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  • 21 bytes (2 words) - 08:38, 22 July 2023

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  • *'''[[Spriggan]] (Sp):''' A tiny, fey humanoid. They move extremely swiftly and have high aptitudes for the subtler schools of magic,
    7 KB (1,052 words) - 12:27, 9 February 2024
  • ...t slowed down. Keep in mind that any summoned hydras that are still around move faster in water.
    4 KB (553 words) - 17:22, 18 December 2023
  • ...well as in the water. Experts at swimming, they need not fear drowning and move very quickly through water.
    3 KB (487 words) - 00:39, 27 March 2024
  • ...o've been tormented to low HP. The amount of mushrooms can make it hard to move, and their [[confusion]]-branded melee can make it harder to fight the toe.
    702 bytes (108 words) - 16:14, 11 August 2023
  • ...3]]''': Spriggans cover ground extremely quickly during [[movement]]. Each move takes 0.6 [[decaAut]] (which is as fast as a 167% speed monster).
    8 KB (1,282 words) - 07:52, 19 February 2024
  • ...tures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only affects thei **Nagas are large enough to move and attack normally while standing in [[shallow water]].
    5 KB (779 words) - 17:15, 3 March 2024
  • Centaurs can move very quickly on their four legs, and are excellent with bows and other miss ...to attack normally while standing in [[shallow water]] (though they still move slowly through it).
    4 KB (555 words) - 02:12, 2 October 2023
  • **They can attack and move normally in [[shallow water]].
    5 KB (788 words) - 04:56, 15 January 2024
  • **They can attack and move normally in [[shallow water]].
    7 KB (1,083 words) - 00:50, 14 January 2024
  • **Felids had fast movement speed (0.8 move delay). This was more valuable as, in prior versions, being faster than a m
    10 KB (1,568 words) - 14:41, 15 February 2024
  • {{flavour|These land-capable relatives of common octopuses can move about as fast as humans and yet retain the ability to swim underwater, alth Octopodes have eight tentacle-shaped legs, and need four of them to move. While a tentacle lacks fingers, two tentacles are a rough equivalent of a
    7 KB (1,052 words) - 18:12, 20 March 2024
  • ...aralysis''' is a status effect which renders a player or monster unable to move or act for a period of time.
    4 KB (701 words) - 21:09, 30 April 2024
  • ...ground has no direct impact on this; it only gives you a starting point to move forward from. Your choice of [[species]], however, will make certain skills
    7 KB (1,040 words) - 23:41, 29 January 2024
  • |special = Needs open space to spawn and move}} ...ravel at [[Movement#Monster Speed|speed]] 30 towards nearby monsters. They move like any other monster, so they need an unobstructed path to a target. On i
    3 KB (506 words) - 03:03, 18 February 2024
  • ...t. [[Ozocubu's Armour]] further increases your defense, but it ends if you move, and it only works if you have light armour. Both are worth casting, at lea
    4 KB (578 words) - 21:11, 27 August 2023
  • ...prevents enemies from using spells, and gives a 66% chance for enemies to move randomly instead of their normal action. A confused enemy is easy pickings.
    5 KB (836 words) - 15:37, 21 February 2024
  • ...t]], is Earth Magic's tendency toward utility. [[Bombard]] has a chance to move you away from your target, while [[Borgnjor's Vile Clutch]] constricts a li
    4 KB (579 words) - 23:14, 30 January 2024
  • ...preventing all spells, and monsters only have a 1/3 chance to successfully move towards you. However, this spell is quite loud, attracting other enemies to
    6 KB (972 words) - 17:08, 17 January 2024
  • ...u hit, ''you are prevented from moving'' for a few turns. And if you can't move, you can't cast this spell (e.g. it has a cooldown). Position yourself in a
    4 KB (542 words) - 15:28, 21 February 2024
  • ...ga]] and [[Spriggan]] with the same Stealth score have the same chance per move to be detected. Once they've spotted you, they'll only lose track of you on
    4 KB (565 words) - 09:40, 18 January 2024
  • **'''[[Translocations]]:''' Move yourself, enemies, or objects.
    14 KB (1,975 words) - 07:14, 14 March 2024
  • ...effects, this is the amount of damage done. For status effects (slow and -Move), this is the duration in turns. Other effects as listed: ...anslocations miscast effect was named "-Move" instead of "Stuck". The new -Move status, which you get after casting [[Momentum Strike]], no longer prevents
    4 KB (566 words) - 17:13, 15 May 2023
  • ...<br>+5 [[strength]] || 120% HP<br>9-15 AC || rPois<br>[[Amphibious]]||Sets move delay to 1.0<br>[[Cold blooded]]<br>[[Large]] ...50% HP<br>12-18 AC || rF++<br>rC-<br>rPois || Breathe Fire ability<br>Sets move delay to 1.0<br>[[Size#Giant|Giant]], [[Flying]]
    6 KB (860 words) - 16:04, 17 January 2024
  • ...mphibious]] or [[aquatic]]. The caster is immune to the melee penalty, but move slowly regardless of [[flight]]. Monsters that are [[flying]], [[stationary
    2 KB (354 words) - 19:19, 16 December 2023
  • ...drun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 "[[turn]]".
    6 KB (825 words) - 03:06, 26 February 2024
  • ...en fleeing from monsters at the edge of your LOS, forces ranged enemies to move closer to you, and generally reduces the amount of attention you attract si
    1 KB (192 words) - 14:38, 31 March 2021
  • Petrified victims are unable to move or act for several turns. [[EV]] and [[SH]] are set to near 0. Monsters are ...an usually get 6.5 - 10.5 actions in a row. (You get to act, then monsters move, then you're petrified for 9 turns, so monsters get 10 actions in a row.)
    6 KB (948 words) - 20:47, 27 April 2024
  • ...zzle out. Then, monsters following you have a full movement ''after'' your move to catch up to you. Against monsters with the same speed, you'll need to le
    5 KB (791 words) - 10:38, 5 May 2023
  • ...For monsters, each movement reduces duration by 5 turns. For players, each move reduces duration by 6 turns. For players only, if your post-movement durati ...tile). This isn't useful against [[unseen horror]]s, since they constantly move around. Neither can it be used on [[shadow]]s, since they are insubstantial
    4 KB (561 words) - 13:20, 14 February 2024
  • For the spell to remain in effect, you must remain in place. You can still move, but doing so ends the effect. Even "involuntary" movement (e.g. being [[te ...atural companion; it too is a level 3 Ice Magic spell that breaks when you move.
    2 KB (374 words) - 05:24, 21 February 2024
  • ...his is not as effective as simply [[summon]]ing a meat shield, as foxfires move quickly and erratically and disappear once they strike something.
    791 bytes (110 words) - 20:26, 19 March 2022
  • ...rom a [[scroll of poison]] - just make sure you have no immediate plans to move anywhere. Can also convert clouds from a low-power [[condenser vane]].
    4 KB (587 words) - 15:07, 15 January 2024
  • *They are unable to move away from you for more than 1 turn ("Cornered, <monster> turns to fight!"). The monster version of Cause Fear makes the player unable to move toward the caster. If the caster closes to melee range, the player will sti
    3 KB (535 words) - 06:13, 7 May 2024
  • ...gle fights with dangerous opponents. Use it while waiting for the enemy to move into range.
    1 KB (160 words) - 13:47, 13 August 2017
  • *A way to move adjacent monsters away from you is helpful; spells like [[Iskenderun's Myst
    4 KB (603 words) - 22:18, 17 April 2024
  • ...rget takes additional impact damage (2d11 at max power). This spell cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
    2 KB (368 words) - 19:04, 29 December 2023
  • ...of which might prematurely set off the ball lightnings); the player should move backwards right after casting, to get out of range; should the target be de
    4 KB (575 words) - 17:09, 11 September 2023
  • ...signated target, albeit with massive inertia. A smart and agile person may move out of its path, causing it to miss its target. It cannot be avoided by Dod ...specified direction. It occupies a tile on the dungeon and has 300% speed (move delay 3.33). Attacks do not have an effect on an orb, except for another OO
    7 KB (1,175 words) - 20:29, 5 March 2024
  • ...onster one tile away, which will awaken it. However, if there's no room to move the monster, Passwall will fail. ...rrain on the other end, which will cancel the move if you cannot currently move through that terrain.
    4 KB (681 words) - 01:45, 27 December 2023
  • ...l fail, as would being in a [[dungeon branch]]. If the player attempted to move beyond the limits of the dungeon, they would be prompted to select a differ
    1 KB (173 words) - 06:10, 21 December 2012
  • ...ou'll need to let the spell run its course, kill the monster, or otherwise move away.
    5 KB (721 words) - 17:09, 21 November 2023
  • ...you'll take 0.7 to 0.8 [[decaAut]] to move under Swift, and 1.5 decaAut to move under -Swift. ...penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
    2 KB (339 words) - 04:55, 20 January 2024
  • ...path will ''not'' prevent them from closing to melee. Monsters will freely move from one harmful cloud to another, and the clouds of fire they generate whe
    6 KB (988 words) - 20:46, 6 October 2023
  • ...ve at least 2 tiles of space before using the wand (since a hasted foe can move 2 spaces).
    4 KB (566 words) - 04:03, 12 August 2023
  • ...fusion''' will attempt to [[confusion|confuse]] a single target, making it move and attack randomly, rendering it unable to cast spells or use special abil
    1 KB (187 words) - 06:37, 1 July 2020
  • ...attempt to fight, and may fall into deep water or lava if they attempt to move. *Move in a random direction if they try to move or melee attack. [[Ranged weapon]]s will be fired in a random direction. Be
    5 KB (677 words) - 11:58, 16 January 2024
  • ...hly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to ...w, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide
    17 KB (2,836 words) - 05:57, 24 March 2024
  • ...th powerful AoE attacks. If you have a lot of orcs in a bad spot, you can move to the side and recall them to at least shuffle their positions. **Also, move at angles so that friendly orcs won't get hit by piercing attacks directed
    13 KB (2,085 words) - 23:05, 10 March 2024
  • ...t enemies, but no enemy can be affected more than once per recite. You can move, fight, cast spells, read scrolls, etc. during this time. Being [[silence]]
    15 KB (2,324 words) - 21:26, 23 March 2024
  • ...damage/hit) statuses. However, you restricted from most actions other than move and attack, runs out quickly if you aren't attacking, and are [[slow]]ed af
    10 KB (1,621 words) - 05:02, 16 January 2024

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