Difference between revisions of "Distortion"

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{{flavour|It warps and distorts space around it. Unwielding it can cause banishment or high damage.}}
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{{flavour|It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage.}}
  
'''Distortion''' is a [[brand]] that any melee [[weapon]] may have. Distortion weapons bend and tear the fabric of space-time, and generate a variety of effects when they hit:
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'''Distortion''' is a [[brand]] that any melee [[weapon]] may have. Distortion weapons bend and tear the fabric of space-time, and generate a variety of effects when they hit:<ref>{{source ref|0.30.1|attack.cc|486}}</ref>
  
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
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| The target [[blink]]s
 
| The target [[blink]]s
 
|-
 
|-
| 10%
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| 5%
 
| The target is [[banish]]ed to [[the Abyss]]
 
| The target is [[banish]]ed to [[the Abyss]]
 
|-
 
|-
| 10%
+
| 15%
 
| Nothing happens
 
| Nothing happens
 
|}
 
|}
  
Conversely, unwielding a weapon branded with distortion or casting [[Excruciating Wounds]] on it also causes '''dangerous effects''' to the player:
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===Unwielding===
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Conversely, unwielding a weapon branded with distortion also causes '''dangerous unwielding effects''' to the player:
 
* 50% chance: [[teleport]] to random monsters on the floor
 
* 50% chance: [[teleport]] to random monsters on the floor
 
* 25% chance: inflict significant [[magical contamination]]
 
* 25% chance: inflict significant [[magical contamination]]
 
* 25% chance: [[banish]]ed to the [[Abyss]]
 
* 25% chance: [[banish]]ed to the [[Abyss]]
  
This is a very good reason to avoid wield-IDing random magic and [[artifact]] weapons -- while distortion is a very rare brand, wielding it on accident can easily result in the end of a promising run. Note that followers of [[Lugonu]] are protected from these effects.
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Distortion weapons are considered [[evil]], so the [[good god]]s forbid their use.
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Followers of [[Lugonu]] are protected from these effects. Pious followers of Lugonu can have a weapon branded with distortion once per game, guaranteeing them access to the brand's effects.
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__TOC__
  
 
==Strategy==
 
==Strategy==
*Since the brand's effect is not dependent on the damage your weapon does, it works best on a fast weapon with low base delay. But remember that the nature of the brand prolongs fights by blinking enemies away from you and may banish stronger foes for decreased experience gain. If you have multiple weapons you intend to switch between and don't plan on following [[Lugonu]], you almost certainly don't want to deal with a distortion weapon's guaranteed backlash effects.
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Distortion is a powerful brand. It deals more damage than [[electrocution]], even before considering the banish chance, and distortion can't be resisted. In practice, banishment equates to a 5% of a one-hit kill; it can even banish otherwise hex-immune foes like the [[Hell]] lords. Like electrocution, it works best on fast weapons (e.g. [[Short Blades]] and [[demon whip]]s), since faster weapons will activate more distortion effects.
*Pious followers of [[Lugonu]] can have a weapon branded with distortion once per game, guaranteeing them access to the brand's effects. Having a distortion weapon on hand can be useful for when you want to keep monsters at bay while dealing irresistible damage. It can even banish creatures that are immune to magical effects like the [[Hell]] lords -- just be aware that particularly powerful banished creatures are likely to be waiting for you should you later travel to the Abyss yourself.
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*Be careful about the blinking effect. It gives you no message when it occurs, suddenly leaving you with empty space where that monster used to be. If you're attacking by attempting to move into the monster, your next swing will move you instead, and that can be bad when you move out of a choke-point or into unfavorable terrain. Attacking using '''Tab''' lets you avoid this, but you may still move unintentionally if other monsters are within your [[line of sight]].
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However, this brand isn't perfect; it might blink ranged enemies away, or banish foes with desired equipment. Note that blinking gives you no message when it occurs, which can suddenly leave you with empty space where that monster used to be. When auto-attacking, you may move into an unintended spot.  
*When facing another creature wielding a weapon of distortion (or one with a naturally distortion-branded attack, like [[spatial vortex|spatial vortices]]), do your best not to let them into melee range if you can at all help it.
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**Certain [[uniques]] are particularly likely to possess distortion weapons, notably [[Psyche]], [[Sonja]], and [[The Enchantress]]. You may also find [[dancing weapon]]s of distortion in the [[Elven Halls]], particularly in the [[Hall of Blades]] on the second floor.
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Note that distortion is quite rare to come by without Lugonu, and has very dangerous unwield effects.
*Unwielding a distortion weapon can serve as a last resort to teleport you while confused, but be aware that the consequences of this can be lethal (especially since the teleport will always land you next to other monsters).
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**It can also serve as a way to send yourself to the Abyss without having an entrance handy, which may be useful in particularly dangerous endgame locations like the [[Tomb]] or a [[Ziggurat]]. Just be aware that you'll return to the exact place you left (if you survive your jaunt to the Abyss at all).
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===Enemy Distortion===
*Replacing the brand via a [[scroll of brand weapon]] or [[the Shining One]] or [[Kikubaaqudgha]]'s final abilities lets you safely unwield a weapon of distortion, though it may not be worth the cost of such a valuable resource.
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For monsters with distortion weapons (or with an inherent distortion-branded attack, like [[spatial vortex|spatial vortices]]), do your absolute best not to let them into melee range. For underleveled characters, getting sent into the [[Abyss]] can quickly lead to unwinnable situations. XL 27 characters can likely survive Abyss, at least before A:7.
*Casters that like to keep enemies away from them (blaster casters, maybe also summoners) may find a distortion branded polearm quite useful, since its blink effect creates space between you and monsters. Just make sure you train enough weapon skill to have it on min delay, or at least not worse than 1.0 for a swing.
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*[[Tukima's Dance]] is a great spell against distortion-wielding foes; not only does it permanently disarm their weapon, but it becomes a [[dancing weapon]] on your side.
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*Certain [[uniques]] are likely to possess distortion weapons: [[Psyche]], [[Sonja]], and [[The Enchantress]].
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===Tips & Tricks===
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*Even if you never plan to use it, you may want to keep a weapon of distortion around. The unwield effects, while usually negative, can be used as a last-ditch escape tool:
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**If you're [[confuse]]d by [[Sigmund]] with 0 other options, you can try to activate the teleport effect. Banishment might end up helping you, as [[Lugonu]] altars frequently appear in the Abyss.
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**Getting sent to the Abyss is deadly for most stages of the game, but the Abyss can be safer than [[Zot:5]]'s Orb chamber, and is likely safer than [[Mega-Zig]] floors.
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**For turn count [[speedrun]]s, you can unwield distortion in order to get to Abyss faster. Getting "unintentionally" banished means you can end up on Abyss:3-4, without having to pass through the upper levels first.
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*Casters that like to keep enemies away from them may find a distortion branded polearm quite useful, since its blink effect creates space between you and monsters. It's wise to train at least a little skill so you can hit at a reasonable (1.0) delay.
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*Banish does ''not'' count as a kill, even though it gives full experience. Most gods won't reward you, and effects like [[Powered By Death]] won't activate.
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**Pay special attention to [[the Royal Jelly]]. If you banish TRJ, the walls won't open unless you dive to the Abyss to kill it.
  
 
==History==
 
==History==
*In [[0.26]], the chance to banish will be reduced from 10% to 5%.
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*Prior to [[0.31]], distortion wouldn't offend the [[good god]]s. Also, if a monster performed an [[attack of opportunity]], distortion could not inflict banish or blink.
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*Prior to [[0.27]], distortion was an extremely punishing brand for those who wield-[[Identification|ID]]'d items. Weapons were not identified until you wielded them, and any glowing weapon could have been distortion-branded.
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*Prior to [[0.26]], distortion had a 10% chance to banish on attack, but banishment gave half experience.
 
*Prior to [[0.25]], distortion weapons had a chance of [[teleport]]ing monsters away from you when attacking. They also caused [[Translocations]] [[miscast effect]]s when unwielded.
 
*Prior to [[0.25]], distortion weapons had a chance of [[teleport]]ing monsters away from you when attacking. They also caused [[Translocations]] [[miscast effect]]s when unwielded.
 
*Prior to [[0.19]], distortion weapons could sometimes heal [[blink frog]]s (including the unique blink frog [[Prince Ribbit]]), who were immune to all of the effects of the distortion brand. Additionally, the spell [[Warp Weapon]] existed, which could apply a temporary distortion brand to your weapon.
 
*Prior to [[0.19]], distortion weapons could sometimes heal [[blink frog]]s (including the unique blink frog [[Prince Ribbit]]), who were immune to all of the effects of the distortion brand. Additionally, the spell [[Warp Weapon]] existed, which could apply a temporary distortion brand to your weapon.
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*Prior to [[0.14]], followers of Lugonu were not protected from the effects of unwielding a distortion weapon.
 
*Prior to [[0.14]], followers of Lugonu were not protected from the effects of unwielding a distortion weapon.
 
*Prior to [[0.12]], this brand was safer when found on sharp weapons, since blunt weapons didn't allow butchering corpses.
 
*Prior to [[0.12]], this brand was safer when found on sharp weapons, since blunt weapons didn't allow butchering corpses.
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*Prior to [[0.6]], using a weapon of distortion would offend the good gods.
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==References==
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<references />
  
 
{{brands}}
 
{{brands}}
  
[[Category:Crystal Ball Articles]]
 
 
[[Category:Brands]]
 
[[Category:Brands]]

Latest revision as of 15:30, 15 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage.

Distortion is a brand that any melee weapon may have. Distortion weapons bend and tear the fabric of space-time, and generate a variety of effects when they hit:[1]

Chance Effect
35% The target takes an additional 1-7 damage
25% The target takes an additional 3-26 damage (14.5 on average, low variation)
20% The target blinks
5% The target is banished to the Abyss
15% Nothing happens

Unwielding

Conversely, unwielding a weapon branded with distortion also causes dangerous unwielding effects to the player:

Distortion weapons are considered evil, so the good gods forbid their use.

Followers of Lugonu are protected from these effects. Pious followers of Lugonu can have a weapon branded with distortion once per game, guaranteeing them access to the brand's effects.

Strategy

Distortion is a powerful brand. It deals more damage than electrocution, even before considering the banish chance, and distortion can't be resisted. In practice, banishment equates to a 5% of a one-hit kill; it can even banish otherwise hex-immune foes like the Hell lords. Like electrocution, it works best on fast weapons (e.g. Short Blades and demon whips), since faster weapons will activate more distortion effects.

However, this brand isn't perfect; it might blink ranged enemies away, or banish foes with desired equipment. Note that blinking gives you no message when it occurs, which can suddenly leave you with empty space where that monster used to be. When auto-attacking, you may move into an unintended spot.

Note that distortion is quite rare to come by without Lugonu, and has very dangerous unwield effects.

Enemy Distortion

For monsters with distortion weapons (or with an inherent distortion-branded attack, like spatial vortices), do your absolute best not to let them into melee range. For underleveled characters, getting sent into the Abyss can quickly lead to unwinnable situations. XL 27 characters can likely survive Abyss, at least before A:7.

Tips & Tricks

  • Even if you never plan to use it, you may want to keep a weapon of distortion around. The unwield effects, while usually negative, can be used as a last-ditch escape tool:
    • If you're confused by Sigmund with 0 other options, you can try to activate the teleport effect. Banishment might end up helping you, as Lugonu altars frequently appear in the Abyss.
    • Getting sent to the Abyss is deadly for most stages of the game, but the Abyss can be safer than Zot:5's Orb chamber, and is likely safer than Mega-Zig floors.
    • For turn count speedruns, you can unwield distortion in order to get to Abyss faster. Getting "unintentionally" banished means you can end up on Abyss:3-4, without having to pass through the upper levels first.
  • Casters that like to keep enemies away from them may find a distortion branded polearm quite useful, since its blink effect creates space between you and monsters. It's wise to train at least a little skill so you can hit at a reasonable (1.0) delay.
  • Banish does not count as a kill, even though it gives full experience. Most gods won't reward you, and effects like Powered By Death won't activate.
    • Pay special attention to the Royal Jelly. If you banish TRJ, the walls won't open unless you dive to the Abyss to kill it.

History

  • Prior to 0.31, distortion wouldn't offend the good gods. Also, if a monster performed an attack of opportunity, distortion could not inflict banish or blink.
  • Prior to 0.27, distortion was an extremely punishing brand for those who wield-ID'd items. Weapons were not identified until you wielded them, and any glowing weapon could have been distortion-branded.
  • Prior to 0.26, distortion had a 10% chance to banish on attack, but banishment gave half experience.
  • Prior to 0.25, distortion weapons had a chance of teleporting monsters away from you when attacking. They also caused Translocations miscast effects when unwielded.
  • Prior to 0.19, distortion weapons could sometimes heal blink frogs (including the unique blink frog Prince Ribbit), who were immune to all of the effects of the distortion brand. Additionally, the spell Warp Weapon existed, which could apply a temporary distortion brand to your weapon.
  • Prior to 0.15, rebranding a distortion weapon (e.g. by a Scroll of brand weapon) caused a distortion effect.
  • Prior to 0.14, followers of Lugonu were not protected from the effects of unwielding a distortion weapon.
  • Prior to 0.12, this brand was safer when found on sharp weapons, since blunt weapons didn't allow butchering corpses.
  • Prior to 0.6, using a weapon of distortion would offend the good gods.

References

  1. attack.cc:486 (0.30.1)
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver