Difference between revisions of "Summoner"
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*[[Spellcasting]]: 1 | *[[Spellcasting]]: 1 | ||
*[[Summonings]]: 4 | *[[Summonings]]: 4 | ||
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+ | Choosing Summoner adds 7 to your starting [[Intelligence]] and 5 to your starting [[Dexterity]]. | ||
==Strategy== | ==Strategy== |
Revision as of 07:06, 21 April 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
The Summoner specialises in calling creatures from this and other worlds to give assistance. Although they can at first summon only very wimpy creatures, the more advanced summoning spells allow summoners to call on such powers as elementals and demons. |
Preferred Races
Deep Elf, Hill Orc, Merfolk, Tengu, Vine Stalker and Vampire are the recommended races if you pick a Summoner Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 robe
- Book of Callings
- Bread ration
- 20 gold
Starting Skills
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 1
- Summonings: 4
Choosing Summoner adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
Relying on summoned creatures to kill opponents for you does reduce your gained XP somewhat. Don't be afraid to get your hands a little dirty when dealing with generally harmless foes.
History
In 0.14 they will start with 2 Spellcasting.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |