Difference between revisions of "Silver"
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normal_damage * ( 5*mutations + 100 ) / 100 [rounded down] | normal_damage * ( 5*mutations + 100 ) / 100 [rounded down] | ||
− | The silver damage thus varies from 105% to 175%, for 1 to 15+ mutations. All mutated monsters are considered chaotic, so | + | The silver damage thus varies from 105% to 175%, for 1 to 15+ mutations. All mutated monsters are considered chaotic, so they'll always get max damage from silver. |
===Final Calculation=== | ===Final Calculation=== | ||
− | Any extra silver damage is then compared to random multiplier | + | Any extra silver damage is then compared to a [[vorpal|random multiplier]] from 100% to 133%. The higher result is applied. |
==See Also== | ==See Also== |
Revision as of 09:05, 20 August 2023
It deals increased damage compared to normal ammo and substantially increased damage to chaotic and magically transformed beings. It also inflicts extra damage against mutated beings, according to how mutated they are. |
Silver is a brand which deals extra damage (100% - 133%) to all creatures, and up to 175% damage against shapeshifting, mutated, and chaotic creatures - including the player character.
Silver can appear on boomerangs, javelins, and the unrand lajatang of Order.
If you are struck by a silver projectile and are vulnerable to silver, you will see the message:
The silver sears you!
Contents
Silver Damage Calculation
Chaotic monsters and shapeshifted characters
If the target is chaotic or shapeshifted, the damage is:
(normal_damage * 7) / 4 [rounded down]
or roughly 175% damage. Unlike most other brands, there's no random component. Although the player can never be chaotic, they do count as shapeshifted when in any of the following transformations: Beastly Appendage, Spider Form, Ice Form, Statue Form, Storm Form, Dragon Form, Bat Form, Tree Form, Fungus Form, Wisp Form, or Pig Form.
Mutated Players
For non-shapeshifted players who have mutations, the damage varies by how much you are mutated. All external sources of mutation count, and for demonspawn, all demonspawn mutations count. Otherwise, mutations innate to species (e.g. Octopode tentacles) don't count. The amount of mutations is tallied and converted to damage (max. 15 mutations):
normal_damage * ( 5*mutations + 100 ) / 100 [rounded down]
The silver damage thus varies from 105% to 175%, for 1 to 15+ mutations. All mutated monsters are considered chaotic, so they'll always get max damage from silver.
Final Calculation
Any extra silver damage is then compared to a random multiplier from 100% to 133%. The higher result is applied.
See Also
List of silver vulnerable monsters
History
- Prior to 0.24, silver only did extra damage to chaotic and mutated creatures, with steel dealing extra to all monsters.
- Prior to 0.18, sling bullets and bolts could have brands, one of which was silver.
- Prior to 0.15, you could find silver darts. Additionally, silver ammunition weighed twice as much as regular ammunition.
- The lajatang of Order was introduced in 0.14.
- Prior to 0.9, this brand also improved damage vs. corporeal undead monsters.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |