Difference between revisions of "Evil"

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'''Evil''' (also "unholy") is a label used to describe immoral deeds, objects, forces, or beings. Evil is usually contrasted with [[good]], which describes things that are beneficial and actively make the world a better place. In ''Dungeon Crawl'', there are many sources of evil.
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'''Evil''' (also "unholy") is a label used to describe immoral deeds, objects, forces, or beings. Evil is usually contrasted with [[good]], which describes things that are beneficial and actively make the world a better place. In ''Crawl'', there are many sources of evil.
  
 
Note that the game does not shoehorn players into a "good" role. Your character has free will and may make use of evil items, magic, or gods as you please, or be completely indifferent to issues of good or evil altogether.
 
Note that the game does not shoehorn players into a "good" role. Your character has free will and may make use of evil items, magic, or gods as you please, or be completely indifferent to issues of good or evil altogether.
  
==Evil species==
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==Evil beings==
The following player species are undead or demonic themselves, and often have some inborn motive to prey on other intelligent beings. Note that playing one of these does not mean you automatically ''have'' to traffic in evil (perform evil deeds, worship an evil god, etc). Nonetheless, characters of these species are banned from worshiping good gods, using [[holy wrath]]-branded weapons, and are vulnerable to evil-smiting effects (such as [[holy wrath]]).
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[[Undead]] and [[demonic]] creatures, both player and monster, are invariably evil.  
  
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The following player [[species]] are evil:
 
*[[Demonspawn]]
 
*[[Demonspawn]]
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*[[Ghoul]]s
 
*[[Mummies]]
 
*[[Mummies]]
 
*[[Vampire]]s
 
*[[Vampire]]s
*[[Ghoul]]s
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*Any player under [[lich form]] (worshippers of good gods are instantly excommunicated)
*Any player under [[lich form]] (worshippers are instantly excommunicated)
 
 
 
==Evil monsters==
 
These monsters are invariably evil, and many gods award [[piety]] for destroying them.
 
  
*All [[demon]]s.
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Evil beings are weak to [[holy]] damage and [[holy wrath]]. Players of an evil species cannot worship [[good god]]s or wield holy wrath weapons. Note that playing an evil species does not mean you automatically ''have'' to traffic in evil (perform evil deeds, worship an evil god, etc).  
*All [[undead]].
 
 
 
These monsters take damage from [[holy wrath]] branded weapons and [[Holy Word]].
 
 
 
Many hostile spellcasters (especially [[unique monster|uniques]]) are considered evil in the eyes of the good gods, but do not necessarily take additional damage from the holy wrath brand. They are vulnerable to effects such as [[cleansing flame]], however.
 
  
 
==Evil deeds==
 
==Evil deeds==
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==Evil items==
 
==Evil items==
These dreaded items were either forged by [[demon]]s or created through the suffering of others, and exist only to bring further misery into the world. Good gods find the use of such items to be offensive and will punish followers for intentionally using them.
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These dreaded items are related to demons, necromancy, or other sorts of evil acts. Good gods find the use of such items to be offensive and will punish followers for intentionally using them.
  
 
*Weapons with [[pain]], [[reaping]], [[draining]], or [[vampiricism]] brand.
 
*Weapons with [[pain]], [[reaping]], [[draining]], or [[vampiricism]] brand.
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*[[Staff of death]]
 
*[[Staff of death]]
 
*Certain [[unrand]]s:
 
*Certain [[unrand]]s:
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**[[Amulet of Vitality]]
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**[[Black Knight's barding]]
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**[[Damnation_(unrand)|arbalest "Damnation"]]
 
**[[Obsidian axe]]
 
**[[Obsidian axe]]
**[[Damnation_(unrand)|arbalest "Damnation"]]
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**[[Orb of Dispater]]
 
**[[Sceptre of Asmodeus]]
 
**[[Sceptre of Asmodeus]]
**[[Orb of Dispater]]
 
 
**[[Sword of Cerebov]]
 
**[[Sword of Cerebov]]
**[[Black Knight's barding]]
 
**[[Amulet of Vitality]]
 
 
**[[Horn of Geryon]]
 
**[[Horn of Geryon]]
*[[Chaotic]] effects may roll an evil effect; you are punished if one happens.
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*[[Chaotic]] effects may roll an evil effect; you are punished if (and only if) one happens.
 
**Weapons with the [[chaos]] brand
 
**Weapons with the [[chaos]] brand
 
**[[Piece from Xom's chessboard]]
 
**[[Piece from Xom's chessboard]]
  
 
==Evil gods==
 
==Evil gods==
These gods are malevolent and require constant killing to gain their favour. They often rule over [[demon|demonic]] or [[undead]] beings, as well. Good goods will severely punish worshipers who abandon them for one of these gods.
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These gods are malevolent and require constant killing to gain their favour. They often rule over [[demon|demonic]] or [[undead]] beings, as well. Good goods will severely punish worshipers who abandon them for one of these gods. Otherwise, a god being 'evil' has no extra effect.
  
 
*[[Beogh]], the bloodthirsty god of [[orc]]s.
 
*[[Beogh]], the bloodthirsty god of [[orc]]s.

Revision as of 20:22, 31 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Evil (also "unholy") is a label used to describe immoral deeds, objects, forces, or beings. Evil is usually contrasted with good, which describes things that are beneficial and actively make the world a better place. In Crawl, there are many sources of evil.

Note that the game does not shoehorn players into a "good" role. Your character has free will and may make use of evil items, magic, or gods as you please, or be completely indifferent to issues of good or evil altogether.

Evil beings

Undead and demonic creatures, both player and monster, are invariably evil.

The following player species are evil:

Evil beings are weak to holy damage and holy wrath. Players of an evil species cannot worship good gods or wield holy wrath weapons. Note that playing an evil species does not mean you automatically have to traffic in evil (perform evil deeds, worship an evil god, etc).

Evil deeds

Good gods will punish followers for perpetrating any of the following acts.

In addition, good gods may dislike other things, depending on the god:

Luckily, if you follow a good god, the game will prompt you before any forbidden action, asking you if you're sure you want to do that. This prevents you from accidentally violating your god's commandments (and incurring divine retribution).

Evil items

These dreaded items are related to demons, necromancy, or other sorts of evil acts. Good gods find the use of such items to be offensive and will punish followers for intentionally using them.

Evil gods

These gods are malevolent and require constant killing to gain their favour. They often rule over demonic or undead beings, as well. Good goods will severely punish worshipers who abandon them for one of these gods. Otherwise, a god being 'evil' has no extra effect.

Evil places

Otherworldly realms of evil, home to demons or the undead. Visiting these places is not an evil act in and of itself, but you are certain to encounter much evil here. Worshippers of The Shining One or Zin can expect to rapidly accumulate piety by clearing these branches.

History

Ambiguity in the Crawl notion of 'Evil'

Although the good gods in Crawl are portrayed as adhering invariably to moral absolutes, to the extent that even the unwitting use by the player's character of items tagged 'evil' is cause for divine punishment, there is a certain degree of ambiguity in the notion of evil in Stone Soup. Consider that the ordinary practice of an adventurer is to kill an entire dungeon full of living beings, many of them sapient. In other words, a player can expect, even in low-rune runs, to perform actions constitutive of genocide. Devotion to one of the good gods hardly alters this. It would not be unusual for a favored worshipper of The Shining One, for example, an ostensibly “good” god who frowns on indiscriminate slaughter, to nevertheless kill all of the elves, orcs and nagas in the entire dungeon.

It is unclear what if anything the various societies of dungeon denizens, who, judging by the absence of intra-monster violence within the dungeon, are wholly peaceful, have done to deserve this horrific retribution. On the face of it, the adventurer is simply seeking the Orb. Since “evil”-aligned adventurers act in essentially the same way that “good” ones do in pursuit of this goal, it is unlikely that the finding of this orb is a sufficiently good act in itself to justify the avalanche of butchery.

In the final analysis, it seems that Crawl is the story of a peaceful, multi-cultural and multi-species society falling victim to a single adventurer's avarice and quest for glory. By the time the worshiper of Zin has waded through the rivers of blood he must spill in order to claim the Orb, it is more than a little difficult to distinguish him from a devotee of Makhleb.

Against the background of the game's overarching narrative, namely murder, genocide and theft on an industrial scale introduced to utopia, the Necromantic spell “Borgnjor's Revivification”, a spell anathematised as “evil” by the “good” gods, hardly compares.