Difference between revisions of "The Royal Jelly"

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==Strategy==
 
==Strategy==
 
[[File:TRJ Melee.png|right|thumb|400px|Strategy to fight TRJ with melee/single-target spells.<br><br>Get TRJ in the corner (while [[haste]]d), throw a [[net]], position yourself as shown, then create [[summon]]s to prevent jellies from hitting you and to prevent TRJ from escaping.]]
 
[[File:TRJ Melee.png|right|thumb|400px|Strategy to fight TRJ with melee/single-target spells.<br><br>Get TRJ in the corner (while [[haste]]d), throw a [[net]], position yourself as shown, then create [[summon]]s to prevent jellies from hitting you and to prevent TRJ from escaping.]]
===How To Kill It===
 
*Buffing up is highly recommended, regardless of your strategy. Potions of haste, might, and/or brilliance can help you deal lethal damage to TRJ before its reinforcements make life unbearable, or allow you to escape before you die.
 
*Fighting TRJ in one of the central corridors restricts the number of monsters that can attack you. Just be prepared for the angry jelly mob once you've either killed TRJ or chosen to retreat.
 
**Summons, such as from a [[scroll of summoning]], will prevent TRJ's slimes from reaching you, or prevent TRJ from retreating. If the fight goes badly, summons can be used to cover your retreat.
 
*TRJ is [[size|large]], but not [[size|giant]]. This means that unlike every other jelly, it is vulnerable to [[throwing net]]s, allowing you to get free actions and [[stab]]s while the boss is immobile. Be aware that it will continue to spit out reinforcements.
 
*Melee fighters should ''not'' simply charge in and bash the thing. Even with corrosion resistance and heavy armour, fighting as many as eight corrosive opponents will quickly send your offensive capabilities and AC plummeting, leaving you weak and very vulnerable. Always soften it up before engaging it in melee, buff heavily, and stand in a corridor.
 
**In a similar vein, [[stab]]bing TRJ is ''possible'', but often inadvisable. It has enough health to survive all but the most lethal stabs, and dealing so much damage to it at once will immediately generate a large number of jellies.
 
*TRJ retreats behind its spawned jellies periodically, forcing you to fight through them. Attacks like [[javelin]]s, [[Starburst]], and Beogh's [[smite]] can ignore the surrounding jellies. TRJ itself is especially weak to [[silver]], sometimes found on said javelins.
 
*A [[scroll of immolation]] works well: hit TRJ 1-2 times, read the scroll, then kill any of the spawns to set off a chain reaction. Make sure to have strong, [[haste]]d, potentially piercing ranged attacks and/or rF++(+) to tank the immolation blasts. Can be combined with the [[scroll of torment]] if you're careful.
 
** You can also use [[summon]]s or slime zombies from [[Animate Dead]]/[[Infestation]]; anything dying on either side will explode. Spectres from [[Death Channel]] are immune to the Inner Flame effect.
 
*TRJ is a natural creature, and thus vulnerable to [[torment]]. Reading two or three [[scrolls of torment]] will drop it to near death, and a few ranged or [[smite]]-targeted attacks will kill it despite the surrounding army. Just be aware that this strategy will also leave your own HP dangerously low (rN+++, ''very'' careful use of [[tree form]], or being [[undead]] is highly recommended).
 
*TRJ can be [[wand of polymorph|polymorphed]], [[Wand of paralysis|paralyzed]], or otherwise [[Hexes|hexed]] if you have high [[Evocations]] and you reduce its willpower with a [[scroll of vulnerability]] or [[guile|orb of guile]].
 
**Successful polymorphs will immediately create a very large number of jellies, and due to TRJ's high [[HD]], whatever it turns into will also be dangerous: expect [[titan]]s, high-end [[dragon]]s, or [[list of birds|shrikes]]. However, a polymorphed TRJ will not spawn any more slimes, and killing it will still unlock the rune vaults.
 
**Make sure you clear out the rest of the floor, lest [[golden eye]]s chain-[[confuse]] you while your own willpower is weakened.
 
  
===God Abilities===
+
The Royal Jelly is a formidable foe. Trying to run at it with an [[axe]] will likely lead to your death, even with rCorr, as you'll be quickly surrounded by 8 high-level jellies.
*Many god abilities can bust through TRJ. Whether it's multiple Brothers in Arms from [[Trog]], a well-positioned Disaster Area from [[Qazlal]] (perhaps with a side of [[scroll of immolation|immolation]]), or a surge of cards from [[Nemelex]], make sure to use the abilities you have!
 
*[[Banish]]ing TRJ via [[Lugonu]]'s [[ability]] (which generally requires reducing its willpower first) doesn't unlock the vault, meaning you'll need some way to bypass [[stone wall]]s. Luckily, Lugonu provides the stone-breaking Corrupt ability. Failing this, you may need to use [[Shatter]] or even follow TRJ into the [[Abyss]] yourself.
 
*[[Okawaru]] worshipers can kill off all other jellies before challenging TRJ to a Duel. It will still spawn jellies in the arena, but that means that the mob of jellies will be stuck in the arena instead of roaming Slime:5. Silver javelins with both Okawaru buffs are recommended.
 
*Of course, if you wish to avoid this entire mess, you can simply worship Jiyva and waltz in at 6* of piety. Most of the treasure will inevitably get eaten, but you'll at least be able to make off with the rune and whatever [[artefact]]s were present. As per usual with Jiyva, [[Apportation]] may come in handy.
 
  
===How To Escape It===
+
Many strategies exist to take on TRJ. No matter what you're doing, it is recommended to have corrosion resistance, clear the rest of the floor, and use all sorts of buffs ([[haste]], [[might]], [[brilliance]]...). These not only increase your chance of winning, but also help you if something goes terribly wrong.
 +
 
 +
*'''Corridor fighting'''. Fighting multiple monsters in a corridor is great, and TRJ isn't any different. The corridors in Slime:5's central vault aren't perfect hallways, but they can allow you to fight 3 slimes at a time (instead of 8).
 +
:By using [[summon]]s ([[scroll of summoning]], [[phantom mirror]], [[Summoning|spells]]...) in the corridor, you can prevent TRJ's reinforcements from attacking you, turning it into a simple 1v1 fight. A huge improvement. Summons can also prevent TRJ from retreating.
 +
 
 +
* '''[[Torment]] + [[Scroll of immolation|Immolation]]'''. Slimes are natural monsters, so they are vulnerable to torment's half-HP effect. TRJ spits out other jellies, which are perfect targets for immolation's explosion effect. See TRJ at the edge of sight, torment once, use immolation, then find a way to ignite it (usually a strong ranged attack, preferably piercing). Some characters will want/need to use torment a second time.
 +
:The big risk of this strategy is that torment also reduces your HP by half (unless immune). A [[potion of lignification]] gives torment immunity, though it also melds armour and makes you stationary.
 +
:*'''Snakebombing'''. [[Summon]]s and [[zombie]]s are also affected by immolation. Use the same strategy, but create lots of summons (or Wretches, for [[Kiku]] followers) and immolate them. Inner Flame jellies and inner flame allies will fight, and one will die, causing the other to explode.  A lot of summons (e.g. multiple [[scroll of summoning]]. [[Haunt]]) may be needed. [[Scroll of butterflies]] can work in theory but is unpredictable. Note that [[Death Channel]]'s spectres cannot be immolated, due to their infinite willpower.
 +
 
 +
*'''Blasting it from range'''. A powerful piercing/AOE ranged attack can be strong enough to kill TRJ from full [[LOS]] range, whether on its own or when combined with immolation. [[Fire Storm]] and [[Chain Lightning]] will work as you'd expect, but other spells can be used too.
 +
**[[Ignition]] turns the fight into a cakewalk; since jellies always spawn near TRJ, the boss is hit by 9 Ignition explosions at a time. Immolation isn't required here.
 +
**[[Maxwell's Capacitive Coupling]] doesn't have AOE, but instantly kills every monster, TRJ included. Stand on an upstairs, use MCC when TRJ is as far as possible, then retreat upwards to escape the aftermath. Then enter Slime:5 from another staircase, luring the residue one by one.
 +
**[[Discord]]. Turns summoned slimes hostile to each other. Immolate and you win.
 +
**For melee characters, using [[javelin]]s (+ immolation) at high skill can be used to the same effect. TRJ is vulnerable to [[silver]], so silver javelins are especially effective. Throw until you create a couple slimes, use immolation, then throw to activate the fireworks.
 +
**Lower level spells, such as high-power [[Plasma Beam]], can be used, too.
 +
 
 +
*'''[[Scroll of vulnerability]]'''. At 180 willpower, it's normally hard to use Hexes. Using vulnerability cuts that in half, making it reasonable for repeated hexes to get through. Be ''very'' careful; since vulnerability also cuts your will in half, [[golden eye]]s and [[great orb of eyes]] can inflict nasty statuses.
 +
**Standard high-tier stab hexes ([[paralysis]], [[Petrify]]) work. Best used in a corridor, since slimes still spawn when TRJ is disabled.
 +
**[[Polymorph]] turns TRJ it something else. This creates a mass of jellies, but once you deal with them, no more will spawn.
 +
**[[Lugonu]]'s Banish sends TRJ to [[the Abyss]]. Banish doesn't count as a kill, meaning the stone walls won't open. Lugonu worshippers have a way to open stone walls, however.
 +
 
 +
*'''Opening the chambers yourself.''' The chambers are guarded by stone walls, and there are a few ways to break them ([[Shatter]], [[Fedhas]]' Overgrowth, Lugonu's Corruption). Shatter is extremely loud and will attract just about everything, though you can lure monsters away and take the loot for yourself.
 +
 
 +
*'''[[Jiyva]]'''. Of course, if you wish to avoid this entire mess, you can simply worship Jiyva and waltz in at 6* of piety. Most of the treasure will inevitably get eaten, but you'll at least be able to make off with the rune and whatever [[artefact]]s were present. As per usual with Jiyva, [[Apportation]] may come in handy.
 +
 
 +
===Tips & Tricks===
 +
*TRJ is [[size|large]], but not [[size|giant]]. This makes it vulnerable to [[throwing net]]s, allowing you to get free actions and [[stab]]s while the boss is immobile. Be aware that it will continue to spit out reinforcements.
 +
*TRJ retreats behind its spawned jellies periodically. Piercing, AOE, or smite-targeted attacks can hit TRJ past its reinforcements. Otherwise, you'll need to fight through or reset the fight.
 
*TRJ will not follow you [[stairs|upstairs]], but its generated slimes will. If you plan on running back upstairs mid-fight, expect some of its spawns to follow you.
 
*TRJ will not follow you [[stairs|upstairs]], but its generated slimes will. If you plan on running back upstairs mid-fight, expect some of its spawns to follow you.
 
*If you need to escape the floor without pursuing jellies following you up, Haste will also allow you to make a fairly safe escape; TRJ and any [[quicksilver ooze]]s will keep up with you, but nothing else will. If you wish to actually outrun TRJ and the quicksilver oozes, you'll likely need both Haste ''and'' [[Swiftness]].
 
*If you need to escape the floor without pursuing jellies following you up, Haste will also allow you to make a fairly safe escape; TRJ and any [[quicksilver ooze]]s will keep up with you, but nothing else will. If you wish to actually outrun TRJ and the quicksilver oozes, you'll likely need both Haste ''and'' [[Swiftness]].
 
*If you've accidentally created an army of jellies and need to abort, heal up and stair dance so you can clear out the reinforcements without dealing with too many of them at a time. Entering the floor from different staircases will let you avoid being immediately surrounded.
 
*If you've accidentally created an army of jellies and need to abort, heal up and stair dance so you can clear out the reinforcements without dealing with too many of them at a time. Entering the floor from different staircases will let you avoid being immediately surrounded.
*[[Shatter]], while ineffective against everything you'll find in the Slime Pits, can be used to break open the loot vaults and skip the fight entirely. It is, however, very difficult to cast as well as very loud, likely attracting the attention of every slime on the entire floor.
+
*Watch out when using [[distortion]]. Banish doesn't count as a kill, so if you banish TRJ without a way to break through stone walls, you'll need to go to the Abyss and kill it.
  
 
==History==
 
==History==

Revision as of 07:50, 21 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all jellies, see list of jellies. For the obsolete item, see royal jelly (item).

the Royal Jelly JThe Royal Jelly.png
HP 152-308
HD 21
XP 14247
Speed 14
AC 8
EV 4
Will 180
Attack1 50 (hit: acid)
Attack2 30 (hit: acid)


Resistances rPois+
rAcid+++
rDrown
Vulnerabilities Silver
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Large
Type jelly, jelly
Flags Destroys doors
See invisible
Unbreathing
Unblindable
Unique
Acidic flesh
Web immune
A particularly rich and golden gelatinous thing. Smaller jellies swim and pulse just below its surface, ready to burst forth at the slightest touch.

Useful Info

The Royal Jelly (or TRJ) is the jelly boss of the Slime Pits. Located in the center of Slime:5, it will not emerge until you've entered the stone structure it resides in, or if you make enough noise nearby to awaken it.

It has an impressive amount of HP, powerful acidic melee attacks, exceptional speed, and an unusual defense mechanism: whenever it's damaged, it spawns various powerful jelly-type monsters to attack you (azure jellies, quicksilver oozes, rockslimes, and acid blobs). Fortunately, it cannot pursue you up stairs, allowing you to abort attempts at killing it that you don't feel confident you can complete.

Killing the Royal Jelly causes two things to happen:

  • The translucent walls of the four central vaults that the Royal Jelly guarded will come crumbling down, allowing you access to the slimy rune of Zot and the piles of treasure.
  • Jiyva, the god of slimes, immediately ceases to exist once its biggest sentient worshiper dies. You can prevent this by worshiping Jiyva yourself before killing TRJ, but killing such a high-ranking jelly will result in penance. Note that you can't escape divine wrath by killing TRJ.

Strategy

Strategy to fight TRJ with melee/single-target spells.

Get TRJ in the corner (while hasted), throw a net, position yourself as shown, then create summons to prevent jellies from hitting you and to prevent TRJ from escaping.

The Royal Jelly is a formidable foe. Trying to run at it with an axe will likely lead to your death, even with rCorr, as you'll be quickly surrounded by 8 high-level jellies.

Many strategies exist to take on TRJ. No matter what you're doing, it is recommended to have corrosion resistance, clear the rest of the floor, and use all sorts of buffs (haste, might, brilliance...). These not only increase your chance of winning, but also help you if something goes terribly wrong.

  • Corridor fighting. Fighting multiple monsters in a corridor is great, and TRJ isn't any different. The corridors in Slime:5's central vault aren't perfect hallways, but they can allow you to fight 3 slimes at a time (instead of 8).
By using summons (scroll of summoning, phantom mirror, spells...) in the corridor, you can prevent TRJ's reinforcements from attacking you, turning it into a simple 1v1 fight. A huge improvement. Summons can also prevent TRJ from retreating.
  • Torment + Immolation. Slimes are natural monsters, so they are vulnerable to torment's half-HP effect. TRJ spits out other jellies, which are perfect targets for immolation's explosion effect. See TRJ at the edge of sight, torment once, use immolation, then find a way to ignite it (usually a strong ranged attack, preferably piercing). Some characters will want/need to use torment a second time.
The big risk of this strategy is that torment also reduces your HP by half (unless immune). A potion of lignification gives torment immunity, though it also melds armour and makes you stationary.
  • Snakebombing. Summons and zombies are also affected by immolation. Use the same strategy, but create lots of summons (or Wretches, for Kiku followers) and immolate them. Inner Flame jellies and inner flame allies will fight, and one will die, causing the other to explode. A lot of summons (e.g. multiple scroll of summoning. Haunt) may be needed. Scroll of butterflies can work in theory but is unpredictable. Note that Death Channel's spectres cannot be immolated, due to their infinite willpower.
  • Blasting it from range. A powerful piercing/AOE ranged attack can be strong enough to kill TRJ from full LOS range, whether on its own or when combined with immolation. Fire Storm and Chain Lightning will work as you'd expect, but other spells can be used too.
    • Ignition turns the fight into a cakewalk; since jellies always spawn near TRJ, the boss is hit by 9 Ignition explosions at a time. Immolation isn't required here.
    • Maxwell's Capacitive Coupling doesn't have AOE, but instantly kills every monster, TRJ included. Stand on an upstairs, use MCC when TRJ is as far as possible, then retreat upwards to escape the aftermath. Then enter Slime:5 from another staircase, luring the residue one by one.
    • Discord. Turns summoned slimes hostile to each other. Immolate and you win.
    • For melee characters, using javelins (+ immolation) at high skill can be used to the same effect. TRJ is vulnerable to silver, so silver javelins are especially effective. Throw until you create a couple slimes, use immolation, then throw to activate the fireworks.
    • Lower level spells, such as high-power Plasma Beam, can be used, too.
  • Scroll of vulnerability. At 180 willpower, it's normally hard to use Hexes. Using vulnerability cuts that in half, making it reasonable for repeated hexes to get through. Be very careful; since vulnerability also cuts your will in half, golden eyes and great orb of eyes can inflict nasty statuses.
    • Standard high-tier stab hexes (paralysis, Petrify) work. Best used in a corridor, since slimes still spawn when TRJ is disabled.
    • Polymorph turns TRJ it something else. This creates a mass of jellies, but once you deal with them, no more will spawn.
    • Lugonu's Banish sends TRJ to the Abyss. Banish doesn't count as a kill, meaning the stone walls won't open. Lugonu worshippers have a way to open stone walls, however.
  • Opening the chambers yourself. The chambers are guarded by stone walls, and there are a few ways to break them (Shatter, Fedhas' Overgrowth, Lugonu's Corruption). Shatter is extremely loud and will attract just about everything, though you can lure monsters away and take the loot for yourself.
  • Jiyva. Of course, if you wish to avoid this entire mess, you can simply worship Jiyva and waltz in at 6* of piety. Most of the treasure will inevitably get eaten, but you'll at least be able to make off with the rune and whatever artefacts were present. As per usual with Jiyva, Apportation may come in handy.

Tips & Tricks

  • TRJ is large, but not giant. This makes it vulnerable to throwing nets, allowing you to get free actions and stabs while the boss is immobile. Be aware that it will continue to spit out reinforcements.
  • TRJ retreats behind its spawned jellies periodically. Piercing, AOE, or smite-targeted attacks can hit TRJ past its reinforcements. Otherwise, you'll need to fight through or reset the fight.
  • TRJ will not follow you upstairs, but its generated slimes will. If you plan on running back upstairs mid-fight, expect some of its spawns to follow you.
  • If you need to escape the floor without pursuing jellies following you up, Haste will also allow you to make a fairly safe escape; TRJ and any quicksilver oozes will keep up with you, but nothing else will. If you wish to actually outrun TRJ and the quicksilver oozes, you'll likely need both Haste and Swiftness.
  • If you've accidentally created an army of jellies and need to abort, heal up and stair dance so you can clear out the reinforcements without dealing with too many of them at a time. Entering the floor from different staircases will let you avoid being immediately surrounded.
  • Watch out when using distortion. Banish doesn't count as a kill, so if you banish TRJ without a way to break through stone walls, you'll need to go to the Abyss and kill it.

History

  • In 0.31, new Slime:5 vaults will be added. None of them have the corridors of the original vault, which will make certain strategies moot.
  • Prior to 0.27, death oozes were created, instead of quicksilver oozes and rockslimes.
  • Prior to 0.23, exploding the Royal Jelly with Uskayaw's Grand Finale didn't generate any jellies.
  • Prior to 0.19, the Royal Jelly could eat items and could heal itself when shot with anything other than stones.
  • Prior to 0.16, the Royal Jelly did not immediately spit out a large number of jellies when polymorphed, making it a viable combat strategy.
  • Prior to 0.15, hitting the Royal Jelly could generate brown oozes as well.
  • Prior to 0.11, the Royal Jelly was not able to regenerate naturally. This made the fight much easier to complete over several small assaults.