Difference between revisions of "Hill Orc"
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''This page is about the player [[species]]. For the monster, see [[Orc]].'' | ''This page is about the player [[species]]. For the monster, see [[Orc]].'' | ||
{{flavour|Hill Orcs are Orcs from the upper world who, jealous of the riches which their cousins (the Cave Orcs) possess below the ground, descend in search of plunder and adventure. | {{flavour|Hill Orcs are Orcs from the upper world who, jealous of the riches which their cousins (the Cave Orcs) possess below the ground, descend in search of plunder and adventure. | ||
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==Innate Abilities== | ==Innate Abilities== | ||
*[[Saprovore 1]]: Hill Orcs can tolerate rotten meat if they are [[hungry]] or worse. | *[[Saprovore 1]]: Hill Orcs can tolerate rotten meat if they are [[hungry]] or worse. | ||
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*Hill Orcs encountering an [[orc priest]] are offered the chance to convert to [[Beogh]] on the spot. | *Hill Orcs encountering an [[orc priest]] are offered the chance to convert to [[Beogh]] on the spot. | ||
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Hill Orcs receive the skills and equipment listed for their background, with these exceptions: | Hill Orcs receive the skills and equipment listed for their background, with these exceptions: | ||
*[[Bread ration]]s are replaced by [[meat ration]]s. | *[[Bread ration]]s are replaced by [[meat ration]]s. | ||
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==Difficulty of Play== | ==Difficulty of Play== | ||
{{Beginner}} | {{Beginner}} | ||
− | Hill Orcs are an easy species to play, because of their high HP and good aptitudes for combat-related skills. Also, having the Saprovore trait makes staying well-fed a little less of a hassle for them. Upon first seeing an orc priest, Hill Orcs can choose to worship [[Beogh]] | + | Hill Orcs are an easy species to play, because of their high HP and good aptitudes for combat-related skills. Also, having the Saprovore trait makes staying well-fed a little less of a hassle for them. Upon first seeing an orc priest, Hill Orcs can choose to worship [[Beogh]]. |
{{species_aptitudes|Hill Orc}} | {{species_aptitudes|Hill Orc}} |
Revision as of 04:33, 3 May 2014
This page is about the player species. For the monster, see Orc.
Hill Orcs are Orcs from the upper world who, jealous of the riches which their cousins (the Cave Orcs) possess below the ground, descend in search of plunder and adventure.
Hill Orcs are as robust as the Minotaurs, yet they have human-like reserves of magical energy. Their forte is brute-force fighting, and they are skilled at using most hand weapons (particularly axes, with which they are experts), though they are not particularly good at using missile weapons. Orcs are passable users of most types of magic and are particularly skilled with Fire. Many Orcs feel superior to all other species and beings, and they have formed a religion around that idea. Only Orcs can worship Beogh, the Orc god. They can join Beogh whenever an orc priest is in sight. |
Contents
Innate Abilities
- Saprovore 1: Hill Orcs can tolerate rotten meat if they are hungry or worse.
- Hill Orcs encountering an orc priest are offered the chance to convert to Beogh on the spot.
Hill Orcs have a base Strength of 11, Intelligence of 5 and Dexterity of 6 (before Background modifiers).
Preferred Backgrounds
- Warriors: Fighter, Gladiator
- Zealots: Berserker, Abyssal Knight, Death Knight, Healer
- Mages: Necromancer, Fire Elementalist
Level Bonuses
- +1 strength every 5th level.
- 10% more HP than average.
- Average MP.
- +3 magic resistance per level.
Starting Skills and Equipment
Hill Orcs receive the skills and equipment listed for their background, with these exceptions:
- Bread rations are replaced by meat rations.
Difficulty of Play
Simple • Intermediate • Advanced |
Hill Orcs are an easy species to play, because of their high HP and good aptitudes for combat-related skills. Also, having the Saprovore trait makes staying well-fed a little less of a hassle for them. Upon first seeing an orc priest, Hill Orcs can choose to worship Beogh.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 2 | Armour | 1 | Spellcasting | -3 |
Dodging | -2 | ||||
Maces & Flails | 1 | Shields | 1 | Conjurations | 0 |
Axes | 3 | Stealth | -1 | Hexes | 0 |
Polearms | 1 | Summonings | 0 | ||
Staves | -1 | Invocations | 3 | Necromancy | 0 |
Unarmed Combat | 1 | Evocations | 0 | Translocations | -2 |
Throwing | -1 | Shapeshifting | -2 | Alchemy | -2 |
Fire Magic | 1 | ||||
Short Blades | 0 | Ice Magic | -1 | ||
Long Blades | 1 | Air Magic | -2 | ||
Ranged Weapons | -1 | Experience | 0 | Earth Magic | 0 |