Difference between revisions of "Phial of floods"

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Fires an aimed beam of water, with range 5. In addition to dealing damage, the phial does three things:
 
Fires an aimed beam of water, with range 5. In addition to dealing damage, the phial does three things:
  
* Creates shallow water where the beam hits.
+
* Creates [[shallow water]] around where the beam hits. It will never cover [[stair]]s.
 
* Potentially knocks monsters back.
 
* Potentially knocks monsters back.
* ''Waterlogs'' monsters, hostile and friendly, that were standing on a created water tile (before being knocked back). The center target will also be waterlogged, even if no water was created there.
+
* ''Waterlogs'' monsters; this status will [[silence]] the monsters for its duration, preventing them from casting spoken spells. The phial will waterlog monsters, hostile and friendly, which were standing on a created water tile (before being knocked back). The center target will also be waterlogged, even if no water was created there. Note that [[unbreathing]] creatures are immune to this effect.
  
:The ''waterlogged'' status will [[silence|silences]] the monsters for the duration. Note that [[unbreathing]] creatures are immune to this effect.
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Your [[Evocations]] skill increases the damage of the phial, the duration of the water, and the duration of the waterlogging.  
  
Your [[Evocations]] skill increases the damage of the phial, the duration of the water, and the duration of the waterlogging. The waterlog has a duration of <code>2.1 + (4 * Evocations) / 10</code> turns,<ref>{{source ref|0.30.0|beam.cc|2495}}</ref><ref>{{source ref|0.30.0|evoke.cc|499}}</ref>, which is then modified by a random factor, from x1 to x1.5.<ref>{{source ref|0.30.0|beam.cc|2402}}</ref>
+
*Damage of the phial is equal to <code>4d(5 + 3 * Evocations / 5)</code>.<ref>{{source ref|0.30.0|zap-data.h|538}}</ref><ref>{{source ref|0.30.0|evoke.cc|499}}</ref> [[Unbreathing]], [[amphibious]], and [[aquatic]] creatures take 50% damage.
 +
*The waterlog has a base duration of <code>2.1 + 2 * Evocations / 5</code> [[decaAut|turns]],<ref>{{source ref|0.30.0|beam.cc|2495}}</ref><ref>{{source ref|0.30.0|evoke.cc|499}}</ref> which is then modified by a random factor from x1 to x1.5.<ref>{{source ref|0.30.0|beam.cc|2402}}</ref> Again, unbreathing creatures are immune to this effect.
  
The phial of floods expends itself after one use and can be recharged only by gaining experience while it is in the player's possession.  
+
The phial of floods expends itself after one use; it can be recharged by gaining experience.
  
 
Like all miscellaneous evocables, only one phial of floods can spawn in a given game.
 
Like all miscellaneous evocables, only one phial of floods can spawn in a given game.
  
 
==Strategy==
 
==Strategy==
This is a fairly decent evocable item. The shallow water gets in the way of enemies, the beam deals damage, and the waterlogged effect can silence dangerous spellcasters. In order for the waterlogging to last for a reasonable duration, you'll need some Evocations training.
+
A fairly powerful evocable item, since it can shut down dangerous spellcasters like [[list of deep elves|deep elves]] and [[Jorgrun]]. In addition, the knockback/water can delay enemies, and the attack itself does a fair bit of damage. In order for the waterlogging to last for a reasonable duration, you'll need some Evocations training.
  
 
===Tips & Tricks===
 
===Tips & Tricks===
* The phial can be used to prevent [[Sticky Flame]] from affecting you. Fire at the floor (using . instead of f or Enter to fire) one space in front of you. Conversely, the phial's water will end Sticky Flame for your enemies, too.
+
*The phial's water can be used for a few purposes:
 +
**When used over water, [[Fire Magic]] creates damaging [[steam]] clouds. Using the phial can increase your fire damage output by a small bit.
 +
**Water extinguishes [[Sticky Flame]]. You can fire at the floor (using '''.''' instead of '''f''' or '''Enter''' to fire) one space ahead of you to end the fire. Conversely, the phial's water will end Sticky Flame for your enemies, too.
 +
**Water reveals [[invisible]] creatures that aren't [[flying]]; it negates all the combat benefits of being invisible. Of course, the water can reveal invisible players, too.
 +
*Note that the phial can [[ev]]aded. If you need to waterlog a specific monster, confirm fire with '''.''' to cause the wave to stop on a given tile - the wave always waterlogs the creature on the tile it lands on.
  
 
==History==
 
==History==
*Prior to [[0.30]], the phial had a range of full [[LOS]]. The duration of waterlogging was also much higher.
+
*Prior to [[0.30]], the phial had a range of full [[LOS]]. The duration of waterlogging was also much longer.
 +
*Prior to [[0.26]], the phial would create two separate pools - one from the phial itself, and the other from the Primal Wave spell; only the phial's pools would waterlog creatures.
 
*Prior to [[0.25]], the phial summoned friendly [[water elemental]]s instead of waterlogging monsters. Also, the player could use the phial while [[confusion|confused]].
 
*Prior to [[0.25]], the phial summoned friendly [[water elemental]]s instead of waterlogging monsters. Also, the player could use the phial while [[confusion|confused]].
 
*In [[0.19]], the impact damage was significantly reduced.
 
*In [[0.19]], the impact damage was significantly reduced.

Latest revision as of 00:30, 8 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Miscellaneous item
Name phial of floods
Icon Phial of floods.png
An enchanted vessel of elemental water. Removing the stopper unleashes a torrent of water, smashing the target and flooding the nearby area. If any creatures engulfed by the wave need air to breathe, they'll be unable to cast spells until they recover. The strength of the torrent and the duration of the flooding increase with Evocations skill.

A phial of floods is an evocable item which releases a torrent of water with an effect similar to Primal Wave.

Useful Info

Fires an aimed beam of water, with range 5. In addition to dealing damage, the phial does three things:

  • Creates shallow water around where the beam hits. It will never cover stairs.
  • Potentially knocks monsters back.
  • Waterlogs monsters; this status will silence the monsters for its duration, preventing them from casting spoken spells. The phial will waterlog monsters, hostile and friendly, which were standing on a created water tile (before being knocked back). The center target will also be waterlogged, even if no water was created there. Note that unbreathing creatures are immune to this effect.

Your Evocations skill increases the damage of the phial, the duration of the water, and the duration of the waterlogging.

  • Damage of the phial is equal to 4d(5 + 3 * Evocations / 5).[1][2] Unbreathing, amphibious, and aquatic creatures take 50% damage.
  • The waterlog has a base duration of 2.1 + 2 * Evocations / 5 turns,[3][4] which is then modified by a random factor from x1 to x1.5.[5] Again, unbreathing creatures are immune to this effect.

The phial of floods expends itself after one use; it can be recharged by gaining experience.

Like all miscellaneous evocables, only one phial of floods can spawn in a given game.

Strategy

A fairly powerful evocable item, since it can shut down dangerous spellcasters like deep elves and Jorgrun. In addition, the knockback/water can delay enemies, and the attack itself does a fair bit of damage. In order for the waterlogging to last for a reasonable duration, you'll need some Evocations training.

Tips & Tricks

  • The phial's water can be used for a few purposes:
    • When used over water, Fire Magic creates damaging steam clouds. Using the phial can increase your fire damage output by a small bit.
    • Water extinguishes Sticky Flame. You can fire at the floor (using . instead of f or Enter to fire) one space ahead of you to end the fire. Conversely, the phial's water will end Sticky Flame for your enemies, too.
    • Water reveals invisible creatures that aren't flying; it negates all the combat benefits of being invisible. Of course, the water can reveal invisible players, too.
  • Note that the phial can evaded. If you need to waterlog a specific monster, confirm fire with . to cause the wave to stop on a given tile - the wave always waterlogs the creature on the tile it lands on.

History

  • Prior to 0.30, the phial had a range of full LOS. The duration of waterlogging was also much longer.
  • Prior to 0.26, the phial would create two separate pools - one from the phial itself, and the other from the Primal Wave spell; only the phial's pools would waterlog creatures.
  • Prior to 0.25, the phial summoned friendly water elementals instead of waterlogging monsters. Also, the player could use the phial while confused.
  • In 0.19, the impact damage was significantly reduced.
  • Prior to 0.14, all elemental evokers recharged simultaneously.
  • This item was added in 0.13.

References

  1. zap-data.h:538 (0.30.0)
  2. evoke.cc:499 (0.30.0)
  3. beam.cc:2495 (0.30.0)
  4. evoke.cc:499 (0.30.0)
  5. beam.cc:2402 (0.30.0)


Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirrorPhial of floods
Condenser vane / Tin of tremorstonesBox of beasts / Sack of spiders