Difference between revisions of "Blade Hands (spell)"

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{{obsolete}}
 
{{Spell
 
{{Spell
 
|name=Blade Hands
 
|name=Blade Hands
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While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}}
 
While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}}
  
'''Blade Hands''' is a level 5 [[Transmutations]] spell that greatly increases damage in [[Unarmed Combat]].
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'''Blade Hands''' is a level 5 [[Transmutations]] spell that greatly increased your damage in [[Unarmed Combat]].
  
 
==Useful Info==
 
==Useful Info==
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'''Combat Bonuses'''
 
'''Combat Bonuses'''
* '''[[Unarmed Combat]]:''' Set to 22 base damage, before skill.
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* '''[[Unarmed Combat]]:''' 22 base damage.
 
* Your [[auxiliary attack|off-hand punch]] gains +6 damage.
 
* Your [[auxiliary attack|off-hand punch]] gains +6 damage.
  
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* Makes spells harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +20%).
 
* Makes spells harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +20%).
  
Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]]. It is considered its own [[form]], so it'll end other statuses like [[Ice Form]] or [[Necromutation]].
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Blade Hands does not block [[mutation]]s (other than claws), does not change your [[size]], and gives no innate bonus to HP / [[AC]]. It is considered its own [[form]], so it'll end other statuses like [[Ice Form]] or [[Dragon Form]].
  
 
==Strategy==
 
==Strategy==
Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a [[giant spiked club]], while keeping the off-hand punch, while swinging faster and more accurately. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy [[body armour]]. And if you're in light armour, then you're in light armour, without a shield, i.e. your defenses will be low.
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Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a [[giant spiked club]], while keeping the off-hand punch and swinging faster. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy [[body armour]]. And if you're in light armour, then your defenses will be low.
  
==Tips & Tricks==
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===Tips & Tricks===
 
*Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s.
 
*Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s.
*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat. You won't get the bonuses from the item itself, though having a cursed item at all will increase piety.
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*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat.
  
 
== History ==
 
== History ==
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*Blade Hands was replaced with the [[Blade talisman]] in [[0.31]].
 
*Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. This spell also lowered [[felid]]s' [[stealth]].
 
*Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. This spell also lowered [[felid]]s' [[stealth]].
 
*Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s.
 
*Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s.
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*Prior to [[0.20]], Blade Hands' base damage scaled with [[strength]] and [[dexterity]] (<code>8 + (str + dex) / 3</code>).
 
*Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats.
 
*Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats.
 
{{Forms}}
 
{{Forms}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 02:05, 26 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Blade hands.png Blade Hands
Level 5
School1 Transmutation
Source(s)
Casting noise 4
Spell noise 0
Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.

While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.

Blade Hands is a level 5 Transmutations spell that greatly increased your damage in Unarmed Combat.

Useful Info

Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following:

Combat Bonuses

Restrictions

Blade Hands does not block mutations (other than claws), does not change your size, and gives no innate bonus to HP / AC. It is considered its own form, so it'll end other statuses like Ice Form or Dragon Form.

Strategy

Blade Hands is essentially two-handed Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a giant spiked club, while keeping the off-hand punch and swinging faster. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy body armour. And if you're in light armour, then your defenses will be low.

Tips & Tricks

  • Like all slashing attacks, Blade Hands is a terrible choice for fighting hydras.
  • This spell will meld away even cursed weapons, allowing Ashenzari worshipers to have their hands bound and still use Unarmed Combat.

History

Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form