Difference between revisions of "Silver"

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(Silver Damage Calculation: added some sub-headers)
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{{flavour|It deals increased damage compared to normal ammo and substantially increased damage to chaotic and magically transformed beings. It also inflicts extra damage against mutated beings, according to how mutated they are.}}
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'''Silver''' is a [[brand]] which does the following:
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*Deals an average of +16.6% untyped damage (100% - 133%) to any creature.
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*Deals up to +75% untyped damage against [[shapeshifter|shapeshifting]], [[mutation|mutated]], and [[chaotic]] creatures, including players. Against players, the damage scales with how mutated you are - see below for details.
  
{{flavour|Silver sears all those touched by chaos. Compared to normal ammo, it does 75% more damage to chaotic and magically transformed beings. It also does extra damage against mutated beings according to how mutated they are. With due care, silver ammo can still be handled by those it affects. It weighs twice as much as normal ammo.}}
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If you are struck by a silver projectile and are especially vulnerable to silver, you will see the message:
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{{crawlquote|The silver sears you!}}
  
'''Silver''' is an ammo [[brand]] that causes ammo to do up to 175% damage against [[shapeshifter|shapeshifting]], [[mutation|mutated]], and [[chaotic]] monsters (and characters!). It is very desirable, but rare outside of [[god]] gifts and certain high-level monsters. It can be found on [[dart]]s, [[javelin]]s, [[sling bullet]]s, and [[bolt]]s.
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Silver can appear on [[javelin]]s and the [[unrand]] [[lajatang of Order]].
 
 
Note that since silver (and [[steel]]) are implemented as brands in ''Crawl'', this precludes a silver item from having any other brand; thus, you will never see [[poisoned]] steel javelins, silver bolts of [[flaming]], etc.
 
 
 
If you are struck by a silver projectile and suffer this extra silver damage, you will see the message:
 
 
 
{{crawlquote|The silver sears you!}}
 
  
 
==Silver Damage Calculation==
 
==Silver Damage Calculation==
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If the target is chaotic or shapeshifted, the damage is:
 
If the target is chaotic or shapeshifted, the damage is:
 
  (normal_damage * 7) / 4  [rounded down]
 
  (normal_damage * 7) / 4  [rounded down]
which equates to roughly 175%. Although the player character can never be chaotic, it can be shapeshifted when under the effects of the following spells: [[Spider Form]], [[Statue Form]], [[Ice Form]], [[Dragon Form]], [[Bat Form]] or [[Porkalator]].
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or roughly 175% damage. Unlike most other brands, there's no random component. Although the player can never be chaotic, they do count as shapeshifted when in any of the following [[transformation]]s: [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Statue Form]], [[Storm Form]], [[Dragon Form]], [[Bat Form]], [[Tree Form]], [[Fungus Form]], [[Wisp Form]], or [[Pig Form]].
  
===Mutated characters===
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===Mutated Players===
For non-shapeshifted characters who have mutations, the damage varies by how much you are mutated (Note we say ''characters'', not monsters, because all mutated monsters are by definition chaotic, and therefore the first calculation applies). For [[demonspawn]] characters, your inherent mutations are counted; for other species with inherent mutations (eg, octopode), they are not. Your total mutations (up to 15) are counted; any above 15 are ignored. The damage is:
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For non-shapeshifted players who have [[mutation]]s, the damage varies by how much you are mutated. All external sources of mutation count, and for [[demonspawn]], all [[demonspawn mutation]]s count. Otherwise, mutations innate to species (e.g. Octopode tentacles) don't count. The amount of mutations is tallied and converted to damage (max. 15 mutations):
  normal_damage * ( 5*mutations + 100 ) / 100  [rounded down]
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The damage thus varies from 105% to 175%, for 1 to 15+ mutations.
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  normal_damage * ( 5 * mutations + 100 ) / 100  [rounded down]
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The silver damage thus varies from 105% to 175%, for 1 to 15+ mutations. All mutated monsters are considered chaotic, so they'll always get max damage from silver.
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===Final Calculation===
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Any extra silver damage is then compared to a [[vorpal|random multiplier]] from 100% to 133%. The higher result is applied.
  
 
==See Also==
 
==See Also==
[[:Category:Silver vulnerability]] - List of silver vulnerable monsters.
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[[:Category:Silver vulnerability|List of silver vulnerable monsters]]
  
 
==History==
 
==History==
Prior to [[0.9]], this brand also improved damage vs. corporeal undead monsters.
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*Prior to [[0.31]], silver could be found on [[boomerang]]s.
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*Prior to [[0.24]], silver only did extra damage to chaotic and mutated creatures, with [[steel]] dealing extra to all monsters.
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*Prior to [[0.18]], [[sling bullet]]s and [[bolt]]s could have brands, one of which was silver.
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*Prior to [[0.15]], you could find silver [[dart]]s. Additionally, silver ammunition weighed twice as much as regular ammunition.
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*The [[lajatang of Order]] was introduced in [[0.14]].
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*Prior to [[0.9]], this brand also improved damage vs. corporeal undead monsters.
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{{brands}}
  
 
[[Category:Brands]]
 
[[Category:Brands]]

Latest revision as of 07:55, 15 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
It deals increased damage compared to normal ammo and substantially increased damage to chaotic and magically transformed beings. It also inflicts extra damage against mutated beings, according to how mutated they are.

Silver is a brand which does the following:

  • Deals an average of +16.6% untyped damage (100% - 133%) to any creature.
  • Deals up to +75% untyped damage against shapeshifting, mutated, and chaotic creatures, including players. Against players, the damage scales with how mutated you are - see below for details.

If you are struck by a silver projectile and are especially vulnerable to silver, you will see the message:

The silver sears you!

Silver can appear on javelins and the unrand lajatang of Order.

Silver Damage Calculation

Chaotic monsters and shapeshifted characters

If the target is chaotic or shapeshifted, the damage is:

(normal_damage * 7) / 4  [rounded down]

or roughly 175% damage. Unlike most other brands, there's no random component. Although the player can never be chaotic, they do count as shapeshifted when in any of the following transformations: Beastly Appendage, Spider Form, Ice Form, Statue Form, Storm Form, Dragon Form, Bat Form, Tree Form, Fungus Form, Wisp Form, or Pig Form.

Mutated Players

For non-shapeshifted players who have mutations, the damage varies by how much you are mutated. All external sources of mutation count, and for demonspawn, all demonspawn mutations count. Otherwise, mutations innate to species (e.g. Octopode tentacles) don't count. The amount of mutations is tallied and converted to damage (max. 15 mutations):

normal_damage * ( 5 * mutations + 100 ) / 100  [rounded down]

The silver damage thus varies from 105% to 175%, for 1 to 15+ mutations. All mutated monsters are considered chaotic, so they'll always get max damage from silver.

Final Calculation

Any extra silver damage is then compared to a random multiplier from 100% to 133%. The higher result is applied.

See Also

List of silver vulnerable monsters

History

  • Prior to 0.31, silver could be found on boomerangs.
  • Prior to 0.24, silver only did extra damage to chaotic and mutated creatures, with steel dealing extra to all monsters.
  • Prior to 0.18, sling bullets and bolts could have brands, one of which was silver.
  • Prior to 0.15, you could find silver darts. Additionally, silver ammunition weighed twice as much as regular ammunition.
  • The lajatang of Order was introduced in 0.14.
  • Prior to 0.9, this brand also improved damage vs. corporeal undead monsters.
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver