Difference between revisions of "Juggernaut"

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{{list of | giants}}
 
{{list of | giants}}
 
==Useful Info==
 
==Useful Info==
'''Juggernauts''' are fast-moving giants that have extremely powerful attacks, but must rest for approximately two turns after each swing.
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'''Juggernauts''' are fast-moving giants that have extremely powerful attacks, but must rest for approximately two turns after each swing. They can rarely be found in [[the Depths]] and [[the Iron City of Dis]], as well as orc and giant-themed [[Ziggurat]]s.
  
==Tips & Tricks==
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==Strategy==
*A juggernaut can deal up to 120 damage in a single attack, which is enough to one-shot many characters. They also move very quickly (as fast as a [[centaur (monster)|centaur]]). If you can't kill a juggernaut quickly at range and can't handle one in melee, you should run as soon as you see one.
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Juggernauts move quickly (as fast as a [[centaur (monster)|centaur]]) and hit for up to 120 damage, enough to two-shot most characters, and one-shot the likes of [[Spriggan]]s and [[Felid]]s. As they have high defenses, juggernauts are hard to take down before they enter melee range. Running away at normal speed isn't recommended, as they outspeed all species except Spriggan.
*If you must fight a juggernaut, try to fight it without any other monsters around to complicate things.
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*Like with many other melee threats, spellcasters can use spells that can create space between you and monsters ([[Iskenderun's Mystic Blast]], [[Blink]], [[Passage of Golubria]]). Just make sure you have enough MP left over to burn through the sizable pool of hit points this beast has; [[potions of magic]] or a means of channeling will be helpful in that regard.
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But, other than high [[willpower]], juggernauts don't have any resistances. The following can work well:
*Using strong summons is a very effective strategy, as the juggernaut will have to (very slowly) fight through your allies before it can reach you.
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*They aren't resistant to poison, so [[curare]] darts are very effective. A slowed juggernaut moves as fast as a normal character, and attacks even slower than usual, making it easier to fight.
*Fleeing at normal walking speed is generally not recommended as juggernauts are fast enough to catch up to most characters and even one or two hits can be lethal. Any method to speed yourself up and/or slow the juggernaut down will help.
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*Magical characters can use spells that create space between you and monsters ([[Iskenderun's Mystic Blast]], [[Blink]], [[Passage of Golubria]]...). Just make sure you have enough MP left over to actually kill the thing.
**A [[scroll of blinking]] is guaranteed to open a gap between you and the juggernaut, while a [[scroll of teleportation]] will usually let you get away completely (though you may need to back away while waiting for it to take effect).
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*A [[scroll of butterflies]] knocks enemies back and creates a mass of butterflies, forcing the juggernaut to make a slow swing against each one. A [[scroll of summoning]], [[Summoning]] spells, or even [[Fulminant Prism]] can be used to a similar effect.
**A [[potion of haste]] will let you run quickly enough to keep mostly ahead of the juggernaut for a time. Combine it with [[Swiftness]] or [[boots]] of [[running]] to outrun it.
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*Juggernauts have good willpower, but a [[scroll of vulnerability]] halves it. [[Hexes]] spells or hex [[wand]]s can work well. Also, a [[scroll of fear]] can work reliably against a 1/2 willpower juggernaut.
**[[Curare]] darts are an excellent way to slow juggernauts down, whether to flee or fight.
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*The usual emergency consumables work. A [[potion of haste]] allows most species to move at the same speed as a juggernaut; it can make one [[attack of opportunity]] before making a gap. A [[scroll of blinking]] creates space, which can give you time to haste up.
**Juggernauts have enough [[HD]] and [[willpower]] to shrug off most [[Hexes]], so don't expect to be able to use magic to slow them down appreciably without high skill or a [[scroll of vulnerability]].
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*If all else fails, it's still possible to get away by just sprinting for the nearest stairs and tanking the hits as you go. Each attack you survive will give you a couple turns' running start before the juggernaut starts chasing you again.
**Forcing them to move through [[Eringya's Noxious Bog]] will slow them enough to let you keep ahead of them and leave them extremely poisoned, but it takes poison a long time to kill a juggernaut and this tactic doesn't work in corridors.
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**If all else fails, it's still possible to get away by just sprinting for the nearest stairs and tanking the hits as you go, since each attack you survive will give you a couple turns' running start before the juggernaut starts chasing you again.
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If you must fight a juggernaut, try to fight it without any other monsters around to complicate things. [[Summon]]s or [[undead]] allies work well.
*[[Derived undead|Undead]] juggernauts are almost as bad as living ones; they only sacrifice a small portion of their overwhelming speed and damage and can potentially be ''more'' durable than their base form. Add standard undead resistances onto that and they become just that much more difficult to destroy, especially for characters specializing in [[cold]], [[poison]], or [[negative energy]].
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**Fortunately, undeath renders them significantly more susceptible to Hexes, making [[slow]]ing, [[confusion|confusing]], or [[petrify]]ing one much easier.
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===Notes===
**In most cases, you can whittle undead juggernauts down over a series of encounters if you don't have the fortitude to destroy them in a straight fight. [[Spectral thing|Spectral]] versions, however, can regenerate, run at full speed, and should probably be avoided by anyone who can't handle a living juggernaut.
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[[Derived undead|Undead]] juggernauts are almost as bad as living ones; they only sacrifice a small portion of their overwhelming speed and damage and can potentially be ''more'' durable than their base form. Add standard undead resistances onto that and they become just that much more difficult to destroy, especially for characters specializing in [[cold]], [[poison]], or [[negative energy]].
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*Fortunately, undeath renders them significantly more susceptible to Hexes, making [[slow]]ing, [[confusion|confusing]], or [[petrify]]ing one much easier.
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*In most cases, you can whittle undead juggernauts down over a series of encounters if you don't have the fortitude to destroy them in a straight fight. [[Spectral thing|Spectral]] versions, however, can regenerate, run at full speed, and should probably be avoided by anyone who can't handle a living juggernaut.
  
 
==History==
 
==History==
Juggernauts were added in [[0.17]].
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*Juggernauts were added in [[0.17]].

Latest revision as of 22:15, 17 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
juggernaut CJuggernaut.png
HP 112-227
HD 20
XP 7211
Speed 15 (atk: 450%)
AC 20
EV 10
Will 120
Attack1 80 (hit: plain)
Attack2 40 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Giant
Type giant, juggernaut
Flags Fighter
See invisible
Speaks
Warm-blooded
A gigantic humanoid with thick iron plates welded to its skin. Juggernauts sprint towards their targets, their immense fists dealing incredible damage, but have to rest between blows.

For a list of all giants, see list of giants.

Useful Info

Juggernauts are fast-moving giants that have extremely powerful attacks, but must rest for approximately two turns after each swing. They can rarely be found in the Depths and the Iron City of Dis, as well as orc and giant-themed Ziggurats.

Strategy

Juggernauts move quickly (as fast as a centaur) and hit for up to 120 damage, enough to two-shot most characters, and one-shot the likes of Spriggans and Felids. As they have high defenses, juggernauts are hard to take down before they enter melee range. Running away at normal speed isn't recommended, as they outspeed all species except Spriggan.

But, other than high willpower, juggernauts don't have any resistances. The following can work well:

  • They aren't resistant to poison, so curare darts are very effective. A slowed juggernaut moves as fast as a normal character, and attacks even slower than usual, making it easier to fight.
  • Magical characters can use spells that create space between you and monsters (Iskenderun's Mystic Blast, Blink, Passage of Golubria...). Just make sure you have enough MP left over to actually kill the thing.
  • A scroll of butterflies knocks enemies back and creates a mass of butterflies, forcing the juggernaut to make a slow swing against each one. A scroll of summoning, Summoning spells, or even Fulminant Prism can be used to a similar effect.
  • Juggernauts have good willpower, but a scroll of vulnerability halves it. Hexes spells or hex wands can work well. Also, a scroll of fear can work reliably against a 1/2 willpower juggernaut.
  • The usual emergency consumables work. A potion of haste allows most species to move at the same speed as a juggernaut; it can make one attack of opportunity before making a gap. A scroll of blinking creates space, which can give you time to haste up.
  • If all else fails, it's still possible to get away by just sprinting for the nearest stairs and tanking the hits as you go. Each attack you survive will give you a couple turns' running start before the juggernaut starts chasing you again.

If you must fight a juggernaut, try to fight it without any other monsters around to complicate things. Summons or undead allies work well.

Notes

Undead juggernauts are almost as bad as living ones; they only sacrifice a small portion of their overwhelming speed and damage and can potentially be more durable than their base form. Add standard undead resistances onto that and they become just that much more difficult to destroy, especially for characters specializing in cold, poison, or negative energy.

  • Fortunately, undeath renders them significantly more susceptible to Hexes, making slowing, confusing, or petrifying one much easier.
  • In most cases, you can whittle undead juggernauts down over a series of encounters if you don't have the fortitude to destroy them in a straight fight. Spectral versions, however, can regenerate, run at full speed, and should probably be avoided by anyone who can't handle a living juggernaut.

History

  • Juggernauts were added in 0.17.