Difference between revisions of "Blade Hands (spell)"
m |
m (present tense) |
||
(14 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{obsolete}} |
{{Spell | {{Spell | ||
|name=Blade Hands | |name=Blade Hands | ||
Line 18: | Line 18: | ||
While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}} | While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}} | ||
− | '''Blade Hands''' is a level 5 [[Transmutations]] spell that | + | '''Blade Hands''' is a level 5 [[Transmutations]] spell that greatly increased your damage in [[Unarmed Combat]]. |
− | + | ==Useful Info== | |
+ | Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following: | ||
− | + | '''Combat Bonuses''' | |
+ | * '''[[Unarmed Combat]]:''' 22 base damage. | ||
+ | * Your [[auxiliary attack|off-hand punch]] gains +6 damage. | ||
− | + | '''Restrictions''' | |
+ | * '''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], and [[gloves]]. [[Claws]] are also melded. | ||
+ | * You can't [[throw]] items. | ||
+ | * Makes spells harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +20%). | ||
− | ==Tips & Tricks== | + | Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]]. It is considered its own [[form]], so it'll end other statuses like [[Ice Form]] or [[Dragon Form]]. |
+ | |||
+ | ==Strategy== | ||
+ | Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a [[giant spiked club]], while keeping the off-hand punch and swinging faster. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy [[body armour]]. And if you're in light armour, then your defenses will be low. | ||
+ | |||
+ | ===Tips & Tricks=== | ||
*Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s. | *Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s. | ||
*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat. | *This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat. | ||
− | |||
== History == | == History == | ||
− | *Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. | + | *Blade Hands was replaced with the [[Blade talisman]] in [[0.31]]. |
+ | *Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. This spell also lowered [[felid]]s' [[stealth]]. | ||
*Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s. | *Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s. | ||
+ | *Prior to [[0.20]], Blade Hands' base damage scaled with [[strength]] and [[dexterity]] (<code>8 + (str + dex) / 3</code>). | ||
*Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats. | *Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats. | ||
− | + | {{Forms}} | |
[[Category:Status effects]] | [[Category:Status effects]] | ||
− |
Latest revision as of 02:05, 26 February 2024
Blade Hands | |
---|---|
Level | 5 |
School1 | Transmutation |
Source(s) | |
Casting noise | 4 |
Spell noise | 0 |
Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.
While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult. |
Blade Hands is a level 5 Transmutations spell that greatly increased your damage in Unarmed Combat.
Useful Info
Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following:
Combat Bonuses
- Unarmed Combat: 22 base damage.
- Your off-hand punch gains +6 damage.
Restrictions
- Melded Gear: Weapon, shield, and gloves. Claws are also melded.
- You can't throw items.
- Makes spells harder to cast (increases raw spell failure rate by +20%).
Blade Hands does not block mutations (other than claws), does not change your size, and gives no innate bonus to HP / AC. It is considered its own form, so it'll end other statuses like Ice Form or Dragon Form.
Strategy
Blade Hands is essentially two-handed Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a giant spiked club, while keeping the off-hand punch and swinging faster. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy body armour. And if you're in light armour, then your defenses will be low.
Tips & Tricks
- Like all slashing attacks, Blade Hands is a terrible choice for fighting hydras.
- This spell will meld away even cursed weapons, allowing Ashenzari worshipers to have their hands bound and still use Unarmed Combat.
History
- Blade Hands was replaced with the Blade talisman in 0.31.
- Prior to 0.27, Blade Hands could be found in the Book of Changes, and thus the Transmuter start. This spell also lowered felids' stealth.
- Prior to 0.22, Blade Hands, and most other transformations, prevented usage of wands.
- Prior to 0.20, Blade Hands' base damage scaled with strength and dexterity (
8 + (str + dex) / 3
). - Prior to 0.10, Blade Hands had higher base damage and lower dependence on stats.