Difference between revisions of "Confusion"
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*[[Alistair's Intoxication]]. (Blocked by poison immunity) | *[[Alistair's Intoxication]]. (Blocked by poison immunity) | ||
*The Confuse [[attack flavour]] confuses on melee attacks. | *The Confuse [[attack flavour]] confuses on melee attacks. | ||
− | **If it | + | **If it is considered a [[attack type|"spore" attack]] ([[wandering mushroom]]s, [[deathcap]]s), it is blocked by [[unbreathing]]. |
**[[Tarantella]] attacks don't have a special resistance. | **[[Tarantella]] attacks don't have a special resistance. | ||
*[[Ballistomycete spore]]s always confuses victims on explosion. (Blocked by [[unbreathing]]) | *[[Ballistomycete spore]]s always confuses victims on explosion. (Blocked by [[unbreathing]]) |
Revision as of 13:09, 2 September 2023
Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
Contents
Effects of Confusion
When confused,
All creatures:
- Cannot cast spells, use wands, or use most special abilities. (Players can use abilities that cure confusion.)
- Cannot read scrolls.
- Cannot use shields (SH stat set to 0).
- Move in a random direction if they try to move or melee attack. Ranged weapons will be fired in a random direction. Behavior differs between players and monsters.
- Players move in a completely random direction.
- Monsters have a 33% chance of moving/attacking in the intended direction, else move in a random direction.[1]
- This can cause allies to be attacked by accident. The player is warned if this is possible.
Players:
- Have trouble moving up stairs.
- Going upstairs: 50% chance of falling, losing 1 HP, and remaining on the level.
- Going downstairs: 50% chance of falling and losing 1 HP, but you make it down the stairs.
- If you are flying or using an escape hatch, these confusion penalties don't apply.
Monsters:
- Are vulnerable to low-tier stabs. (See the Stabbing article for more details)
- Cannot make attacks of opportunity.
- May fall into deep water or lava, instantly killing them.
- May attack themselves on accident.
Causes of Confusion
Confusion can be inflicted by:
- The spell Confusing Touch, the monster spells Confuse and Mass Confusion. (Blocked by willpower)
- Noxious fumes, from Mephitic Cloud, a condenser vane, or monster's Noxious Cloud. (Blocked by poison resistance)
- Alistair's Intoxication. (Blocked by poison immunity)
- The Confuse attack flavour confuses on melee attacks.
- If it is considered a "spore" attack (wandering mushrooms, deathcaps), it is blocked by unbreathing.
- Tarantella attacks don't have a special resistance.
- Ballistomycete spores always confuses victims on explosion. (Blocked by unbreathing)
- Chaos weapons (2.7%), chaotic effects (2.8%), piece from Xom's chessboard (10%).
- Xom, who ignores clarity.
- Uskayaw's Line Pass.
Player only:
- Drinking a potion of ambrosia; also greatly increases HP and MP regeneration while the confusion lasts.
- Players hit by a wand of charming or wand of light, in place of their usual effects.
- "Overwhelming" divine retribution from any god, which has a 20% chance of occurring.
Dealing with Confusion
Ways to remove confusion include:
- Potion of curing.
- Elyvilon's Purification ability.
- Ru's Draw Out Power ability.
Immunity
The following prevent most/all sources of confusion:
- Clarity gives immunity to all sources of confusion (except ambrosia or Xom).
- Zin's Vitalisation ability.
- The obsidian axe ends confusion while you are mesmerized.
- Monsters with infinite willpower and poison immunity can't be confused through most methods. Uskayaw's Line Pass still works, though.
Strategy
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.
Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.
History
- Prior to 0.23, confused monsters didn't have a 33% chance to move normally.
- Prior to 0.21, confusion had its own specialized wand type.
- Prior to 0.20, it was possible to use wands while confused, though doing so would zap it in a random direction.
- Prior to 0.19, randart equipment could grant confusion if it spawned with {*confuse} ego.
- Prior to 0.18, Mass Confusion was a spell available to all players.
- Prior to 0.17, cleaving attacks didn't function under confusion. Gell's Gravitas was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
- Prior to 0.16, confusion also came in the form of potions of confusion.
References
- ↑ mon-act.cc:1852 (0.30.0)