Difference between revisions of "Weapon"
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| [[halberd]] || 13 || -3 || 15 || 200 || 50% || Polearms || Two || Large || None || No || Chopping (Piercing) || 10 | | [[halberd]] || 13 || -3 || 15 || 200 || 50% || Polearms || Two || Large || None || No || Chopping (Piercing) || 10 | ||
|- | |- | ||
− | | [[scythe]] || 14 || -4 || 20 || 220 || 70% || Polearms || Two || Large || None || No || Slicing || 10 || featured by [[Sigmund]] | + | | [[scythe]] || 14 || -4 || 20 || 220 || 70% || Polearms || Two || Large || None || No || Slicing || 10 || featured by [[Sigmund]] and [[Reaper]]s |
|- | |- | ||
| [[demon trident]] || 12 || 1 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 2 | | [[demon trident]] || 12 || 1 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 2 |
Revision as of 19:06, 3 May 2013
Contents
Introduction
Characters may wield weapons to attack enemies. Weapons may be divided into ranged and melee weapons. Occasionally, they may possess a brand or be an artefact.
Weapon attributes
The following is a table of all weapons in Crawl, aside from ammunition. Below is a short explanation of each field. This table has been partially updated for 0.11. Some notable changes: Ankuses have been removed.
Name | The name of the item as it appears in Crawl. |
---|---|
Damage | The base amount of damage the weapon does, before various bonuses and adjustments. |
Hit | To hit modifier for the weapon, before any other adjustments. |
Speed | This is actually the attack delay, which is multiplied by 10 to get the "percentages" you see in-game. (That is, attack delay 10 shows as 100%.) Every 2 levels of weapon skill lowers the delay by 1 unit. A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for sabres) whichever is lower. Speed brand cuts delay by half (round up), and haste cuts delay by a third (round randomly up or down). These effects stack, after the base cap, but there's an absolute cap of 2 for attack delay. |
Mass | How heavy a weapon is. Note that this is used for game calculations and is not the same as the weight as it appears in your inventory. |
Str weight | A bigger strength weighting is better for strong characters, while a low strength weighting is better for dexterous characters. |
Skill | What skill is trained when using this weapon. |
Hands | How many hands are required to use the weapon. (Using a shield means using your weapon one-handed.) 1.5-handed ("Half") weapons require one hand as well. Double-handed weapons currently behave as two handed (i.e. require two free hands). All ranged weapons except slings suffer speed penalties when used with a shield. |
Size | The size of the weapon. Large creatures can wield larger weapons, while small creatures are restricted in what sizes they can use. The order is little, small, medium, large, big. |
Missile | If the weapon uses a missile, what type does it need? |
Throw | Can you throw it? |
Dam Type | What category of damage does the weapon deal? |
Prob | A larger number indicates higher probability of acquiring through scrolls of acquirement. |
Notes for ranged weapons:
- Two or Half means that it can be used with a shield, but there is a reloading time penalty.
Race variants
Weapons can have various race variants. Dwarven, Elven, Orcish, or Demonic. These have the following properties,
Dwarven weapons are more resistant to corrosion than normal weapons. Dwarves do slightly more damage with dwarven weapons. And randomly generated dwarven weapons have 50% chance of being +1 to hit, and 50% chance of being +1 to damage. So dwarven weapons generally have better +x,+y bonuses.
Elven weapons give to hit bonuses to elves who wield them. And they also have a chance of getting up to +2 to hit bonus.
Orcish weapons give damage bonuses to orcs who wield them, followers of Beogh get even higher damage bonuses as their piety rises. And they have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage.
Demonic weapons have very strong base types. They are not variants, but a different type of weapon. Demonspawn get a bonus using demonic weapons.
Of course, all weapons have a chance of being enchanted. But the race weapons have a chance of getting a little bit more.
Weapon details
Short Blades
Name | Dam | Hit | Speed | Mass | Str weight | Skill | Hands | Size | Missile | Throw | Dam Type | Prob | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
dagger | 4 | +6 | 10 | 20 | 10% | Short Blades | One | Little | None | Yes | Stabbing (Slicing) | 10 | |
quick blade | 5 | +6 | 7 | 50 | 0% | Short Blades | One | Little | None | No | Stabbing (Slicing) | 2 | Cannot get a speed brand |
short sword | 6 | +4 | 11 | 80 | 20% | Short Blades | One | Small | None | No | Slicing (Piercing) | 10 | |
sabre | 7 | +4 | 12 | 90 | 20% | Short Blades | One | Small | None | No | Slicing (Piercing) | 10 | Special case: min delay is 5 |
Long Blades
Name | Dam | Hit | Speed | Mass | Str weight | Skill | Hands | Size | Missile | Throw | Dam Type | Prob | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
falchion | 8 | +2 | 13 | 170 | 40% | Long Blades | One | Small | None | No | Slicing | 10 | |
blessed falchion | 9 | +2 | 12 | 170 | 40% | Long Blades | One | Small | None | No | Slicing | 10 | |
long sword | 10 | +1 | 14 | 160 | 30% | Long Blades | One | Medium | None | No | Slicing | 10 | |
blessed long sword | 11 | +0 | 13 | 160 | 30% | Long Blades | One | Medium | None | No | Slicing | 10 | |
scimitar | 12 | -2 | 14 | 170 | 30% | Long Blades | One | Medium | None | No | Slicing | 10 | |
blessed scimitar | 13 | -3 | 13 | 170 | 30% | Long Blades | One | Medium | None | No | Slicing | 10 | |
demon blade | 13 | -1 | 13 | 200 | 40% | Long Blades | One | Medium | None | No | Slicing | 2 | |
eudemon blade | 14 | -2 | 12 | 200 | 40% | Long Blades | One | Medium | None | No | Slicing | 0 | Blessed demon blade |
double sword | 15 | -1 | 15 | 220 | 50% | Long Blades | Half | Medium | None | No | Slicing | 2 | |
blessed double sword | 16 | -2 | 14 | 220 | 50% | Long Blades | Half | Medium | None | No | Slicing | 2 | |
great sword | 16 | -3 | 16 | 250 | 60% | Long Blades | Two | Large | None | No | Slicing | 10 | |
blessed great sword | 17 | -4 | 15 | 250 | 60% | Long Blades | Two | Large | None | No | Slicing | 10 | |
triple sword | 19 | -4 | 19 | 260 | 60% | Long Blades | Two | Large | None | No | Slicing | 2 | |
blessed triple sword | 20 | -5 | 18 | 260 | 60% | Long Blades | Two | Large | None | No | Slicing | 2 |
Axes
Name | Dam | Hit | Speed | Mass | Str weight | Skill | Hands | Size | Missile | Throw | Dam Type | Prob |
---|---|---|---|---|---|---|---|---|---|---|---|---|
hand axe | 7 | +3 | 13 | 80 | 60% | Axes | One | Small | None | Yes | Chopping | 10 |
war axe | 11 | +0 | 15 | 180 | 70% | Axes | One | Medium | None | No | Chopping | 10 |
broad axe | 14 | -2 | 16 | 230 | 80% | Axes | Half | Medium | None | No | Chopping | 10 |
battleaxe | 17 | -4 | 17 | 250 | 80% | Axes | Two | Large | None | No | Chopping | 10 |
executioner's axe | 20 | -6 | 20 | 280 | 90% | Axes | Two | Large | None | No | Chopping | 2 |
Maces & Flails
Name | Dam | Hit | Speed | Mass | Str weight | Skill | Hands | Size | Missile | Throw | Dam Type | Prob | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
whip | 6 | +2 | 11 | 30 | 20% | Mace/Flail | One | Medium | None | No | Slashing | 0 | |
club or rod | 5 | +3 | 13 | 50 | 70% | Mace/Flail | One | Small | None | Yes | Crushing | 0 | |
hammer | 7 | +3 | 13 | 90 | 70% | Mace/Flail | One | Small | None | No | Crushing | 0 | |
mace | 8 | +3 | 14 | 120 | 80% | Mace/Flail | One | Small | None | No | Crushing | 10 | |
flail | 10 | 0 | 14 | 130 | 80% | Mace/Flail | One | Small | None | No | Crushing | 10 | |
morningstar | 13 | -2 | 15 | 140 | 80% | Mace/Flail | One | Medium | None | No | Piercing (Bludgeoning) | 10 | |
demon whip | 11 | +1 | 11 | 30 | 20% | Mace/Flail | One | Medium | None | No | Slashing | 2 | |
sacred scourge | 12 | +0 | 11 | 30 | 20% | Mace/Flail | One | Medium | None | No | Slashing | 0 | blessed demon whip |
dire flail | 13 | -3 | 13 | 240 | 90% | Mace/Flail | Two | Large | None | No | Piercing (Bludgeoning) | 10 | |
eveningstar | 15 | -1 | 15 | 180 | 80% | Mace/Flail | One | Medium | None | No | Piercing (Bludgeoning) | 2 | |
great mace | 18 | -4 | 17 | 270 | 90% | Mace/Flail | Two | Large | None | No | Crushing | 10 | |
giant club | 20 | -6 | 17 | 330 | 100% | Mace/Flail | Two | Big | None | No | Crushing | 10 | |
giant spiked club | 22 | -7 | 18 | 350 | 100% | Mace/Flail | Two | Big | None | No | Piercing (Bludgeoning) | 10 |
Polearms
Name | Dam | Hit | Speed | Mass | Str weight | Skill | Hands | Size | Missile | Throw | Dam Type | Prob | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
spear | 6 | 4 | 11 | 50 | 30% | Polearms | Half | Small | None | Yes | Piercing | 10 | |
trident | 9 | 3 | 13 | 160 | 40% | Polearms | Half | Medium | None | No | Piercing | 10 | |
halberd | 13 | -3 | 15 | 200 | 50% | Polearms | Two | Large | None | No | Chopping (Piercing) | 10 | |
scythe | 14 | -4 | 20 | 220 | 70% | Polearms | Two | Large | None | No | Slicing | 10 | featured by Sigmund and Reapers |
demon trident | 12 | 1 | 13 | 160 | 40% | Polearms | Half | Medium | None | No | Piercing | 2 | |
trishula | 13 | 0 | 13 | 160 | 40% | Polearms | Half | Medium | None | No | Piercing | 0 | blessed demon trident |
glaive | 15 | -3 | 17 | 200 | 60% | Polearms | Two | Large | None | No | Chopping | 10 | |
bardiche | 18 | -6 | 20 | 200 | 80% | Polearms | Two | Large | None | No | Chopping | 2 |
Staves
Note that magical staves fight like +0, +0 staves, though some offer extra damage or other effects.
Name | Dam | Hit | Speed | Mass | Str weight | Skill | Hands | Size | Missile | Throw | Dam Type | Prob |
---|---|---|---|---|---|---|---|---|---|---|---|---|
staff | 5 | 5 | 12 | 130 | 60% | Staves | Double | Large | None | No | Crushing | 10 |
quarterstaff | 10 | 3 | 13 | 180 | 70% | Staves | Double | Large | None | No | Crushing | 10 |
lajatang | 16 | -3 | 14 | 200 | 30% | Staves | Double | Large | None | No | Slicing | 2 |
Ranged weapons
Name | Dam | Hit | Speed | Mass | Str weight | Skill | Hands | Size | Missile | Throw | Dam Type | Prob |
---|---|---|---|---|---|---|---|---|---|---|---|---|
blowgun | 0 | +2 | 10 | 20 | 0% | Throwing | Half | Little | Needle | No | Non-melee | 0 |
sling | 0 | +2/~+7 | 11 | 20 | 10% | Slings | One | Little | Stone / Sling Bullet |
No | Non-melee | 10 |
crossbow | 5 | +4 | 15 | 150 | 80% | Crossbows | Two | Medium | Bolt | No | Non-melee | 10 |
bow | 3 | +1 | 11 | 90 | 20% | Bows | Two | Medium | Arrow | No | Non-melee | 10 |
longbow | 6 | 0 | 12 | 120 | 30% | Bows | Two | Large | Arrow | No | Non-melee | 10 |
Hand-and-a-half weapons
Some weapons are described as being better wielded with two hands, i.e. without a shield. Such weapons are referred to as hand-and-a-half weapons or 1.5-handed weapons. In theory, they are supposed to suffer greater penalties to accuracy and speed than one-handed weapons, as well as suffering a penalty to damage, when used with a shield with insufficient skill. However, due to bugs introduced in 0.10, these extra penalties do not work as intended, and 1.5-handed weapons are effectively one-handed. As it was fairly insignificant to begin with and mostly served to confuse players, the distinction between one-handed and 1.5-handed weapons will be entirely removed in 0.12, rather than being fixed.
See also
External links
E. Grasland's excellent spoiler on weapons(Outdated. ver 0.5.2) Henzell's LearnDB