Difference between revisions of "Iron elemental"

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{{monster info}}
{{monster
 
|name=iron elemental
 
|glyph={{Cyan|E}}
 
|tile=[[File:Iron elemental.png]]
 
|flags=
 
|resistances={{Fire resistance 3}}, {{Cold resistance 3}}, <br>{{Electricity resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=891
 
|holiness={{Nonliving}}
 
|magic_resistance=Immune
 
|hp_range=85-129
 
|avg_hp=107
 
|armour_class=20
 
|evasion=2
 
|habitat=Land
 
|speed= 6
 
|size={{Big}}
 
|item_use={{Uses nothing}}
 
|attack1=40 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=12
 
|base_hp=6
 
|extra_hp=6
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=elemental
 
|species=iron elemental
 
}}
 
{{Flavour|A rare and powerful spirit from the elemental plane of earth, it exists in this world by inhabiting a hulking mass of iron.}}
 
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==Useful Info==
 
==Useful Info==
'''Iron elementals''' are lumbering brutes with powerful spells and significant melee capabilities. They only naturally occur in rare [[vault]]s, and can be summoned by [[the Iron Giant]] to support him.
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'''Iron elementals''' are lumbering brutes with powerful spells and significant melee capabilities. They only naturally occur in the [[Dungeon Sprint]] mode.
  
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{{monster spells}}
==Spells==
 
{{Spellcaster3
 
|number=
 
|slot1=[[Iron Shot]] (3d24)
 
|flags1={{Magical slot flag}}
 
|slot2=[[Slow]]
 
|flags2={{Magical slot flag}}
 
|slot3=[[Metal Splinters]] (3d27)
 
|flags3={{Magical slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*Iron elementals are thankfully very slow, and while their magic immunity and broad array of elemental immunities will make things brutal for casters, their physical defenses aren't insurmountable for a good melee fighter. Casters with non-elemental [[Conjurations]] should use those; [[Airstrike]] and [[Earth Magic]] such as [[Lee's Rapid Deconstruction]] will also work.
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*Iron elementals are thankfully very slow, and while their magic immunity and broad array of elemental immunities will make things difficult for casters, their physical defenses aren't insurmountable for a good melee fighter. Casters with non-elemental [[Conjurations]] should use those; [[Airstrike]] and [[Earth Magic]] such as [[Lee's Rapid Deconstruction]] will also work.
 
**Using Lee's Rapid Deconstruction will create blasts of metal shrapnel, which can deal heavy damage to anything next to the elemental.
 
**Using Lee's Rapid Deconstruction will create blasts of metal shrapnel, which can deal heavy damage to anything next to the elemental.
*Should you encounter iron elementals with [[the Iron Giant]], [[Abjuration]] can help get rid of some of them, but taking out the Iron Giant is the more important task. If you don't think you can face it toe-to-toe, it might be best to simply run.
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*Their spells, though damaging, have fairly short range. [[Kiting]] them is a decent strategy, considering their slow movement speed. A source of [[Repel Missiles|Repel]] or [[Deflect Missiles]] will also help, as will having high defenses.
*Their spells, though damaging, have fairly short range. [[Kiting]] them is a decent strategy, considering their slow movement speed. [[Repel Missiles|Repel]] or [[Deflect Missiles]] will also help, as will having high defenses.
 
 
*High magic resistance will help you avoid getting slowed.
 
*High magic resistance will help you avoid getting slowed.
  
 
==History==
 
==History==
Iron elementals were added in [[0.7]].
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*Prior to [[0.18]], they could be summoned by [[the Iron Giant]], a [[unique]] [[stone giant]].
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*Prior to [[0.14]], iron elementals could be found in [[Dis]] and a rare mid-game [[vault]].
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*Iron elementals were added in [[0.7]].

Latest revision as of 12:24, 25 September 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
iron elemental EIron elemental.png
HP 71-144
HD 12
XP 891
Speed 6
AC 20
EV 2
Will Immune
Attack1 40 (hit: plain)


Resistances rF+++
rC+++
rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Big
Type elemental, iron elemental
Flags Unbreathing
A rare and powerful spirit from the elemental plane of earth, it exists in this world by inhabiting a hulking mass of iron.

Useful Info

Iron elementals are lumbering brutes with powerful spells and significant melee capabilities. They only naturally occur in the Dungeon Sprint mode.

Spells

Spell set I
Slot1 Iron Shot (3d24) Magical flag
Slot2 Slow Magical flag
Slot3 Metal Splinters (3d27) Magical flag

Tips & Tricks

  • Iron elementals are thankfully very slow, and while their magic immunity and broad array of elemental immunities will make things difficult for casters, their physical defenses aren't insurmountable for a good melee fighter. Casters with non-elemental Conjurations should use those; Airstrike and Earth Magic such as Lee's Rapid Deconstruction will also work.
    • Using Lee's Rapid Deconstruction will create blasts of metal shrapnel, which can deal heavy damage to anything next to the elemental.
  • Their spells, though damaging, have fairly short range. Kiting them is a decent strategy, considering their slow movement speed. A source of Repel or Deflect Missiles will also help, as will having high defenses.
  • High magic resistance will help you avoid getting slowed.

History