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  • {{flavour|Temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect arte While a weapon is infused it cannot be unwielded and casting spells is slightly more diffi
    3 KB (391 words) - 22:53, 11 October 2022
  • |name=Poison Weapon {{flavour|This spell temporarily coats any weapon or launcher with poison. It will only work on weapons without an existing e
    986 bytes (139 words) - 13:48, 13 August 2017
  • |name=Warp Weapon ...ter's weapon. Unlike a permanently distortion-branded weapon, the affected weapon may still be safely unwielded. It will not affect artefact weapons.}}
    2 KB (266 words) - 09:22, 1 January 2023
  • | [[Fire Brand]] | [[Poison Weapon]]
    6 KB (703 words) - 19:09, 23 August 2023
  • {{weapon ...es the power of a certain school of spells. It can also be used as a melee weapon, with magical effects.
    5 KB (648 words) - 03:45, 20 April 2024
  • *The titular [[draining (brand)|draining weapon brand]]. ...drain can be an effective debuff. Attacking over and over with a draining weapon will stack the status, greatly hindering the enemy. Draining weapons are in
    4 KB (539 words) - 18:59, 25 November 2023
  • Take a mace as your starting weapon, and start the game by hitting m and focusing Maces & Flails, Throwing, Spe == Weapon ==
    13 KB (2,332 words) - 18:40, 20 April 2016
  • *Cast [[Tukima's Dance]] on a random monster's weapon. ("[Enemy]'s [weapon] dances into the air!") <ref>{{source ref|0.31.0|xom.cc|1288}}</ref> ...a glittering mayhem of colors" will alert the player to the chaos upgraded weapon.
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  • ...g energies of the Abyss, and eventually will offer to corrupt a follower's weapon in that way. Lugonu expects followers to spread unceasing chaos in the over *You may unwield [[distortion]] [[brand]]ed weapons without suffering any ill effects. (Passive)
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  • ...chance to add +1 to their weapon's accuracy, 25% chance to add +1 to their weapon's damage, 50% chance to add +1 to their armour's AC. ...to provide one gift to a named follower of your choice. The gift can be a weapon, a piece of body armour, or a shield. Once they receive a gift, you can not
    13 KB (2,085 words) - 23:05, 10 March 2024
  • ...eceive knowledge of the most forbidden necromantic magic, or to have their weapon imbued with pain. ...od over the area, invokes torment, and overwrites the current brand on the weapon.
    13 KB (2,001 words) - 01:17, 19 March 2024
  • ...lies. Highly pious followers may request the Shining One's blessing upon a weapon. The Shining One may occasionally directly intervene to save a follower's l ...Give the ally's weapon increased accuracy, damage, and the [[holy wrath]] brand OR give the ally's armour increased [[AC]] and [[negative energy resistance
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  • *Attacking with a weapon of [[holy wrath]]. (Penance) **As their souls are already being harvested, the [[reaping]] weapon [[brand]], as well as ally-creating [[Necromancy]] spells, are incompatible. [[Infe
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  • ...zealot. Starts worshipping Ignis, along with Scorch and a -1 flame branded weapon of choice. * The electrocution brand triggers 25% less often.
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  • ...that rely on magical skill, such as [[magical staves]], weapons of [[pain (brand)|pain]], or orbs of [[energy]]. ...ased on your weapon skills, though there is always a chance of receiving a weapon for which you have no skill.
    10 KB (1,621 words) - 05:02, 16 January 2024
  • ...otions of haste]], [[Swiftness]], weapons with the [[speed (brand)|speed]] brand, equipment with the [[rampaging]] ego, and the [[lightning scales]]. You ma **A weapon of [[chaos]] will be punished if and only if it produces one of the forbidd
    11 KB (1,738 words) - 20:04, 2 May 2024
  • ...nt and giving it the [[holy wrath]] brand; use it on the best non-artifact weapon you've got. Blessing [[Demon whip]]s, [[Demon trident]]s, and [[Demon blade ...to keep blasting away, or possibly recover your magic by attacking with a weapon (like a [[magical staff]]). In addition, Vehumet will provide direct boosts
    60 KB (9,752 words) - 19:17, 8 January 2024
  • ...her several high-level Necromancy spells or [[pain (brand)|pain]] brand on weapon''' |'''(Once only) Receive distortion brand on weapon'''
    10 KB (1,393 words) - 20:53, 2 September 2021
  • ...brand]]s are limited to [[antimagic]], [[flaming]], [[vorpal]], or [[speed brand|speed]]). *Prior to [[0.25]], [[Trog]] gifted ammunition as well as any brand of weapon.
    3 KB (425 words) - 08:27, 15 January 2024
  • ...ndomly rolled in four places: 1d(Base * Strength modifier), Slaying bonus, Weapon skill modifier and Fighting modifier. **Using a weapon: Base damage of the [[weapon]]
    5 KB (690 words) - 05:25, 22 May 2024
  • ...it. Note that melee attacks that deal fire damage (either from a branded weapon or a monster with a natural fire attack) are an exception to the chart belo Cold damage is usually caused by spells and abilities, but certain weapon [[brand]]s also cause it. [[Cold resistance]] protects against it. As with fiery m
    7 KB (988 words) - 04:43, 10 September 2023
  • Some of these effects can come from potions, weapon brands, clouds, or spells that are not considered enchantments. *Effects produced by the [[chaos]] brand don't check Will.
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  • *[[Dispersal_(brand)|Dispersal]] [[Dart]]s: 100%. *Prior to [[0.29]], [[ranged weapon]]s had their own ammo: [[sling bullet]]s, [[arrow]]s, and [[bolt]]s mulched
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  • **Gladiators add a single throwing weapon (javelin, large rock, or boomerang) to their starting kit. * Ranged weapon skills and starts are streamlined (see also "Items" below):
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  • * Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand. * On launchers, the protection brand is replaced with evasion, providing +5 EV.
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  • * Pure spellcasters don't start with a weapon anymore. * The database search also prints armour base AC/EV and weapon plusses.
    10 KB (1,425 words) - 06:53, 21 December 2012
  • * Fixed off-by-1 error when selecting starting weapon. * Identify Holy Wrath brand on failed wield.
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  • * Fixed weapon swap ignoring {!w}. * New weapon brand: dragon slaying, limited to Polearms.
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  • * Elyvilon: Destroy Weapon ability replaces weapon sacrifices. * Throwing weapons may be generated with the "returning" brand.
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  • * Heavy armour doesn't affect weapon speed anymore. * Show effective weapon speed in '@' character info.
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  • * Okawaru: Might -> Heroism, increasing all weapon skills by 5, up to 27. * Prevented starvation by Xom swapping you to a vampiric weapon.
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  • * [[Trog]] specialises in antimagic weapon gifts, gives fewer artefacts. * Give [[Warper]]s a few more darts of [[Dispersal_(brand)|dispersal]].
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  • *Their weapons and robes are often [[brand]]ed or [[ego]] items. ...ems had a higher-than-average (33.33%) chance of being cursed. A monster's weapon enchantment also did not apply in battle, which affected wights the most.
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  • *Its damage is determined by the weapon you were wielding and your skill levels: ...'s brand (unless you were wielding a weapon of [[chaos]], in which case no brand will be used).
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  • ...taggering amounts of damage very quickly (all the more so if they have a [[brand]]ed bow). If you're playing a character who has trouble taking a hit or two ...adjacent to a deep elf master archer, they will ''not'' switch to a melee weapon, making them no less deadly at point-blank range. Of course, if you've got
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  • ...ly as lethal. He generates with a decent [[flail]] (often [[holy wrath]] [[brand]]ed), a well-enchanted suit of medium-weight armour, and (occasionally) a r *[[Undead]] characters should be mindful of his weapon. Holy wrath can make short work of careless players.
    832 bytes (128 words) - 17:37, 27 November 2019
  • ...lee skills may be decent (particularly if he has a weapon with a dangerous brand), but they're much less likely to deal 100+ damage to you in a single turn.
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  • ...n]] armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. ...nfinite ammo, so you could run him out of [[sling bullet]]s. Also, monster weapon penalties were removed, so Joseph became stronger overall.
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  • ...ually costs too much time, and your staff of earth is already as good as a weapon can get. Make a bold decision to forgo all mundane brutal weapons, and you ...ediately. If feasible, you should therefore try to kill monsters with your weapon or with a less noisy bolt- or shot-spell, or to even ignore them entirely a
    108 KB (19,789 words) - 12:49, 8 June 2017
  • '''Reapers''' are [[tier-2 demon]]s armed with randomly [[brand]]ed [[scythe]]s. They lack magic, but have decent lasting power and their [ ...deal with more immediate opponents. Be especially careful if their weapon brand suddenly turns out to be [[chaos]] or [[distortion]].
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  • ...gravating, they lack magic, and aren't very strong unless weapon is well-[[brand]]ed or if they happen to generate in an early [[vault]]. They can be found *Be careful not to kill them over lava, as you will lose their weapon.
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  • ...average speed, have significant durability, and come armed with powerful [[brand]]ed weapons. They are found in the mid-to-late-[[Dungeon]], [[the Crypt]], ...ly armored character in a few hits, especially if they've got a big, nasty weapon.
    1 KB (215 words) - 20:49, 24 January 2021
  • ...l your strengths against you. He always generates with a [[brand]]ed demon weapon, and his unique spellset makes him challenging regardless of your preparati
    4 KB (720 words) - 17:28, 27 August 2023
  • ...ist of merfolk|merfolk]] warriors who inhabit [[the Shoals]]. They carry [[brand]]ed tridents and sometimes shields. Although not too durable, their attacks *Prior to [[0.27]], monsters had hidden weapon penalties (they attacked slower), which made merfolk impalers less dangerou
    883 bytes (126 words) - 21:59, 28 September 2023
  • ...h buffs and multiple sources of rF+. You don't need a perfect brand - a +9 weapon of [[flaming]] is perfectly fine to use. ...fire will cast. ''Good'' weapons of antimagic (a short sword is not a good weapon), a [[Vine Stalker]]'s bite, and [[Enfeeble]] are effective at disabling an
    5 KB (908 words) - 08:46, 19 March 2024
  • ...ill not cut hydra heads. However, if a slashing weapon has the [[flaming]] brand, then the hydra's head will be cauterized; this prevents the regrowth / hea ...eton]], and [[simulacra]] hydras will not regrow heads, even if a slashing weapon does not have flaming. A [[spectral thing|spectral]] hydra cannot have its
    8 KB (1,230 words) - 02:00, 10 March 2024
  • *Kobolds can spawn with [[brand]]ed weapons, so don't ignore them. A kobold that spawns with [[electrocutio ...s' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with [[curare]] [[dart]]s.
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  • ...ing [[giant spiked club]]s. Dancing weapons can have [[enchant]]ment and [[brand]]s, which work as normal. ...their base weapons when killed (unless they were [[summon]]ed). Unless the weapon was animated by [[Tukima's Dance]], [[Gozag]] turns these weapons into gold
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  • #REDIRECT [[Scroll of brand weapon]]
    36 bytes (5 words) - 08:54, 25 February 2015
  • {{weapon ...This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}
    2 KB (279 words) - 22:55, 5 May 2024

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