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This page lists a series of questions that players frequently ask. Crawl also has its own official frequently asked questions, which can be found in-game through the command '''?Q''', which are also worth reading as a new player.
  
If you're absolutely new to the game we suggest looking at this faq first:
+
To ask for advice or talk to someone about your game, you can:
 +
*Head to #crawl on libera.chat, where there will be people around to help you out;
 +
*Join one of Crawl's many Discord servers, in particular the [https://discord.gg/9pmFGKx roguelikes Discord]'s channel dedicated to Dungeon Crawl;
 +
*Post information about your game on the [https://tavern.dcss.io/ Tavern forum], or on the [https://www.reddit.com/r/dcss/ DCSS reddit]
  
https://crawl.develz.org/wordpress/faq
+
In all four of these places it will be helpful to others if you post screenshots and/or a character dump, so that other players can offer specific advice about your game and answer specific questions. If you're playing offline, you'll find your character dump in the <code>morgue</code> directory of your Crawl folder. If you're playing online, you can press '''#''' while in-game, which will print a link to your character dump in the chat window.
  
== The temple is locked inside a translucent rock wall. How do I get inside? ==
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== As a new player, which species and background should I play? ==
 +
The [[Background and race combinations for beginners|most commonly suggested species]] and backgrounds are any combination of [[Minotaur]], [[Hill Orc]], and [[Gargoyle]] with [[Fighter]], [[Gladiator]], or [[Berserker]]. These combos provide a more gentle introduction to the game, focusing mostly on weapon-based combat and largely ignoring [[spell]]s or intense [[skill]] management.
  
A: Search around the walls, there will be a secret door somewhere.
+
If you instead want to play with [[ranged weapons]], a [[Minotaur]] or [[Spriggan]] [[Hunter]] may be appropriate. If you'd rather play as a spellcaster, a [[Gargoyle]] [[Earth Elementalist]] or [[Draconian]] [[Conjurer]] would be a good starting point. While [[Deep Elves]] have the best magic aptitudes, their low [[HP]] and poor defensive aptitudes make them less forgiving to play.
  
== What the hell is a jelly doing on D:1? ==
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Although these combinations are frequently suggested for good reason, you shouldn't feel restricted to them. Depending on how you approach the game and how you like to play, a different species or background might be easier for you. Some things like [[Mummies]] and [[Chaos Knight]]s are notably difficult, but there's no harm in trying things that sound interesting to you.
  
A: It's eating items in a small, inaccessible room in order to annoy you.
+
== Which starting weapon should I pick? ==
 +
Firstly, you should take a look at your aptitudes. Displayed on the selection screen itself, you can also see your species' aptitudes by pressing '''%''' when selecting species/background. Positive aptitudes are better than average, while negative aptitudes are worse. Aptitudes do matter, but not as much as you may think. Small aptitude differences can be ignored, but ''large'' differences (e.g. [[Merfolk]]'s [[Polearm]]s/[[Long Blades]] apts are much higher than the others) do matter.
 +
*[[Axes]] have the very useful [[cleave]] property, allowing you to hit every enemy adjacent to you.
 +
*[[Maces & Flails]] don't have any special gimmick, but have better damage and don't cut [[hydra]] heads.
 +
*[[Polearms]] have [[reaching]], allowing you to hit foes from an extra tile away. In many situations, this results in an extra attack.
 +
*[[Unarmed Combat]] is great for [[Troll]]s and [[Demonspawn]] with early [[Claws]]. Unarmed Combat starts with low base damage, making it a worse choice for most species, but the boost from Claws mitigates this.
 +
*[[Long Blades]] scale with [[dexterity]] instead of [[strength]], and their damage is similar to Maces & Flails.
  
== How do I throw [whatever]? ==
+
If you had to pick one? Axes, at least for Hill Orc and Minotaur.
  
A: To throw any item in your inventory, ('''F''')ire, then press ('''*''') to show all items. This is handy for troglodytes, people who can ignite poison, throwing annoying stuff into lava, and maybe something clever nobody's thought of yet.
+
== How do you get a character dump? ==
 +
No matter where you're playing, you can press '''#''' while in-game to find where your dump is. If you're playing offline, you'll find your character dump in the <code>morgue</code> directory of your Crawl folder. If you're playing online, pressing '''#''' will print a link to your character dump in the chat window. Access to a character dump will allow other players to properly understand everything about your game, and give some information about your current situation. In both of these cases it is advisable to copy and paste the file contents to a pastebin, so that the information doesn't change as you continue your game and become obsolete afterwards.
  
== There's this awesome looking sword that's surrounded by crystal/stone walls, how do I get it? ==
+
When you finish your game, a morgue file is produced, containing all the details about that particular game. This is also found in the <code>morgue</code> directory of your Crawl folder offline. Online, you can access it through the IRC knowledge bots (which are available on #crawl and on Discord), or through your character page on crawl.akrasiac.org, accessed through clicking your name in the WebTiles chat window. Online morgue files may take some time to update.
  
A: The sword in stone vault has the weapon resting on a teleport trap, so to get it you'll need [[LRD]] or [[Shatter]] and -TELE or [[Apportation]]. [[Lugonu]] followers can use corrupt to clear the walls and the trap.
+
== What do the different text colours on items mean? ==
 +
Colours can be changed using the [[rcfile]] option <code>menu_colour</code>. These are the defaults:
 +
*Light green items are the items you currently have equipped.
 +
*Green items are either magical staves or weapons/armour with an enchantment and/or ego.
 +
*Items in blue are unidentified.
 +
*Items in light red are (almost) outright harmful, or items cursed by [[Ashenzari]]. Items in red are hated by your god.
 +
*Dark grey items are useless in your current state.
 +
*Yellow scrolls and potions are items intended to be used in emergency situations.
 +
*Items in magenta are considered dangerous: there is potentially a beneficial effect to using them, but also a detrimental effect.
 +
*Cyan items are particularly good and rare ([[scroll of acquirement|scrolls of acquirement]] and [[potion of experience|potions of experience]]).
 +
*Items listed in white are randomly generated [[artefact]]s. These artefacts have special, randomized properties.
 +
*Items listed in light cyan are unique, one-of-a-kind items. They include [[evocable|miscellaneous evocables]] and special "[[unrand]]" [[artefact]]s.
 +
*Items in light grey are identified but not otherwise notable.
  
== Does a portal to a bazaar always disappear eventually? ==
+
For more information, see the [[item]] article.
  
A: Some bazaars won't disappear until entered (these don't feature the "coins being counted" or bell tolling messages).
+
== What do the different monster colours mean? ==
 +
A monster may be highlighted in certain colours, depending on their threat level relative to your level. By default:
 +
*"Trivial", "easy", and "tough" monsters have no highlight.
 +
*"Lethal" monsters have a red highlight.
 +
*Monsters that have unusual items, such as [[wand]]s or [[throwing net]]s, have a purple highlight instead.
  
== Treasure trove wants a +6 [weapon]. I have a +6/+5 [weapon]. If I end up with +7/+6 would the Trove accept it? ==
+
Difficulty values like trivial and easy are calculated automatically by the game; they may or may not be accurate to how dangerous a monster ''actually'' is. For example, a [[moth of wrath]] might be considered "trivial", but the moth's ability to [[berserk]] nearby creatures is not trivial. Regardless, if you see a monster with a red or purple highlight, you should probably pause and assess the situation.
  
A: Yes. When the troves ask for +n/+m enchantment, n and m are the minimum it will take. Also, it will accept any brand.
+
== Which branch should I visit next? ==
 +
The order in which you do branches is somewhat dependent on your equipment and situation, however there is a rough order that is suitable for most characters. Specifically:
 +
*The first 10-11 floors of the [[Dungeon]].
 +
*The [[Lair]].
 +
*The remainder of the [[Dungeon]] and the [[Orcish Mines]], which are often done in either order.
 +
*Your two lair rune branches out of [[Swamp]]/[[Shoals]] and [[Snake Pit]]/[[Spider's Nest]], which can be done in either order (Note that only one of Swamp and Shoals and only one of Snake and Spider will generate in your game).
 +
*Optionally, [[Elven Halls]], which can be done a little earlier or any time later. Lots of loot usually makes it worthwhile, but the [[elven halls#Elf:2_-_The_Hall_of_Blades|Hall of Blades]] is incredibly dangerous.
 +
*The first 4 floors of the [[Vaults]]. It is strongly recommended to avoid entering Vaults:5 at this stage.
 +
*The [[Depths]].
 +
*Optionally, [[The Crypt]] if you are feeling too weak for [[Realm of Zot|Zot]]. The third level has an entrance to [[The Tomb]]; DO NOT ENTER!!!
 +
*A third rune branch, which is usually one of [[Vaults]]:5, [[Slime Pits]], and the [[Abyss]].
 +
*The [[Realm of Zot]].
  
== How do I reach this location that's completely surrounded by trees? ==
+
The above list applies to a standard, 3-[[rune]] game. If you want to go for more runes, potentially up to the maximum of 15 runes, you will have to do:
 +
*Firstly, it is recommended to complete the other two third rune branches out of [[Vaults]]:5, [[Slime Pits]], and the [[Abyss]], as well as [[Zot]] 1-4.
 +
*The first "extended" branch you complete should be the [[Pandemonium]], which contains five runes. While the other runes are possible, Pan tends to be the easiest of the bunch.
 +
*Then, you can get your final five runes in generally any order you wish, from:
 +
**[[Hell]], and its four branches [[Gehenna]], [[Tartarus]], [[Cocytus]] and [[Dis]], which each contain a rune
 +
**[[Tomb]], which has a predetermined layout and contains the golden rune.
  
A: Burn your way in. Fireball, bolt of fire, disintegration, lightning bolt... all available in wand form.
+
For more information about branches and their contents, see the [[Branch]] article, and the [[Walkthrough]].
  
== Will leaving and then re-entering the Abyss reset the level? Most importantly, will new items be generated there? ==
+
== Which stat should I choose to increase? ==
 +
Every six [[experience level]]s, you get a choice to increase one of the [[stat]]s -- [[Strength]], [[Intelligence]], or [[Dexterity]] -- by two points ([[Demigod]]s get four points every three XL). Which stat you wish to raise depends entirely on your situation.
 +
*If you're killing most enemies with melee weapons and/or using heavy armour, you'll probably want to raise [[Strength]], which increases your damage and reduces the penalties from your armour and shield.
 +
*If you're using spells, you'll probably want to raise [[Intelligence]], to improve your spell power and reduce spell failure chances.
 +
*If you're using [[Stealth]] frequently to avoid monsters, are [[stab]]bing them, or you just want more [[evasion]], you may want to raise [[Dexterity]]. Dex also boosts the power of Short Blades, Long Blades, and non-thrown [[ranged weapon]]s as strength does for other melee weapons.
  
A: Yes, the abyss is infinite. Teleporting sometimes resets the abyss too. There are infinite items and xp to be had there, if you can deal with the boredom and lack of rest between fights. If you are looking for the rune note that it is more likely to be generated if you have been in the abyss for a long time. Exiting it is not advised in this case.
+
If one or more of your stats is extremely low -- below about 5 -- you may want to raise it. It'll reduce the chances of getting that [[stat zero|stat to zero]], which causes a few severely debilitating effects.
  
== Is there a list of how many turns certain actions take? ==
+
{{Guides}}
 
 
A: Put these two lines in your config file:
 
 
 
show_game_turns = true
 
show_gold_turns = true
 
 
 
== There's this text "(Hit _)" that sometimes appear at the top right of the screen, what does it mean? I'm playing online at CDO (0.8) ==
 
 
 
A: It means you have a message waiting. Press _ to read it.
 
 
 
== How do you get a character dump/CIP for an online character? ==
 
 
 
A: Use the # key to dump the character file. The filename will be <character_name>.txt in the morgue directory.
 
 
 
== When I first started it asked me my name and I put it in. Now every time I run it, it uses that name and the save game is of course the same. How do I change that so it asks me every time so I can run a different game and have multiple saves? ==
 
 
 
Open init.txt and set remember_name = false and it will never remember old names for you. Alternatively, hit Backspace on the main menu: it'll clear out the name, allowing you to enter a new one.
 
 
 
== What do the different text colors on items mean? ==
 
 
 
A: See [[item]].
 
 
 
==Can a wand be recharged or should I just throw them away? ==
 
 
 
A: Yes, with a scroll of recharging. If you use an unknown scroll and it prompts you to select an item, the scroll is either identify (most common), recharging, or enchant armour. They're best saved for rods or wands of healing, haste, or teleportation though.
 
 
 
== Do magic staves get affected by corrosion? ==
 
 
 
A: No.
 
 
 
== I know enhancer staves (fire, cold, air, earth, death) get a bonus to melee damage, but what about other staves? ==
 
 
 
A: Staves of conjuration, energy, channeling, etc. have no special effects in melee.
 
 
 
== Are we able to use enchant weapon scrolls on staves? ==
 
 
 
A: You can't use enchant scrolls on magical staves. Only on quarterstaves and lajatangs. Enhancer staves are always treated as 0/0. The staves that don't do extra damage have other nice effects, but for your caster to kill stuff in melee you need one of the damaging ones (elemental, death, poison to some extent).
 
 
 
== Does the Robe of the Archmagi still take away 75% of XP? ==
 
 
 
A: No, this was changed in 0.8
 
 
 
== How much experience does a wand of draining drain when a wand of draining drains experience? ==
 
 
 
A: Between 5% and 15% of the amount of XP needed to reach next level.
 
 
 
== When I put on my Gold Dragon Armour, it says my low strength will hinder my use of the armour. But how much strength is enough? ==
 
 
 
A: You need 3 times the evasion penalty. So [[27]] for GDA.
 
 
 
== Does vorpalize weapon scroll make distortion brand permanent? ==
 
 
 
A: Vorpal only makes vorpal, flame, frost, electrocution, poison, and draining permanent. Pain, Distortion, and Holy Wrath are unique to [[Kikubaaqudgha]], [[Lugonu]], and the [[Shining One]], and trying to vorpalize those brands will backfire (often quite painfully).
 
 
 
== What's with all these scrolls that crumble to dust and don't do anything? ==
 
 
 
A: They're scrolls that can't do anything, because the conditions are wrong. For instance, reading remove curse when nothing you're wearing is cursed, or reading amnesia when you don't have any spells.
 
 
 
== How useful is an anti-magic brand? ==
 
 
 
A: It is a weapon brand of choice for berserkers and heavy armor users against spellcasters, but the effect is dependent on the amount of damage you inflict, so you'd probably prefer to have it on a heavier weapon that can deal more damage. It's also entirely useless against non-casters, so you may prefer a more generally applicable brand anyway.
 
 
 
== Amulets of warding do not appear to protect against ranged or magic attacks from summoned creatures. Is this an oversight or is it intentional? ==
 
 
 
A: Intentional. It's meant to give you an edge so you don't simply get swarmed before you can react, not shut down the entire post-endgame. It works great against all summoned level 2 through 5 demons except hellions, tormentors, neqoxecs, smoke demons, ynoxinuls, and white imps, plus executioners. It works against all spammals, which are the most commonly encountered summoned monsters. Warding may not be as good as faith, gourmand, or rMut for most characters, but that's a consequence of the fact that these three amulets are ridiculously good, not a specific problem with warding.
 
 
 
== Can someone explain how the speed brand diminishes my attacks? I had the impression it just reduces the time taken per attack. ==
 
 
 
A: It now also reduces damage by 10%. This happens last (even after other brands get added).
 
 
 
== I have two rings of regeneration, is there any benefit to wearing both? ==
 
 
 
A: Yes, they stack.
 
 
 
== Do any bags/containers exist in game? ==
 
 
 
A: No, create a [[stash]] for your items.
 
 
 
== Do the effects of "ring of [element]" and "staff of [element]" stack? So can I wear both at the same time to increase the damage of my [elemental] spells even further? ==
 
 
 
A: Yes, enhancers stack up to three levels max.
 
 
 
== Does it make any difference whether a brand is on the launcher or ammo? ==
 
 
 
A: Ammo's brand overrides launcher's brand.
 
 
 
== Does sickness prevent a potion of heal wounds from functioning? ==
 
 
 
A: No, sickness only prevents "natural" regeneration.
 
 
 
== Does the "of electrocution" brand make noise? Will it hinder my stealth/stabbing successes if I wield it? ==
 
 
 
A: It doesn't hinder your stealth and stabbing, but when you hit a monster and get the shock effect, it makes a lot of noise which can wake the nearby monsters. So you won't be able to sneak upon and stab them.
 
 
 
== Do other brands make noise? ==
 
 
 
A: No. Only electrocution is noisy.
 
 
 
== I have found at least one altar. Can I pray at it to become religious? What is a good choice and why and how? Can I change my mind later? ==
 
 
 
A: Yes, you can use an altar to become a god's worshiper. See the [[God]] page for which god you should choose and why. You can leave a god, but that god will periodically [[Penance|punish you]].
 
 
 
== When you use Ashenzari's exp transfer ability, does it take into account aptitudes? ==
 
 
 
A: It does take aptitudes into account. It transfer skill points, not skill levels. A high aptitude means you need less skill points to gain levels. So transferring from a high aptitude skill to a low one means the high one will lose more levels and the low one gain less than if you do it the other way around.
 
 
 
== If you see the altar with ''Trog'' and the burning spellbook, if you can apport the book before it is burnt, is it a useful book, or does it just explode anyway? ==
 
 
 
A: It might be, and it won't.
 
 
 
== Do Nemelex's 'a' abilities train evocations? ==
 
 
 
A: Yes.
 
 
 
== When it says that Vehumet is aiding my destructive magic, what exactly does that mean? ==
 
 
 
A: Vehumet's aiding is basically like a ring of wizardry.
 
 
 
== How do you deal with orc priests in the early game? ==
 
 
 
A1: Run or take them out asap, depending on how strong you are. Corridors actually work okay for taking out priests if there are only regular orcs and priests present. The priests will quickly push their way to the front to melee you, past the weaker fodder. Stupid AI is stupid. They might smite you once or twice on the way, so if you are weak running still is your best bet. Note that this will not work if there also is an orc warrior or other strong orcs around.
 
 
 
A2: Find a corridor with a corner, where you can position yourself with minimum visibility. Ideally, the priest won't be able to smite you until it's one or two squares away, and you have a decent chance of fighting back.
 
 
 
A3: Sometimes you just need to start running earlier - whenever you see 2 or more orcs together, there's a high chance that there will be at least one priest with the group. If you have low HP and a few smites could kill you, you might want to start making your escape before the priests come into LOS.
 
 
 
== If a monster triggers a Zot trap when the player is not nearby, does it have any effect on the monster or on anything else? ==
 
 
 
A: Nothing happens when hostile monsters step on the trap out of LOS (apart from the message). When in LOS, the effect is applied to you with 1/5 chance (or nothing happens).
 
 
 
== Is polymorphing Jellies a good idea? ==
 
 
 
A: Jellies are great candidates for polymorphing. They are low HD and annoying.
 
 
 
== Other than waiting is there a way to reduce glow or the effects of glow? ==
 
 
 
A: Necromutation, worship Zin or Jiyva, reading a scroll of vulnerability, or getting hit with purple draconian/quicksilver dragon breath.
 
 
 
== What is Victory Dance and how/why do I do it? ==
 
 
 
A: Before version 0.9, when you killed monsters, exp went into a pool, which would then be spent as you used various skills. Victory dancing was purposefully performing actions to train specific skills after you kill a monster and have points to spend.  It has more or less been eliminated with the new skill system, and was completely squashed even for skills below level 1 in version 0.10.
 
 
 
== Is there a cap on skill levels? ==
 
 
 
A: Every skill can go up to [[27]].
 
 
 
== How much Armor/Shield skill is required to negate casting penalties? ==
 
 
 
A: The spellcasting penalty is 25 * (AEVP + ASP) - 20. AEVP is Adjusted Evasion Penalty (body armour) and ASP is Adjusted Shield Penalty. You need skill level 9 to nullify the leather armour penalty and 27 for ring mail. Heavier armours always have a penalty. For shields, assuming normal size, you need 5 for buckler, 15 for normal and 25 for large shield.
 
 
 
== Does the speed of primary unarmed attacks improve with skill level, like melee weapons? Can you get it down to a min delay? ==
 
 
 
A: Unarmed combat delay starts at 10 and decreases by 1 every 5 levels of the skill, so at 25 skill your delay is 5. It can't get any lower unless you count Haste and such.
 
 
 
== Do certain spells train Spellcasting faster? ==
 
 
 
A: Higher level spells add more weight, but with the new 0.9 skill system, focusing Spellcasting (and turning off competing skills) is probably more productive.
 
 
 
== If you start off as a non spell caster roughly how many scrolls does it take to learn spellcasting? ==
 
 
 
A: Before the 0.9 revamp, it took (12 to 25) * (10 / int) * (2^(-apt/4)) scrolls, more if you didn't have a full enough xp pool.  For the new system, turn off as many competing skills as you can, and try to read the scrolls shortly before you kill things.
 
 
 
== Is it possible for a random blink to land you on a known Zot trap? Or any trap if you know it is there? ==
 
 
 
A: Yes.
 
 
 
== What can you do to improve accuracy of spells? ==
 
 
 
A: Spell accuracy improves with spell power. So pump intelligence, spellcasting skill, all the spell's "school" magic skills, conjurations skill, and wear relevant boosters if they aren't crowded out by something more important. You can also apply a malus to enemy evasion, such as with Corona or the halo granted by TSO worship.
 
 
 
== Can I use Blade Hands and Statue Form at the same time? Because that would be awesome. ==
 
 
 
A: No two forms can be used at the same time, sorry.
 
 
 
== Do Claws etc stack with Transmuter forms? ==
 
 
 
A: Statue and Lich forms don't override physical mutations.
 
 
 
== Can Swiftness help Spriggans move any faster? ==
 
 
 
A: No.
 
 
 
== I've only gotten to D:10 and I'm close to 100 deaths any tips are welcome. ==
 
 
 
A: Keep playing.  Every time you get killed by something, or meet a monster you haven't seen before, come over to the Wiki (or Henzell's LearnDB) to look it up.
 
 
 
== Is it possible to cook meat or make raw meat last longer? ==
 
 
 
A: There is nothing of the kind in Crawl, and developers have specifically stated that there will never be anything of the kind.
 
 
 
== Is there an action that takes half a turn but does nothing? ==
 
 
 
A: You can put on or take off a piece of jewellery. It takes exactly half a turn to do. Enable show_game_turns option to see the exact duration of actions.
 
 
 
== If a monster is unaware of you because you have a lot of Stealth and you attack it, will you always be revealed by attacking? Can you have a high enough Stealth skill to remain hidden even after attacking? ==
 
 
 
A: A monster taking damage will always wake up, with the exception of damage taken from [[Ozocubu's Refrigeration]].
 
 
 
== Does anyone ever get really frustrated with this game and dying? ==
 
 
 
A: Sure, death can be frustrating. But this is also why winning is so rewarding. :)
 
  
 
[[Category:Strategy Guides]]
 
[[Category:Strategy Guides]]

Latest revision as of 02:51, 8 May 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This page lists a series of questions that players frequently ask. Crawl also has its own official frequently asked questions, which can be found in-game through the command ?Q, which are also worth reading as a new player.

To ask for advice or talk to someone about your game, you can:

  • Head to #crawl on libera.chat, where there will be people around to help you out;
  • Join one of Crawl's many Discord servers, in particular the roguelikes Discord's channel dedicated to Dungeon Crawl;
  • Post information about your game on the Tavern forum, or on the DCSS reddit

In all four of these places it will be helpful to others if you post screenshots and/or a character dump, so that other players can offer specific advice about your game and answer specific questions. If you're playing offline, you'll find your character dump in the morgue directory of your Crawl folder. If you're playing online, you can press # while in-game, which will print a link to your character dump in the chat window.

As a new player, which species and background should I play?

The most commonly suggested species and backgrounds are any combination of Minotaur, Hill Orc, and Gargoyle with Fighter, Gladiator, or Berserker. These combos provide a more gentle introduction to the game, focusing mostly on weapon-based combat and largely ignoring spells or intense skill management.

If you instead want to play with ranged weapons, a Minotaur or Spriggan Hunter may be appropriate. If you'd rather play as a spellcaster, a Gargoyle Earth Elementalist or Draconian Conjurer would be a good starting point. While Deep Elves have the best magic aptitudes, their low HP and poor defensive aptitudes make them less forgiving to play.

Although these combinations are frequently suggested for good reason, you shouldn't feel restricted to them. Depending on how you approach the game and how you like to play, a different species or background might be easier for you. Some things like Mummies and Chaos Knights are notably difficult, but there's no harm in trying things that sound interesting to you.

Which starting weapon should I pick?

Firstly, you should take a look at your aptitudes. Displayed on the selection screen itself, you can also see your species' aptitudes by pressing % when selecting species/background. Positive aptitudes are better than average, while negative aptitudes are worse. Aptitudes do matter, but not as much as you may think. Small aptitude differences can be ignored, but large differences (e.g. Merfolk's Polearms/Long Blades apts are much higher than the others) do matter.

  • Axes have the very useful cleave property, allowing you to hit every enemy adjacent to you.
  • Maces & Flails don't have any special gimmick, but have better damage and don't cut hydra heads.
  • Polearms have reaching, allowing you to hit foes from an extra tile away. In many situations, this results in an extra attack.
  • Unarmed Combat is great for Trolls and Demonspawn with early Claws. Unarmed Combat starts with low base damage, making it a worse choice for most species, but the boost from Claws mitigates this.
  • Long Blades scale with dexterity instead of strength, and their damage is similar to Maces & Flails.

If you had to pick one? Axes, at least for Hill Orc and Minotaur.

How do you get a character dump?

No matter where you're playing, you can press # while in-game to find where your dump is. If you're playing offline, you'll find your character dump in the morgue directory of your Crawl folder. If you're playing online, pressing # will print a link to your character dump in the chat window. Access to a character dump will allow other players to properly understand everything about your game, and give some information about your current situation. In both of these cases it is advisable to copy and paste the file contents to a pastebin, so that the information doesn't change as you continue your game and become obsolete afterwards.

When you finish your game, a morgue file is produced, containing all the details about that particular game. This is also found in the morgue directory of your Crawl folder offline. Online, you can access it through the IRC knowledge bots (which are available on #crawl and on Discord), or through your character page on crawl.akrasiac.org, accessed through clicking your name in the WebTiles chat window. Online morgue files may take some time to update.

What do the different text colours on items mean?

Colours can be changed using the rcfile option menu_colour. These are the defaults:

  • Light green items are the items you currently have equipped.
  • Green items are either magical staves or weapons/armour with an enchantment and/or ego.
  • Items in blue are unidentified.
  • Items in light red are (almost) outright harmful, or items cursed by Ashenzari. Items in red are hated by your god.
  • Dark grey items are useless in your current state.
  • Yellow scrolls and potions are items intended to be used in emergency situations.
  • Items in magenta are considered dangerous: there is potentially a beneficial effect to using them, but also a detrimental effect.
  • Cyan items are particularly good and rare (scrolls of acquirement and potions of experience).
  • Items listed in white are randomly generated artefacts. These artefacts have special, randomized properties.
  • Items listed in light cyan are unique, one-of-a-kind items. They include miscellaneous evocables and special "unrand" artefacts.
  • Items in light grey are identified but not otherwise notable.

For more information, see the item article.

What do the different monster colours mean?

A monster may be highlighted in certain colours, depending on their threat level relative to your level. By default:

  • "Trivial", "easy", and "tough" monsters have no highlight.
  • "Lethal" monsters have a red highlight.
  • Monsters that have unusual items, such as wands or throwing nets, have a purple highlight instead.

Difficulty values like trivial and easy are calculated automatically by the game; they may or may not be accurate to how dangerous a monster actually is. For example, a moth of wrath might be considered "trivial", but the moth's ability to berserk nearby creatures is not trivial. Regardless, if you see a monster with a red or purple highlight, you should probably pause and assess the situation.

Which branch should I visit next?

The order in which you do branches is somewhat dependent on your equipment and situation, however there is a rough order that is suitable for most characters. Specifically:

  • The first 10-11 floors of the Dungeon.
  • The Lair.
  • The remainder of the Dungeon and the Orcish Mines, which are often done in either order.
  • Your two lair rune branches out of Swamp/Shoals and Snake Pit/Spider's Nest, which can be done in either order (Note that only one of Swamp and Shoals and only one of Snake and Spider will generate in your game).
  • Optionally, Elven Halls, which can be done a little earlier or any time later. Lots of loot usually makes it worthwhile, but the Hall of Blades is incredibly dangerous.
  • The first 4 floors of the Vaults. It is strongly recommended to avoid entering Vaults:5 at this stage.
  • The Depths.
  • Optionally, The Crypt if you are feeling too weak for Zot. The third level has an entrance to The Tomb; DO NOT ENTER!!!
  • A third rune branch, which is usually one of Vaults:5, Slime Pits, and the Abyss.
  • The Realm of Zot.

The above list applies to a standard, 3-rune game. If you want to go for more runes, potentially up to the maximum of 15 runes, you will have to do:

  • Firstly, it is recommended to complete the other two third rune branches out of Vaults:5, Slime Pits, and the Abyss, as well as Zot 1-4.
  • The first "extended" branch you complete should be the Pandemonium, which contains five runes. While the other runes are possible, Pan tends to be the easiest of the bunch.
  • Then, you can get your final five runes in generally any order you wish, from:

For more information about branches and their contents, see the Branch article, and the Walkthrough.

Which stat should I choose to increase?

Every six experience levels, you get a choice to increase one of the stats -- Strength, Intelligence, or Dexterity -- by two points (Demigods get four points every three XL). Which stat you wish to raise depends entirely on your situation.

  • If you're killing most enemies with melee weapons and/or using heavy armour, you'll probably want to raise Strength, which increases your damage and reduces the penalties from your armour and shield.
  • If you're using spells, you'll probably want to raise Intelligence, to improve your spell power and reduce spell failure chances.
  • If you're using Stealth frequently to avoid monsters, are stabbing them, or you just want more evasion, you may want to raise Dexterity. Dex also boosts the power of Short Blades, Long Blades, and non-thrown ranged weapons as strength does for other melee weapons.

If one or more of your stats is extremely low -- below about 5 -- you may want to raise it. It'll reduce the chances of getting that stat to zero, which causes a few severely debilitating effects.

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Vaults:5Zot:5Mega-Zig
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