Difference between revisions of "Summoner"
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==Strategy== | ==Strategy== | ||
− | *Relying on summoned creatures to kill opponents for you | + | *Relying on summoned creatures to kill opponents for you reduces the [[experience]] points you gain from the kill to 50% of what you would otherwise receive. Don't be afraid to get your hands a little dirty when dealing with generally harmless foes. |
*Conversely, should you decide a given monster is too dangerous to fight yourself, remember to back off and give yourself space to summon reinforcements as your summoned monster actively engages hostile monsters in combat. This can be particularly useful when faced with monsters faster than you, those which might otherwise end up right next to you should your first summoned monster lose the fight. | *Conversely, should you decide a given monster is too dangerous to fight yourself, remember to back off and give yourself space to summon reinforcements as your summoned monster actively engages hostile monsters in combat. This can be particularly useful when faced with monsters faster than you, those which might otherwise end up right next to you should your first summoned monster lose the fight. | ||
*Don't forget that you can [[shout]] [[T|commands]] to your summoned monsters, compelling them to do useful things, such as proactively moving toward your foes, rather than simply waiting for hostile monsters to approach you and it. | *Don't forget that you can [[shout]] [[T|commands]] to your summoned monsters, compelling them to do useful things, such as proactively moving toward your foes, rather than simply waiting for hostile monsters to approach you and it. |
Revision as of 10:24, 28 August 2015
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
The Summoner specialises in calling creatures from this and other worlds to give assistance. Although they can at first summon only very wimpy creatures, the more advanced summoning spells allow summoners to call on such powers as elementals and demons. |
Preferred Races
Deep Elf, Hill Orc, Merfolk, Tengu, Vine Stalker and Vampire are the recommended races if you pick a Summoner Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 robe
- Book of Callings
- Bread ration
- 20 gold
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Dodging: 2
- Stealth: 2
- Spellcasting: 2
- Summonings: 4
Choosing Summoner adds 7 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
- Relying on summoned creatures to kill opponents for you reduces the experience points you gain from the kill to 50% of what you would otherwise receive. Don't be afraid to get your hands a little dirty when dealing with generally harmless foes.
- Conversely, should you decide a given monster is too dangerous to fight yourself, remember to back off and give yourself space to summon reinforcements as your summoned monster actively engages hostile monsters in combat. This can be particularly useful when faced with monsters faster than you, those which might otherwise end up right next to you should your first summoned monster lose the fight.
- Don't forget that you can shout commands to your summoned monsters, compelling them to do useful things, such as proactively moving toward your foes, rather than simply waiting for hostile monsters to approach you and it.
History
Prior to 0.14, Summoners started with only 1 level of Spellcasting.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |