Difference between revisions of "Enchanter"
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− | '''Enchanters''' are mages who have [[Specialization|specialised]] in the more subtle area of [[Hexes]]. Although not as directly powerful as [[Conjurations]], high-level Hexes | + | {{flavour|The Enchanter specialises in the subtle art of hexes. Instead of directly damaging foes, hexes disable and debilitate them, allowing the Enchanter to finish the helpless creatures in combat. The Enchanter begins with lightly enchanted weapons and armour, as well as the Corona spell and some enchanted darts, which should help them out until they can use the higher level hexes.}} |
+ | '''Enchanters''' are mages who have [[Specialization|specialised]] in the more subtle area of [[Hexes]]. Although not as directly powerful as [[Conjurations]], high-level Hexes offer a wide range of very handy effects. | ||
==Starting Equipment== | ==Starting Equipment== | ||
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In [[0.14]] they will start the game with 2 Spellcasting. | In [[0.14]] they will start the game with 2 Spellcasting. | ||
+ | {{backgrounds}} | ||
[[Category:Backgrounds]] | [[Category:Backgrounds]] | ||
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] |
Revision as of 00:29, 26 March 2014
The Enchanter specialises in the subtle art of hexes. Instead of directly damaging foes, hexes disable and debilitate them, allowing the Enchanter to finish the helpless creatures in combat. The Enchanter begins with lightly enchanted weapons and armour, as well as the Corona spell and some enchanted darts, which should help them out until they can use the higher level hexes. |
Enchanters are mages who have specialised in the more subtle area of Hexes. Although not as directly powerful as Conjurations, high-level Hexes offer a wide range of very handy effects.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +1, +1 dagger
- 12 darts
- +1 robe
- Book of Maledictions
- Bread ration
- 20 gold
Starting Skills
These are adjusted by your species' aptitudes.
- Short Blades: 1
- Throwing: 1
- Dodging: 2
- Stealth: 2
- Spellcasting: 1
- Hexes: 3
Strategy
Enchanters begin play with the Corona spell memorized.
Their starting focus in short blades and stealth, coupled with their spell book full of debilitating hexes like Ensorcelled Hibernation and Confusion, makes Enchanters well suited to a career as stabbers, disabling anything that hears them coming with sorcery before striking with lethal results. Just be prepared to branch out, as enemies with magic immunity can cause some serious problems if you don't take them out in one hit!
History
In 0.14 they will start the game with 2 Spellcasting.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |