Difference between revisions of "Cerebov"

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{{monster info}}
{{monster
 
|name=Cerebov
 
|glyph={{Red|&}}
 
|tile=[[File:Cerebov.png]]
 
|flags={{Fighter flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Unique flag}}
 
|resistances={{Hellfire resistance}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=15000
 
|holiness={{Demonic}}
 
|magic_resistance=Immune
 
|hp_range=650
 
|avg_hp=650
 
|armour_class=30
 
|evasion=8
 
|habitat=Land
 
|speed= 10
 
|size={{Giant}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=60 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=21
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=650
 
|intelligence={{Normal intelligence}}
 
|genus=pandemonium lord
 
|species=pandemonium lord
 
}}
 
{{Flavour|A violent and wrathful demon, Cerebov appears as a giant human covered in shining golden armour and wielding a huge twisted sword.}}
 
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==Useful Info==
 
==Useful Info==
'''Cerebov''' is a mighty [[demon]] lord of [[Pandemonium]] who guards the [[fiery]] [[rune]] and wields the [[Sword of Cerebov]]. He has the second highest [[HP]] in the game, behind [[Antaeus]], and his powerful [[Fire Magic]] can cut through even full [[fire resistance]]. All of this combines to make him arguably the most dangerous foe in the game. He is found on a unique Pandemonium floor crawling with [[balrug]]s, [[efreet]]s, [[orange demon]]s, and the occasional [[brimstone fiend]].
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'''Cerebov''' is a mighty [[demon]] lord of [[Pandemonium]] who guards the [[fiery]] [[rune]] and wields the [[Sword of Cerebov]]. With the second highest HP in the game (behind [[Antaeus]]) and very powerful [[Fire Magic]], they are a very dangerous foe. Cerebov is found on a unique Pandemonium floor crawling with [[balrug]]s, [[efreet]], [[orange demon]]s, and the occasional [[brimstone fiend]].
  
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{{monster spells}}
==Spells==
 
{{Spellcaster4
 
|number=I
 
|slot1=[[Fire Storm]] (8d16)
 
|flags1={{Demonic slot flag}}
 
|slot2=[[Iron Shot]] (3d36)
 
|flags2={{Demonic slot flag}}
 
|slot3=[[Haste]]
 
|flags3={{Demonic slot flag}}
 
|slot4=[[Summon Greater Demon]]
 
|flags4={{Demonic slot flag}}
 
}}
 
{{Spellcaster4
 
|number=II
 
|slot1=[[Fire Storm]] (8d17)
 
|flags1={{Demonic slot flag}}
 
|slot2=[[Iron Shot]] (3d36)
 
|flags2={{Demonic slot flag}}
 
|slot3=[[Haste]]
 
|flags3={{Demonic slot flag}}
 
|slot4=[[Summon Greater Demon]]
 
|flags4={{Demonic slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*If possible, clear out the balrugs and brimstone fiends before engaging him. Getting hit by multiple [[smite]]s or [[torment]]s in a single turn can make an already dangerous fight suicidal. If you ''do'' encounter him with such a posse, strongly consider teleporting away and regrouping. Worshipers of [[the Shining One]] may not mind some popcorn enemies around, however, as they can provide some minor healing mid-fight.
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*Like with other pan/hell lords, it is recommended to clear any nearby monsters before engaging Cerebov. Getting hit by multiple [[smite]]s or [[torment]]s in a single turn can make an already dangerous fight suicidal. If you ''do'' encounter Cerebov with such a posse, strongly consider teleporting away and regrouping.  
*If you intend to kill him as a melee brute, you'll absolutely need the proper defenses. Heavy defenses ([[AC]], [[EV]], and [[SH]] if you're going one-handed), rF+++, and as large an [[HP]] pool as you can acquire will allow you to handle his melee attacks in relative safety, avoid those brutal [[Iron Shot]]s, and reduce the devastation caused by his [[Fire Storm]]s. Even so, you'll want to be dealing damage quickly, as even the most durable character will be bleeding out as time goes by. To that end, [[holy wrath]] is the obvious choice, but [[antimagic]] may be the better option: while Cerebov's melee abilities are by no means negligible, his magic is where the real danger lies. [[Haste]] and [[might]] are also very strongly recommended, as well as any other buffs you happen to have lying around.
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:Worshipers of [[the Shining One]] may not mind some popcorn enemies around, though, as they can provide some minor healing mid-fight.
*If you are a caster and really want to kill him, you will need some means of recharging MP fast ([[potions of magic]], [[channeling]], or a [[crystal ball of energy]]). Your goal is to hurt him at range, teleport out of sight, recharge mana before he can regenerate, and repeat. Do not allow him into melee range with you. He largely ignores [[fire]] damage, though enough [[Fire Storm]]s will do the job. [[Cold]] and [[electricity]] damage are both very effective here; [[Glaciate]], [[Chain Lightning]], and [[Tornado]] are perfect candidates for taking him out. Strong defenses and full rF+++ are again highly recommended, as it's unlikely you'll be spared from his own magic.
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*Cerebov is arguably ''the'' toughest foe in the game. High defenses (rF+++, HP, AC, etc.) and buffs ([[haste]], [[might]], [[brilliance]]) are recommended if you don't intend to steal the rune. For melee fighters, [[holy wrath]] and [[antimagic]] work well. Casters will want to use spells that aren't resisted, such as [[Orb of Destruction]] or [[Chain Lightning]].
*Surprisingly, Cerebov does not [[fly]]. You can use this to your advantage when you encounter him behind a pool of [[lava]] (which happens quite often), across which he can only engage you with his ranged magic. It is possible to whittle him down with [[Orb of Destruction]], run away for a recharge, and continue. He will not follow you across this lava. A somewhat risky way of killing him is to lift him up with a [[Tornado]]. If you are lucky, the storm will end with Cerebov over a lava tile, when you will get the message "Cerebov falls into the lava. Cerebov drowns." The risk is that he may also end the storm right next to you in melee range, and even if it works, the downside is that his artifact sword is destroyed in the lava, if you are inclined to keep it. If you fly yourself, you can keep Cerebov out of melee range by hovering over a lava pool, if one is available.
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*Remember that killing Cerebov isn't required to grab the rune. When attempting to steal the rune, [[Haste]] and [[Passage of Golubria]] are very helpful. Keep the demon lord just outside [[LOS]], to prevent being hit by Fire Storms. Be prepared for brimstone fiends, who often guard the rune chamber itself. Also, know that Cerebov will return to its fortress if it loses track of you.  
*If you have one available and aren't lowering your SH or fire resistance by wearing it, a shield of [[reflection]] can be quite effective against Cerebov. Hammering him with his own [[Iron Shot]] will take a hefty bite out of his HP.
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**Like with other unique pan lords, if you steal the rune, you might encounter Cerebov on other Pandemonium floors and during the [[orb run]].
*Killing Cerebov is by no means mandatory; it's entirely possibly to steal the rune away from him without actually fighting him. It's best to go into this encounter knowing whether you intend to kill him or simply steal the rune away. If you do intend to simply rob him, hasting yourself will allow you to lure him away without him catching up to you, and a [[controlled teleport]] can get you back to the rune vault safely. Just be sure to keep him at the very edge of your [[line of sight]] to prevent him from casting Fire Storm, be prepared for possible brimstone fiends guarding the rune itself, and know that he'll return to his fortress if he loses track of you.
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*Surprisingly, this pan lord does not [[fly]]. Cerebov is unable to get past lava, and can even be flung into it with [[Polar Vortex]]. Polar Vortex won't always drop a monster into lava, so be prepared for a melee fight when using this spell.
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==History==
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*Prior to [[0.27]], Cerebov had [[Summon Greater Demon]] instead of [[Fire Summon]].

Latest revision as of 08:53, 6 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Cerebov &Cerebov.png
HP 429-866
HD 21
XP 22654
Speed 10
AC 30
EV 8
Will Immune
Attack1 60 (hit: plain)


Resistances damnation
rF+++
rPois+
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Demonic
Size Giant
Type pandemonium lord, Cerebov
Flags Fighter
Evil
See invisible
Speaks
Unique
A violent and wrathful demon, Cerebov appears as a giant humanoid covered in shining golden armour and wielding a huge twisted sword.

Useful Info

Cerebov is a mighty demon lord of Pandemonium who guards the fiery rune and wields the Sword of Cerebov. With the second highest HP in the game (behind Antaeus) and very powerful Fire Magic, they are a very dangerous foe. Cerebov is found on a unique Pandemonium floor crawling with balrugs, efreet, orange demons, and the occasional brimstone fiend.

Spells

Spell set I
Slot1 Fire Storm (8d16 / 8d17) Magical flag
Slot2 Iron Shot (3d36) Magical flag
Slot3 Haste Magical flag
Slot4 Fire Summon Magical flag

Tips & Tricks

  • Like with other pan/hell lords, it is recommended to clear any nearby monsters before engaging Cerebov. Getting hit by multiple smites or torments in a single turn can make an already dangerous fight suicidal. If you do encounter Cerebov with such a posse, strongly consider teleporting away and regrouping.
Worshipers of the Shining One may not mind some popcorn enemies around, though, as they can provide some minor healing mid-fight.
  • Cerebov is arguably the toughest foe in the game. High defenses (rF+++, HP, AC, etc.) and buffs (haste, might, brilliance) are recommended if you don't intend to steal the rune. For melee fighters, holy wrath and antimagic work well. Casters will want to use spells that aren't resisted, such as Orb of Destruction or Chain Lightning.
  • Remember that killing Cerebov isn't required to grab the rune. When attempting to steal the rune, Haste and Passage of Golubria are very helpful. Keep the demon lord just outside LOS, to prevent being hit by Fire Storms. Be prepared for brimstone fiends, who often guard the rune chamber itself. Also, know that Cerebov will return to its fortress if it loses track of you.
    • Like with other unique pan lords, if you steal the rune, you might encounter Cerebov on other Pandemonium floors and during the orb run.
  • Surprisingly, this pan lord does not fly. Cerebov is unable to get past lava, and can even be flung into it with Polar Vortex. Polar Vortex won't always drop a monster into lava, so be prepared for a melee fight when using this spell.

History