Difference between revisions of "Returning"

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(Updated for 0.14)
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{{flavour|A skilled user can throw it in such a way that it will return to its owner.}}
 
{{flavour|A skilled user can throw it in such a way that it will return to its owner.}}
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Weapons of returning wiggle slightly when wielded. These weapons are especially useful when you need to quickly deal with [[jellies]] and other monsters that devour items; the weapon will (usually) inflict its damage and return to your inventory before the monster has a chance to eat it.
 
Weapons of returning wiggle slightly when wielded. These weapons are especially useful when you need to quickly deal with [[jellies]] and other monsters that devour items; the weapon will (usually) inflict its damage and return to your inventory before the monster has a chance to eat it.
  
Normally, only [[dagger]]s, [[hand axe]]s, [[spear]]s and [[javelin]]s can have the returning brand. Branded ammunition [[shop]]s may offer other missiles with this brand, such as [[arrow]]s, [[bolt]]s and [[large rock]]s.
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Normally, only [[tomahawk]]s and [[javelin]]s can have the returning brand. Branded ammunition [[shop]]s may offer other missiles with this brand, such as [[arrow]]s, [[bolt]]s and [[large rock]]s.
  
 
==History==
 
==History==
 
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Prior to [[0.14]], this brand also appeared on the throwable melee weapons: [[dagger]]s, [[club]]s, [[hand axe]]s, and [[spear]]s.
In [[0.14]], this brand will no longer appear on melee weapons, as they will no longer be usefully throwable.
 
  
 
{{brands}}
 
{{brands}}
  
 
[[Category:Brands]]
 
[[Category:Brands]]
[[Category:Crystal Ball Articles]]
 

Revision as of 20:17, 25 April 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


A skilled user can throw it in such a way that it will return to its owner.

Weapons with the returning brand will return to the user's inventory when thrown or otherwise launched. The chance of it returning successfully depends on the attacker's Throwing skill:

  • At 0 skill, the weapon never returns.
  • At 1 skill, 33% chance of not returning.
  • At 2 skill, 20% chance.
  • At 3 or more skill, (1/(4 + skill))% chance of not returning.
    • At 6, 10% chance.
    • At 16, 5% chance.
    • At 27, 3.22% chance.

Weapons of returning wiggle slightly when wielded. These weapons are especially useful when you need to quickly deal with jellies and other monsters that devour items; the weapon will (usually) inflict its damage and return to your inventory before the monster has a chance to eat it.

Normally, only tomahawks and javelins can have the returning brand. Branded ammunition shops may offer other missiles with this brand, such as arrows, bolts and large rocks.

History

Prior to 0.14, this brand also appeared on the throwable melee weapons: daggers, clubs, hand axes, and spears.

Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver