Difference between revisions of "Death Knight (background)"
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{{flavour|The Death Knight is a fighter who aligns him or herself with the powers of death and worships Yredelemnul the Dark, who will soon grant the ability to re-animate the dead.}} | {{flavour|The Death Knight is a fighter who aligns him or herself with the powers of death and worships Yredelemnul the Dark, who will soon grant the ability to re-animate the dead.}} | ||
'''Death knights''' are unholy warriors who worship [[Yredelemnul]], the god of Death. They are charged with opposing all things [[holy]], but in return they gain power over death and the [[undead]]. | '''Death knights''' are unholy warriors who worship [[Yredelemnul]], the god of Death. They are charged with opposing all things [[holy]], but in return they gain power over death and the [[undead]]. | ||
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==Starting Equipment== | ==Starting Equipment== | ||
Some [[species]] may receive different items based on their unique restrictions. | Some [[species]] may receive different items based on their unique restrictions. | ||
− | * | + | *+1 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[mace]], or [[falchion]]) |
*+0 [[leather armour]] | *+0 [[leather armour]] | ||
*[[Bread ration]] | *[[Bread ration]] | ||
− | |||
==Starting Skills and Stats== | ==Starting Skills and Stats== | ||
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==History== | ==History== | ||
+ | Prior to [[0.14]], death knights started with 20 [[gold]]. | ||
+ | |||
Originally, death knights had a choice between starting with a [[book of Necromancy]] or worshiping Yredelemnul. In [[0.7]], the background was removed entirely, and [[priest]]s were given the option to start with Yred. The ability to start with a book of Necromancy was deemed redundant to and also weaker than a plain [[necromancer]], and thus removed; [[reaver]]s were removed for a similar reason a version later. In [[0.8]], death knights were restored, this time only worshiping Yred (with priests correspondingly losing that option). | Originally, death knights had a choice between starting with a [[book of Necromancy]] or worshiping Yredelemnul. In [[0.7]], the background was removed entirely, and [[priest]]s were given the option to start with Yred. The ability to start with a book of Necromancy was deemed redundant to and also weaker than a plain [[necromancer]], and thus removed; [[reaver]]s were removed for a similar reason a version later. In [[0.8]], death knights were restored, this time only worshiping Yred (with priests correspondingly losing that option). | ||
{{backgrounds}} | {{backgrounds}} | ||
[[Category:Backgrounds]] | [[Category:Backgrounds]] |
Revision as of 03:03, 15 September 2014
The Death Knight is a fighter who aligns him or herself with the powers of death and worships Yredelemnul the Dark, who will soon grant the ability to re-animate the dead. |
Death knights are unholy warriors who worship Yredelemnul, the god of Death. They are charged with opposing all things holy, but in return they gain power over death and the undead.
Death knights start with 35 piety.
Contents
Preferred Races
Human, Hill Orc, Troll, Merfolk, Minotaur, and Demonspawn are the recommended races if you pick a Death Knight Background.
Racial Restrictions
Neither demigods nor gargoyles can be death knights, as neither can worship Yredelemnul.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +1 weapon of choice (hand axe, spear, short sword, mace, or falchion)
- +0 leather armour
- Bread ration
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Fighting: 2
- Chosen Weapon's Skill: 2
- Armour: 1
- Dodging: 1
- Invocations: 3
Choosing Death Knight adds 5 to your starting Strength, 3 to your starting Intelligence and 4 to your starting Dexterity.
Strategy
Yredelemnul's powers are primarily for the creation and enslavement of undead, so this background plays a little like a summoner with decent melee ability. Like many religious backgrounds, the role of death knight suits less magical species who need an alternate source of power. Although costly, Yredelemnul's Mirror Damage ability allows you to make specific dangerous encounters dramatically easier, while Life Drain is an excellent panic button when dealing with the living. Later in the game, his ability to enslave souls can make worthy slaves even of uniques.
History
Prior to 0.14, death knights started with 20 gold.
Originally, death knights had a choice between starting with a book of Necromancy or worshiping Yredelemnul. In 0.7, the background was removed entirely, and priests were given the option to start with Yred. The ability to start with a book of Necromancy was deemed redundant to and also weaker than a plain necromancer, and thus removed; reavers were removed for a similar reason a version later. In 0.8, death knights were restored, this time only worshiping Yred (with priests correspondingly losing that option).
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |