Difference between revisions of "Human"

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(Difficulty of Play)
(No more death knights)
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==Preferred Backgrounds==
 
==Preferred Backgrounds==
*'''Zealots:''' [[Berserker]], [[Death Knight]]
+
*'''Zealots:''' [[Berserker]]
 
*'''Mages:''' [[Conjurer]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]]
 
*'''Mages:''' [[Conjurer]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]]
  

Revision as of 12:27, 20 April 2015

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Human (monster).
Humans tend to be hardworking and industrious, and learn new things quickly. The Human species is the most versatile of all the species available to players. Humans advance quickly in levels and have equal abilities in all skills.

Innate Abilities

Humans have no innate abilities or drawbacks. If they want special powers, they must turn to mutations, magic, or the gods.

Humans have a base Strength, Intelligence and Dexterity of 8 (before Background modifiers).

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Humans receive the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced

Humans are not a difficult species thanks to their fast experience gain and their balanced, but overall good, aptitudes and stats. However, for better or for worse, Humans lack the specialization of other species, which means that another species can often outperform them in a given background, even if that species is much worse than a Human outside of its niche. (For example, Minotaurs are tougher and more skilled than Humans in melee combat, even though they perform much worse than Humans at spellcasting.)

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour 0 Spellcasting -1
Dodging 0
Maces & Flails 0 Shields 0 Conjurations 0
Axes 0 Stealth 1 Hexes 0
Polearms 0 Summonings 0
Staves 0 Invocations 1 Necromancy 0
Unarmed Combat 0 Evocations 0 Translocations 0
Throwing 0 Shapeshifting -1 Alchemy 0
Fire Magic 0
Short Blades 0 Ice Magic 0
Long Blades 0 Air Magic 0
Ranged Weapons 0 Experience 0 Earth Magic 0