Difference between revisions of "Fighter"

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m (Small species start with a buckler even in 0.27 (commit 6a6c47ea))
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{{flavour|Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting.}}
 
{{flavour|Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting.}}
  
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**[[Formicid]]s can choose to recieve a [[quarterstaff]].
 
**[[Formicid]]s can choose to recieve a [[quarterstaff]].
 
*+0 [[scale mail]]
 
*+0 [[scale mail]]
*+0 [[kite shield]]
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*+0 [[buckler]]
 
**[[Kobold]]s and [[spriggan]]s start with a +0 [[buckler]]
 
**[[Kobold]]s and [[spriggan]]s start with a +0 [[buckler]]
 
*[[Potion of might]]
 
*[[Potion of might]]
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==Strategy==
 
==Strategy==
While Fighters may seem weak or "generic" compared to the more exotic [[backgrounds]], remember that your background is only your starting package. Unlike, say, [[Berserker]]s or [[Chaos Knight]]s, Fighters are free to choose any god they like, including those you cannot start the game with!
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While Fighters may seem weak or "generic" compared to the more exotic [[backgrounds]], remember that your background is only your starting package. Unlike, say, [[Berserker]]s or [[Abyssal Knight]]s, Fighters are free to choose any god they like, namely those you cannot start the game with!
  
 
==History==
 
==History==
*In [[0.28]], fighters will start with a [[buckler]] instead of a kite shield. [[Troll]]s and [[Ogre]]s will keep their starting kite shields, though.
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*Prior to [[0.28]], fighters defaulted to [[buckler]] instead of a [[kite shield]].
 
*Prior to [[0.27]], [[kobold]]s and [[halfling]]s started with a kite shield instead of a buckler.
 
*Prior to [[0.27]], [[kobold]]s and [[halfling]]s started with a kite shield instead of a buckler.
 
*Prior to [[0.14]], fighters did not start with a [[potion of might]] and most starting weapons were of a lower tier: [[short sword]] instead of [[cutlass]], [[mace]] instead of [[flail]], [[hand axe]] instead of [[war axe]], and [[falchion]] instead of [[long sword]]. They also started with 20 [[gold]].
 
*Prior to [[0.14]], fighters did not start with a [[potion of might]] and most starting weapons were of a lower tier: [[short sword]] instead of [[cutlass]], [[mace]] instead of [[flail]], [[hand axe]] instead of [[war axe]], and [[falchion]] instead of [[long sword]]. They also started with 20 [[gold]].

Revision as of 21:03, 7 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting.

Preferred Races

Hill Orc, Minotaur, Gargoyle, Troll, Palentonga and Deep Dwarf are the recommended races if you pick a Fighter Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

Adjusted for your species' aptitudes:

Choosing Fighter adds 8 to your starting Strength and 4 to your starting Dexterity.

Strategy

While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers or Abyssal Knights, Fighters are free to choose any god they like, namely those you cannot start the game with!

History

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver