Difference between revisions of "Ancient champion"
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{{monster | {{monster | ||
|name=ancient champion | |name=ancient champion | ||
− | |glyph={{ | + | |glyph={{LightMagenta|z}} |
|tile=[[File:Ancient champion.png]] | |tile=[[File:Ancient champion.png]] | ||
|flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{Fighter flag}}<br>{{Spellcaster flag}} | |flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{Fighter flag}}<br>{{Spellcaster flag}} | ||
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|max_chunks=0 | |max_chunks=0 | ||
|meat={{No corpse}} | |meat={{No corpse}} | ||
− | |xp= | + | |xp=2101 |
|holiness={{Undead}} | |holiness={{Undead}} | ||
|magic_resistance=130 | |magic_resistance=130 | ||
− | |hp_range= | + | |hp_range=59-79 |
− | |avg_hp= | + | |avg_hp=69 |
|armour_class=15 | |armour_class=15 | ||
|evasion=10 | |evasion=10 | ||
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<!--spl-bot-begin--> | <!--spl-bot-begin--> | ||
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==Spells== | ==Spells== | ||
{{Spellcaster | {{Spellcaster |
Revision as of 22:43, 29 August 2014
ancient champion z | |
---|---|
HP | 59-79 |
HD | 14 |
XP | 2101 |
Speed | 10 |
AC | 15 |
EV | 10 |
Will | 130 |
Attack1 | 32 (hit: plain)
|
Resistances | rC+, rPois+++, rN+++, rTorm, rRot+++, rDrown, rWater |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | ancient champion, ancient champion |
Flags | Actual spells Evil Fighter Spellcaster |
An unfathomably ancient skeleton. It has hundreds of golden sigils etched onto its bones, and pulses with terrible, unholy power. |
Contents
Useful Info
Ancient champions are dangerous undead foes with powerful spellcasting abilities and good weapons and armour. They can be found in the Crypt, often leading a band of skeletal warriors.
Spells
Spell set I | |
---|---|
Slot1 | Bolt of Draining (3d21) |
Slot2 | none |
Slot3 | Haste |
Slot4 | Stone Arrow (3d21) |
Slot5 | none |
Slot6 | none |
Spell set III | |
---|---|
Slot1 | Iskenderun's Mystic Blast (3d19) |
Slot2 | Slow (50% success rate when MR=50) |
Slot3 | Haste |
Slot4 | none |
Slot5 | none |
Slot6 | none |
Spell set IV | |
---|---|
Slot1 | Venom Bolt (3d18) |
Slot2 | none |
Slot3 | Animate Dead |
Slot4 | Haunt |
Slot5 | none |
Slot6 | none |
Tips & Tricks
All ancient champions are considerable threats in melee, wearing plate mail and wielding heavy, branded two-handed weapons, in addition to usually being able to haste themselves. However, their spell sets vary considerably in threat level: Bolt of Draining and Iskenderun's Mystic Blast are both fairly negligible, while Iron Shot and Haunt are much harder to deal with. Consider switching to an amulet of warding if you suddenly find yourself surrounded by summoned ghosts.
History
Prior to 0.13, ancient champions were a variant of skeletal warriors that were only found in one specific vault.
- 0.14 articles
- Hit type
- Plain flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Water resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Evil
- Evil monsters
- Fighter
- Spellcaster
- Monsters