Difference between revisions of "Brigand"
(update) |
m (→Preferred Races) |
||
Line 3: | Line 3: | ||
'''Brigands''' are operatives who specialize in stealth and the killing of unsuspecting victims. They start with the tools to silently and quickly take down the living. | '''Brigands''' are operatives who specialize in stealth and the killing of unsuspecting victims. They start with the tools to silently and quickly take down the living. | ||
− | ==Preferred | + | ==Preferred Species== |
[[Troll]], [[Demonspawn]], [[Spriggan]], [[Vine Stalker]], and [[Vampire]] are the recommended races if you pick a Brigand background. | [[Troll]], [[Demonspawn]], [[Spriggan]], [[Vine Stalker]], and [[Vampire]] are the recommended races if you pick a Brigand background. | ||
Revision as of 07:47, 10 September 2022
A Brigand is a shady character who is especially good at killing, using daggers or darts. They start with a dagger, a robe and cloak, poisoned darts, and a few deadly and rare curare darts. |
Brigands are operatives who specialize in stealth and the killing of unsuspecting victims. They start with the tools to silently and quickly take down the living.
Contents
Preferred Species
Troll, Demonspawn, Spriggan, Vine Stalker, and Vampire are the recommended races if you pick a Brigand background.
Racial restrictions
Felids are forbidden from becoming Brigands because they cannot throw darts.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Fighting: 2
- Short Blades: 2
- Throwing: 2
- Dodging: 1
- Stealth: 4
Choosing Brigand adds 3 to your starting Strength, 3 to your starting Intelligence and 6 to your starting Dexterity.
Strategy
Brigands are a good general starting background for stealthy types; the enchanted dagger handles early-game monsters very well, while the curare and poisoned darts are excellent for taking down tougher targets. It is also a fairly versatile background: they start with more balanced stats than a Fighter or a Hedge Wizard, which means they can easily choose to take up magic, fighting, or a hybrid style.
The power of curare should not be underestimated - almost all early-game threats up to the Lair can be greatly weakened by the slow and strong poison that curare gives (assuming you actually manage to hit with the dart). The Throwing skill increases your chances to hit with your darts, and both Throwing and Stealth will improve the effectiveness of any specialty darts like atropa or datura. However, it is important to conserve your curare darts to an extent - you only have 2, and there is a 1 in 6 chance that they will mulch when fired, meaning you only have 12 shots on average. You can conserve your curare darts by using the slow to kite monsters, while continuing to throw poisoned darts at them to slowly whittle their HP down.
History
- In 0.29, most backgrounds were buffed; Brigands gained an extra poison and curare dart.
- Prior to 0.26, Brigands were called Assassins.
- Prior to 0.24, Assassins began with a blowgun and their respective needles of poison and curare.
- Prior to 0.15, the starting dagger had an enchantment of +2, +2.
- Prior to 0.14, Assassins began with potions of poison identified, and had 50 gold.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |