Difference between revisions of "Dragon Form (spell)"
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*'''[[Unarmed Combat]]:''' 38 base damage (32 + 6 from [[Claws]] 3) | *'''[[Unarmed Combat]]:''' 38 base damage (32 + 6 from [[Claws]] 3) | ||
* Two '''[[auxiliary attacks]]''': Bite 5 (11 dmg) & Tail slap 3 (6 dmg). | * Two '''[[auxiliary attacks]]''': Bite 5 (11 dmg) & Tail slap 3 (6 dmg). | ||
− | *'''[[Breathe Fire]]:''' Active ability. Launch a piercing, range-5 bolt of fire, creating a [[flame cloud]] where it lands. No cost, but has a [[Breath|cooldown]] of a few turns. Damage = <code>3d(4 + 2*[[XL]]/3)</code>.<ref>{{source ref|0.30.0|ability.cc|742}}</ref><ref>{{source ref|0.30.0| zap-data.h|999}}</ref> | + | *'''[[Breathe Fire]]:''' Active ability. Launch a piercing, range-5 bolt of fire, creating a [[flame cloud]] where it lands. No cost, but has a [[Breath|cooldown]] of a few turns. Damage = <code>3d(4 + 2*[[XL]]/3)</code>.<ref>{{source ref|0.30.0|ability.cc|742}}</ref><ref>{{source ref|0.30.0|zap-data.h|999}}</ref> |
*'''Stat Bonus:''' +10 [[strength]]. | *'''Stat Bonus:''' +10 [[strength]]. | ||
Revision as of 20:32, 4 July 2023
Dragon Form (spell)
Dragon Form is a level 7 Transmutations spell which transforms your character into a dragon, much like a fire dragon.
Useful Info
Casting this spell gives you Dragon Form for a spellpower-dependent duration. You'll gain the following:
Combat
- HP Bonus: +50%
- Innate AC: 16 AC [1]
- Unarmed Combat: 38 base damage (32 + 6 from Claws 3)
- Two auxiliary attacks: Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
- Breathe Fire: Active ability. Launch a piercing, range-5 bolt of fire, creating a flame cloud where it lands. No cost, but has a cooldown of a few turns. Damage =
3d(4 + 2*XL/3)
.[2][3] - Stat Bonus: +10 strength.
Resistances
Restrictions
- Melded Gear: All armour, weapon and shield. (only rings and amulet remain)
- Other Restrictions: Cannot throw.
Other
- Dragon Form is Giant-sized. This gives a penalty to EV, but you are resistant to trampling, constriction, and nets.
- Suppresses many mutations. Species movement speed set to 10.
- Claws 3 severs hydra heads.
Draconians
If you are a Draconian, Dragon Form has special bonuses:
- The AC bonus from draconian scales is added to Dragon Form.
- You retain your natural breath weapon, if any, instead of Breathe Fire.
- Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.
Strategy
Dragon Form is the 'glass cannon' of Transmutation spell, much less durable than the +50% HP would make you think. The reduction to EV from size, lack of shield, loss of all armour slots, and relatively low AC (compared to Statue Form or a heavy armour character) seriously lowers your survivability. The vulnerability to silver doesn't help things.
That being said, you are given a phenomenal amount of offensive firepower. With 38 base damage and 2 auxiliary attacks, using Dragon Form at 0 Unarmed skill hits harder than a character at 27 skill. Skilled fighters can kill golden dragons in a single bite, and your breath weapon can devastate opponents when you reach higher experience levels. Since Dragon Form is so strong at base, you don't need to train too much into UC to get success from this spell.
Unlike many other transmutations, Dragon Form does not impede spellcasting (beyond the inability to wield staves or wear a robe of Archmagi). You can use support spells or attack magically however you please.
Overall, this spell can become a powerful killing tool, assuming you don't overestimate yourself.
Tips & Tricks
- Support magic, like Ozocubu's Armour or Vhi's Electric Charge, will function normally. Manifold Assault will only hit 1/2 targets (since you're using Unarmed Combat), but can still be worth using.
- If you can manage to get Dragon Form castable by the time you are ready to take on the various Lair sub-branches, its ability to fly and resistance to poison can prove quite helpful there. This is particularly true in Spider and Swamp (just be careful of hydras, since you'll rip off their heads with your claws). Shoals is less ideal for Dragon Form -- while the ability to fly is always helpful there, silver javelins from merfolk javelineers and Throw Icicle from merfolk aquamancers or Ilsuiw are even more lethal than usual.
Dragon Form |
---|
Red | White | Grey | Black | Pale | Mottled | Purple | Green | Yellow |
---|---|---|---|---|---|---|---|---|
History
- Prior to 0.28, Dragon Form had Bite 3 (as Bite scaling was nerfed in this version). In addition, Breathe Fire was slightly weaker for non-Draconians (
3d(12 + XL/3)
). - Prior to 0.27, Dragon Form gave 34% GDR.
- Prior to 0.14, players in Dragon Form could trample opponents.
- Prior to 0.13, Dragon form was a Transmutation/Fire spell.
- Prior to 0.10, draconians also received a +30% bonus to Dragon Form's spell success rate.
- Prior to 0.8, draconians did not function differently.
References
- ↑ form-data.h:128 (0.30.0)
- ↑ ability.cc:742 (0.30.0)
- ↑ zap-data.h:999 (0.30.0)