Difference between revisions of "Venom Mage"

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'''Venom Mage''' are spellcasters who specialize in [[Poison Magic]]. Their toxic spells are effective against insects, but they are more than capable of exterminating warm-blooded creatures, too. However, they will probably have to branch out into other schools once they start facing demons.
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'''Venom Mage''' are spellcasters who specialize in [[Poison Magic]]. Their toxic spells are effective against [[list of insects|insects]] and [[list of arachnids|arachnids]], but they are more than capable of exterminating warm-blooded creatures, too. However, they will probably have to branch out into other schools once they start facing [[demon]]s and the undead.
  
 
==Starting Equipment==
 
==Starting Equipment==
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Your [[Sting]] spell gives you an edge over other starter attack spells, as it also has a chance to [[poison]], which few early monsters can resist. Sting your enemies and stay out of reach until the poison kills them. Learn [[Mephitic Cloud]] the instant you hit level 3, too. [[Spriggan]]s are particularly recommended, as they are extremely fast, playing well with poison/keep-away tactics.
 
Your [[Sting]] spell gives you an edge over other starter attack spells, as it also has a chance to [[poison]], which few early monsters can resist. Sting your enemies and stay out of reach until the poison kills them. Learn [[Mephitic Cloud]] the instant you hit level 3, too. [[Spriggan]]s are particularly recommended, as they are extremely fast, playing well with poison/keep-away tactics.
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Physically gifted [[species]] also benefit from this background. Even the dopiest character can manage to scrape enough [[experience]] together to get [[Sting]] and [[Cure Poison]] functioning well, and those two spells can make a huge difference for an otherwise melee-based thug.
  
 
Like most mages, Venom Mages begin the game without a religion, but you may choose a god at the [[Ecumenical Temple]] (unless you're a [[Demigod]]). Either [[Sif Muna]] or [[Vehumet]] will help with your magic.
 
Like most mages, Venom Mages begin the game without a religion, but you may choose a god at the [[Ecumenical Temple]] (unless you're a [[Demigod]]). Either [[Sif Muna]] or [[Vehumet]] will help with your magic.
  
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Revision as of 13:52, 11 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

Venom Mage are spellcasters who specialize in Poison Magic. Their toxic spells are effective against insects and arachnids, but they are more than capable of exterminating warm-blooded creatures, too. However, they will probably have to branch out into other schools once they start facing demons and the undead.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills

These are adjusted by your species' aptitudes.

Strategy

Species that prefer to be Venom Mages are Humans, Deep Elves, Sludge Elves, Merfolk, Kobolds, Spriggans, Naga, Tengu, Draconians, Demigods, Demonspawn, Mummies, and Octopodes.

Your Sting spell gives you an edge over other starter attack spells, as it also has a chance to poison, which few early monsters can resist. Sting your enemies and stay out of reach until the poison kills them. Learn Mephitic Cloud the instant you hit level 3, too. Spriggans are particularly recommended, as they are extremely fast, playing well with poison/keep-away tactics.

Physically gifted species also benefit from this background. Even the dopiest character can manage to scrape enough experience together to get Sting and Cure Poison functioning well, and those two spells can make a huge difference for an otherwise melee-based thug.

Like most mages, Venom Mages begin the game without a religion, but you may choose a god at the Ecumenical Temple (unless you're a Demigod). Either Sif Muna or Vehumet will help with your magic.