Search results

Jump to: navigation, search
  • **'''[[Translocations]]:''' Move yourself, enemies, or objects.
    14 KB (1,975 words) - 08:35, 14 May 2024
  • ...effects, this is the amount of damage done. For status effects (slow and -Move), this is the duration in turns. Other effects as listed: ...anslocations miscast effect was named "-Move" instead of "Stuck". The new -Move status, which you get after casting [[Momentum Strike]], no longer prevents
    4 KB (566 words) - 17:13, 15 May 2023
  • ...<br>+5 [[strength]] || 120% HP<br>9-15 AC || rPois<br>[[Amphibious]]||Sets move delay to 1.0<br>[[Cold blooded]]<br>[[Large]] ...50% HP<br>12-18 AC || rF++<br>rC-<br>rPois || Breathe Fire ability<br>Sets move delay to 1.0<br>[[Size#Giant|Giant]], [[Flying]]
    6 KB (860 words) - 16:04, 17 January 2024
  • ...mphibious]] or [[aquatic]]. The caster is immune to the melee penalty, but move slowly regardless of [[flight]]. Monsters that are [[flying]], [[stationary
    2 KB (354 words) - 19:19, 16 December 2023
  • ...drun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 "[[turn]]".
    6 KB (825 words) - 03:06, 26 February 2024
  • ...en fleeing from monsters at the edge of your LOS, forces ranged enemies to move closer to you, and generally reduces the amount of attention you attract si
    1 KB (192 words) - 14:38, 31 March 2021
  • Petrified victims are unable to move or act for several turns. [[EV]] and [[SH]] are set to near 0. Monsters are ...an usually get 6.5 - 10.5 actions in a row. (You get to act, then monsters move, then you're petrified for 9 turns, so monsters get 10 actions in a row.)
    6 KB (948 words) - 20:47, 27 April 2024
  • ...zzle out. Then, monsters following you have a full movement ''after'' your move to catch up to you. Against monsters with the same speed, you'll need to le
    5 KB (791 words) - 10:38, 5 May 2023
  • ...For monsters, each movement reduces duration by 5 turns. For players, each move reduces duration by 6 turns. For players only, if your post-movement durati ...tile). This isn't useful against [[unseen horror]]s, since they constantly move around. Neither can it be used on [[shadow]]s, since they are insubstantial
    4 KB (561 words) - 13:20, 14 February 2024
  • For the spell to remain in effect, you must remain in place. You can still move, but doing so ends the effect. Even "involuntary" movement (e.g. being [[te ...atural companion; it too is a level 3 Ice Magic spell that breaks when you move.
    2 KB (374 words) - 05:24, 21 February 2024
  • ...his is not as effective as simply [[summon]]ing a meat shield, as foxfires move quickly and erratically and disappear once they strike something.
    791 bytes (110 words) - 20:26, 19 March 2022
  • ...rom a [[scroll of poison]] - just make sure you have no immediate plans to move anywhere. Can also convert clouds from a low-power [[condenser vane]].
    4 KB (587 words) - 15:07, 15 January 2024
  • *They are unable to move away from you for more than 1 turn ("Cornered, <monster> turns to fight!"). The monster version of Cause Fear makes the player unable to move toward the caster. If the caster closes to melee range, the player will sti
    3 KB (535 words) - 06:13, 7 May 2024
  • ...gle fights with dangerous opponents. Use it while waiting for the enemy to move into range.
    1 KB (160 words) - 13:47, 13 August 2017
  • *A way to move adjacent monsters away from you is helpful; spells like [[Iskenderun's Myst
    4 KB (603 words) - 22:18, 17 April 2024
  • ...rget takes additional impact damage (2d11 at max power). This spell cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
    2 KB (368 words) - 19:04, 29 December 2023
  • ...of which might prematurely set off the ball lightnings); the player should move backwards right after casting, to get out of range; should the target be de
    4 KB (575 words) - 17:09, 11 September 2023
  • ...signated target, albeit with massive inertia. A smart and agile person may move out of its path, causing it to miss its target. It cannot be avoided by Dod ...specified direction. It occupies a tile on the dungeon and has 300% speed (move delay 3.33). Attacks do not have an effect on an orb, except for another OO
    7 KB (1,175 words) - 20:29, 5 March 2024
  • ...onster one tile away, which will awaken it. However, if there's no room to move the monster, Passwall will fail. ...rrain on the other end, which will cancel the move if you cannot currently move through that terrain.
    4 KB (681 words) - 01:45, 27 December 2023
  • ...l fail, as would being in a [[dungeon branch]]. If the player attempted to move beyond the limits of the dungeon, they would be prompted to select a differ
    1 KB (173 words) - 06:10, 21 December 2012
  • ...ou'll need to let the spell run its course, kill the monster, or otherwise move away.
    5 KB (721 words) - 17:09, 21 November 2023
  • ...you'll take 0.7 to 0.8 [[decaAut]] to move under Swift, and 1.5 decaAut to move under -Swift. ...penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
    2 KB (339 words) - 04:55, 20 January 2024
  • ...path will ''not'' prevent them from closing to melee. Monsters will freely move from one harmful cloud to another, and the clouds of fire they generate whe
    6 KB (988 words) - 20:46, 6 October 2023
  • ...ve at least 2 tiles of space before using the wand (since a hasted foe can move 2 spaces).
    4 KB (566 words) - 04:03, 12 August 2023
  • ...fusion''' will attempt to [[confusion|confuse]] a single target, making it move and attack randomly, rendering it unable to cast spells or use special abil
    1 KB (187 words) - 06:37, 1 July 2020
  • ...attempt to fight, and may fall into deep water or lava if they attempt to move. *Move in a random direction if they try to move or melee attack. [[Ranged weapon]]s will be fired in a random direction. Be
    5 KB (677 words) - 11:58, 16 January 2024
  • ...hly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to ...w, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide
    17 KB (2,836 words) - 05:57, 24 March 2024
  • ...th powerful AoE attacks. If you have a lot of orcs in a bad spot, you can move to the side and recall them to at least shuffle their positions. **Also, move at angles so that friendly orcs won't get hit by piercing attacks directed
    13 KB (2,085 words) - 23:05, 10 March 2024
  • ...t enemies, but no enemy can be affected more than once per recite. You can move, fight, cast spells, read scrolls, etc. during this time. Being [[silence]]
    15 KB (2,324 words) - 21:26, 23 March 2024
  • ...damage/hit) statuses. However, you restricted from most actions other than move and attack, runs out quickly if you aren't attacking, and are [[slow]]ed af
    10 KB (1,621 words) - 05:02, 16 January 2024
  • ...alls inflict acidic damage on enemies. Unlike [[Frozen Ramparts]], you can move while sustaining these walls. (3 MP, 8-12 piety)
    11 KB (1,666 words) - 22:01, 22 April 2024
  • ...t worshippers will gain the ability to inflict great harm on all those who move more quickly than they do, and finally the ability to step out of the flow ...thoroughly) appreciates the change of pace''"). Creatures slower than 100% move speed give no piety.
    11 KB (1,738 words) - 20:04, 2 May 2024
  • Cheibriados worshipers are punished for making a mistake. A single move can give every enemy 2-3 turns. While Chei's later invocations help mitigat ...e speed penalty; preferably ones that can use every stat Chei offers. Slow move speed is usually most dangerous when you first join Chei, so characters tha
    60 KB (9,752 words) - 19:17, 8 January 2024
  • *Note that monsters will remember your old position. Therefore, you should move a few tiles after becoming invisible. That way, monsters are much less like ...yph if playing in console. If you attack a square and the monster does not move from that square, the monster will be revealed as a disturbance until it mo
    11 KB (1,578 words) - 22:22, 14 October 2023
  • When this is the case, the monster has a 1/3 chance to move either +0.1 turn quicker, -0.1 turn slower, or at normal speed.<ref>{{sourc ...et random energy. Instead, it has a 1/2 chance to either get -0.1 turn, or move normally. This can be thought of as "negative random energy". Monsters that
    3 KB (456 words) - 16:38, 15 January 2024
  • * Monster move energy is no longer randomized. ...Wu Jian martial attacks & rampaging give immunity, and monsters that don't move fast enough to follow you can't attack.
    12 KB (1,807 words) - 17:58, 26 November 2023
  • ...nd an [[Abyss]] exit or uncover the most tiles for [[Human]] regeneration, move diagonally.
    5 KB (684 words) - 19:26, 27 March 2024
  • ...cape from danger and the number of enemy actions that will occur while you move. You can also move in all 8 directions with the number pad on your keyboard, or with h-j-k-l-b
    6 KB (952 words) - 17:17, 20 February 2024
  • ...]], or weapon [[skill]] may change them. Most [[species]] and [[monster]]s move at 1 decaAut, and it is the normal time it takes to consume an item. Keep i ...es 10/5 = 2 decaAut, while a 20 speed monster takes 10/20 = 0.5 decaAut to move.
    2 KB (368 words) - 22:25, 14 July 2023
  • ...nearby tiles, to see what would count as line of sight if a monster would move into it.
    2 KB (359 words) - 23:33, 15 October 2022
  • * Move Divine Robustness from Zin to Elyvilon, replacing Incredible Healing.
    10 KB (1,425 words) - 06:53, 21 December 2012
  • * Fixed Ctrl+move ignoring confusion. * Water elementals can now move around as intended and can be summoned on blue fountains.
    3 KB (453 words) - 06:53, 21 December 2012
  • * Fixed bug where statues could move around.
    5 KB (720 words) - 06:53, 21 December 2012
  • * Game time reported by Crawl clamps time-per-move at 5 minutes.
    5 KB (654 words) - 06:53, 21 December 2012
  • * Monster double actions due to energy randomisation always include a move.
    4 KB (633 words) - 06:53, 21 December 2012
  • * Move spells around among various spellbooks. * Boost ettins to hit as hard as dual-wielding stone giants. Move them deeper.
    28 KB (4,165 words) - 21:18, 11 December 2013
  • * AI: confused high intelligence monsters don't move if next to a deadly cell.
    11 KB (1,573 words) - 08:38, 25 March 2020
  • ...re naturally and permanently [[invisible]]. Like [[bat]]s, they constantly move around. They usually appear in mid-[[Dungeon]]; an [[out of depth]] unseen *Unseen horrors are batty - they'll hit you, move away to a random tile, and repeat. Because they are so fast, they'll comple
    3 KB (492 words) - 18:10, 15 February 2024
  • *To avoid Orb of Destruction, you can move out of the way, [[Blink]], and/or create [[summon]]s. You can create your o
    3 KB (474 words) - 20:53, 10 February 2024
  • ...s, a klown could cause you to turn into a bat ''before you got a chance to move'', losing all your resistances. (You could then be [[paralysed]], mauled by
    2 KB (371 words) - 18:41, 4 April 2024

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)