Difference between revisions of "Wand"

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m (Removed reference to wands of random effects)
(update early for 0.29. use filler pictures for new wands)
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{{flavour|An unusually magical sort of stick.
 
{{flavour|An unusually magical sort of stick.
  
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==List of wands==
 
==List of wands==
 
{| class="prettytable" style="border:1px solid #000000;"
 
{| class="prettytable" style="border:1px solid #000000;"
! Image !! Wand !! Description !! Max charges per<br>individual wand on pickup<ref>{{source ref|0.28.0|item-prop.cc|1411}}</ref> !! Monster version
+
! Image !! Wand !! Description !! Max charges per item<ref>{{source ref|0.28.0|item-prop.cc|1411}}</ref> !! Type !! Monster version
 
|-
 
|-
 
  | [[File:Wand of acid.png]]
 
  | [[File:Wand of acid.png]]
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  | Fires a bolt of [[acid]] that may temporarily [[corrode]] targets
 
  | Fires a bolt of [[acid]] that may temporarily [[corrode]] targets
 
  | style="text-align:center" | 15
 
  | style="text-align:center" | 15
  |
+
| Beam
 +
  |  
 
|-
 
|-
 
|-
 
|-
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  | Temporarily charms the target
 
  | Temporarily charms the target
 
  | style="text-align:center" | 15
 
  | style="text-align:center" | 15
 +
| Hex
 
  |[[Confusion|Confuses]] the player
 
  |[[Confusion|Confuses]] the player
 
|-
 
|-
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  | Creates a tunnel through rock walls
 
  | Creates a tunnel through rock walls
 
  | style="text-align:center" | 9
 
  | style="text-align:center" | 9
 +
|
 
  |
 
  |
 
|-
 
|-
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  | style="text-align:center" | 32
 
  | style="text-align:center" | 32
 
  |
 
  |
 +
|
 
|-
 
|-
 
|-
 
|-
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  | Creates a 3x3 explosion of [[cold]] damage that partially ignores cold resistance
 
  | Creates a 3x3 explosion of [[cold]] damage that partially ignores cold resistance
 
  | style="text-align:center" | 15
 
  | style="text-align:center" | 15
  |
+
  | Blast
 +
|
 +
|-
 +
|-
 +
| [[File:Wand of acid.png]]
 +
| [[Wand of light|Light]]
 +
| Fires a bolt of light that [[blind]]s the target.
 +
| style="text-align:center" | 24
 +
| Beam
 +
| [[Confuse]]s the player
 
|-
 
|-
 
|-
 
|-
 
  | [[File:Wand of mindburst.png]]
 
  | [[File:Wand of mindburst.png]]
 
  | [[Wand of mindburst|Mindburst]]
 
  | [[Wand of mindburst|Mindburst]]
  | Deals damage to the target; ignores armour, but checks [[willpower]]; no effect on mindless targets
+
  | Deals damage to the target, no effect on mindless targets.<br>Ignores armour, but checks [[willpower]].
 
  | style="text-align:center" | 24
 
  | style="text-align:center" | 24
  |Damage is reduced to 2/3 of normal
+
  |
 +
|
 
|-
 
|-
 
|-
 
|-
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  | Temporarily [[paralyse]]s the target
 
  | Temporarily [[paralyse]]s the target
 
  | style="text-align:center" | 15
 
  | style="text-align:center" | 15
 +
| Hex
 
  |
 
  |
 
|-
 
|-
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  | Changes target into a random creature of similar strength
 
  | Changes target into a random creature of similar strength
 
  | style="text-align:center" | 15
 
  | style="text-align:center" | 15
 +
|
 
  | Turns player into a [[bad form]]
 
  | Turns player into a [[bad form]]
 +
|-
 +
|-
 +
| [[File:Wand of iceblast.png]]
 +
| [[Wand of roots|Roots]]
 +
| Constricts the target; prevents movement<br>Deals increasing damage over time
 +
| style="text-align:center" | 15
 +
| Blast
 +
|
 +
|-
 +
|-
 +
| [[File:Wand of acid.png]]
 +
| [[Wand of quicksilver|Light]]
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| Fires a [[Quicksilver Bolt|bolt of quicksilver]] that removes effects.
 +
| style="text-align:center" | 24
 +
| Beam
 +
|
 +
|-
 
|}
 
|}
  
===Images===
+
All wands used by a monster also have their damage reduced by 33% (dealing 2/3 normal damage)
 +
 
 +
==Item Types==
 +
Some wands may belong to an "item set", or type, of wand. Only one item from each type may generate in a specific game, though [[Artificer]]s may come with wands that have not generated in a game.
 +
 
 +
'''Beam''' - highly damaging [[bolt spell|bolt]]
 +
*[[Wand of acid]]
 +
*[[Wand of light]]
 +
*[[Wand of quicksilver]]
 +
 
 +
'''Blast''' - never misses, 3x3 area
 +
*[[Wand of iceblast]]
 +
*[[Wand of roots]]
 +
 
 +
'''Hex''' - status, checks [[willpower]]
 +
*[[Wand of charming]]
 +
*[[Wand of paralysis]]
 +
 
 +
==High-tier wands==
 +
Some wands<ref>{{source ref|0.28.0|makeitem.cc|1262}}</ref> are considered too dangerous to be generated in the inventory of monsters with HD less than 5. Monsters with the [[:Category:No high tier wand flag|No high tier wand flag]] are also excluded. [[Ijyb]] is the exception to this rule.
 +
 
 +
*Beam wands
 +
*Blast wands
 +
*Hex wands
 +
*[[Wand of mindburst]]
 +
 
 +
==Images==
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
| [[File:Wand bone.png]] || [[File:Wand brass.png]] || [[File:Wand bronze.png]] || [[File:Wand copper.png]]
 
| [[File:Wand bone.png]] || [[File:Wand brass.png]] || [[File:Wand bronze.png]] || [[File:Wand copper.png]]
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| [[File:Wand lead.png]] || [[File:Wand plastic.png]] || [[File:Wand silver.png]] || [[File:Wand wood.png]]
 
| [[File:Wand lead.png]] || [[File:Wand plastic.png]] || [[File:Wand silver.png]] || [[File:Wand wood.png]]
 
|}
 
|}
 
==High-tier wands==
 
Some wands<ref>{{source ref|0.28.0|makeitem.cc|1262}}</ref> are considered too dangerous to be generated in the inventory of monsters with HD less than 5. Monsters with the [[:Category:No high tier wand flag|No high tier wand flag]] are also excluded. [[Ijyb]] is the exception to this rule.
 
 
*[[Wand of acid]]
 
*[[Wand of iceblast]]
 
*[[Wand of paralysis]]
 
*[[Wand of mindburst]]
 
*[[Wand of charming]]
 
  
 
==History==
 
==History==
 +
*In [[0.29]], the [[wand of light]], [[wand of roots]], and [[wand of quicksilver]] were introduced. Wands of the same type are now mutually exclusive from each other. Monsters now globally deal 2/3 damage with all damaging wands.
 
*In [[0.28]], overall wand charges were reduced, but [[eleionoma]]e and [[fenstrider witch]]es (native to the [[Swamp]]) now drop them.
 
*In [[0.28]], overall wand charges were reduced, but [[eleionoma]]e and [[fenstrider witch]]es (native to the [[Swamp]]) now drop them.
 
*In [[0.27]], [[wands of random effects]] were replaced with [[pieces from Xom's chessboard]], an XP [[evocable]]. Wands of disintegration were renamed into [[wands of mindburst]], which are useless against mindless creatures. Wands of enslavement were renamed into [[wands of charming]].
 
*In [[0.27]], [[wands of random effects]] were replaced with [[pieces from Xom's chessboard]], an XP [[evocable]]. Wands of disintegration were renamed into [[wands of mindburst]], which are useless against mindless creatures. Wands of enslavement were renamed into [[wands of charming]].

Revision as of 07:56, 23 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
An unusually magical sort of stick.

"[The principle of selection] is the magician's wand, by means of which he may summon into life whatever form and mould he pleases."

-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.

A wand is a magical device that contains several charges of a specific spell or effect.

A player may zap a wand in the inventory with the V key (that is, eVoking it). This releases its magical effect at a target of the player's choice and expends one charge. The number of charges on a wand is always known, and wands of the same type will merge when picked up, taking up only one inventory slot and having the combined number of charges that the two previous wands had.

Once a wand's charges are used up, the wand is destroyed.

A wand's spell power equals 15 + 3.5 * Evocation Skill[1], though this is still limited by the spell power caps for the spell cast. For monsters zapping wands, the power is 30 + hit dice. Some monsters, particularly uniques, may start with wands in their inventory, which are identified upon seeing a particular monster for the first time.

List of wands

Image Wand Description Max charges per item[2] Type Monster version
Wand of acid.png Acid Fires a bolt of acid that may temporarily corrode targets 15 Beam
Wand of charming.png Charming Temporarily charms the target 15 Hex Confuses the player
Wand of digging.png Digging Creates a tunnel through rock walls 9
Wand of flame.png Flame Shoots a puff of flame at the target 32
Wand of iceblast.png Iceblast Creates a 3x3 explosion of cold damage that partially ignores cold resistance 15 Blast
Wand of acid.png Light Fires a bolt of light that blinds the target. 24 Beam Confuses the player
Wand of mindburst.png Mindburst Deals damage to the target, no effect on mindless targets.
Ignores armour, but checks willpower.
24
Wand of paralysis.png Paralysis Temporarily paralyses the target 15 Hex
Wand of polymorph.png Polymorph Changes target into a random creature of similar strength 15 Turns player into a bad form
Wand of iceblast.png Roots Constricts the target; prevents movement
Deals increasing damage over time
15 Blast
Wand of acid.png Light Fires a bolt of quicksilver that removes effects. 24 Beam

All wands used by a monster also have their damage reduced by 33% (dealing 2/3 normal damage)

Item Types

Some wands may belong to an "item set", or type, of wand. Only one item from each type may generate in a specific game, though Artificers may come with wands that have not generated in a game.

Beam - highly damaging bolt

Blast - never misses, 3x3 area

Hex - status, checks willpower

High-tier wands

Some wands[3] are considered too dangerous to be generated in the inventory of monsters with HD less than 5. Monsters with the No high tier wand flag are also excluded. Ijyb is the exception to this rule.

Images

Wand bone.png Wand brass.png Wand bronze.png Wand copper.png
Wand glass.png Wand gold.png Wand iron.png Wand ivory.png
Wand lead.png Wand plastic.png Wand silver.png Wand wood.png

History

References

Wands
Acid / Light / QuicksilverIceblast / RootsCharming / Paralysis
DiggingFlameMindburstPolymorph