0.26, Distortion had a 10% chance to banish on attack, but banishment gave half experience.
- Prior to 0.25, distortion weapons had a chance of teleporting monsters away from you when attacking. They also caused Translocations miscast effects when unwielded.
- Prior to 0.19, distortion weapons could sometimes heal blink frogs (including the unique blink frog Prince Ribbit), who were immune to all of the effects of the distortion brand. Additionally, the spell Warp Weapon existed, which could apply a temporary distortion brand to your weapon.
- Prior to 0.15, rebranding a distortion weapon (e.g. by a Scroll of brand weapon) caused a distortion effect.
- Prior to 0.14, followers of Lugonu were not protected from the effects of unwielding a distortion weapon.
- Prior to 0.12, this brand was safer when found on sharp weapons, since blunt weapons didn't allow butchering corpses.
References
- ↑ attack.cc:486 (0.30.1)
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |