Difference between revisions of "Formicid"

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(Starting Skills and Equipment)
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==Starting Skills and Equipment==
 
==Starting Skills and Equipment==
Formicids receive the skills and equipment listed for their background, with these exceptions:
+
Formicids receive the skills and equipment listed for their background.
*Starts with two [[potions of curing]]
 
  
 
==Difficulty of Play==
 
==Difficulty of Play==

Revision as of 23:35, 7 November 2013

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.

Formicids are an ant-like, six-limbed species capable of inhuman feats of strength. They are preternaturally stable, resisting all blink and teleportation effects, but their insectoid biology leaves them less hardy than most species and susceptible to poisons.

Innate Abilities

Level Bonuses

Starting Skills and Equipment

Formicids receive the skills and equipment listed for their background.

Difficulty of Play

???

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour 1 Spellcasting 0
Dodging -1
Maces & Flails 0 Shields 3 Conjurations -1
Axes 0 Stealth 3 Hexes 2
Polearms 0 Summonings 0
Staves 0 Invocations 2 Necromancy 0
Unarmed Combat 0 Evocations 1 Translocations -1
Throwing 0 Shapeshifting 0 Alchemy 3
Fire Magic 0
Short Blades 0 Ice Magic 0
Long Blades 0 Air Magic -2
Ranged Weapons 0 Experience 1 Earth Magic 2

Strategy

???

History

Formicids will be added in 0.14.

During much of their development, formicids were known as dwants (or dwarf-ants).

References

Formicid development branch

Tavern discussion