Difference between revisions of "Blade Hands (spell)"

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{{Spell
 
{{Spell
 
|name=Blade Hands
 
|name=Blade Hands
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While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}}
 
While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}}
  
'''Blade Hands''' is a level 5 [[Transmutations]] spell that greatly increases damage in [[Unarmed Combat]].
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'''Blade Hands''' is a level 5 [[Transmutations]] spell that greatly increased your damage in [[Unarmed Combat]].
  
 
==Useful Info==
 
==Useful Info==
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'''Combat Bonuses'''
 
'''Combat Bonuses'''
* '''[[Unarmed Combat]]:''' Set to 22 base damage, before skill.
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* '''[[Unarmed Combat]]:''' 22 base damage.
 
* Your [[auxiliary attack|off-hand punch]] gains +6 damage.
 
* Your [[auxiliary attack|off-hand punch]] gains +6 damage.
  
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==Strategy==
 
==Strategy==
Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a [[giant spiked club]], while keeping the off-hand punch, while swinging faster and more accurately. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy [[body armour]]. And if you're in light armour, then you're in light armour, without a shield, i.e. your defenses will be low.
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Blade Hands is essentially [[hand|two-handed]] Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a [[giant spiked club]], while keeping the off-hand punch and swinging faster. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy [[body armour]]. And if you're in light armour, then your defenses will be low.
  
 
===Tips & Tricks===
 
===Tips & Tricks===
 
*Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s.
 
*Like all slashing attacks, Blade Hands is a terrible choice for fighting [[hydra]]s.
*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat. You won't get the bonuses from the item itself, though having a cursed item at all will increase piety.
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*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat.
  
 
== History ==
 
== History ==
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*Blade Hands was replaced with the [[Blade talisman]] in [[0.31]].
 
*Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. This spell also lowered [[felid]]s' [[stealth]].
 
*Prior to [[0.27]], Blade Hands could be found in the [[Book of Changes]], and thus the [[Transmuter]] start. This spell also lowered [[felid]]s' [[stealth]].
 
*Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s.
 
*Prior to [[0.22]], Blade Hands, and most other transformations, prevented usage of [[wand]]s.
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*Prior to [[0.20]], Blade Hands' base damage scaled with [[strength]] and [[dexterity]] (<code>8 + (str + dex) / 3</code>).
 
*Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats.
 
*Prior to [[0.10]], Blade Hands had higher base damage and lower dependence on stats.
 
{{Forms}}
 
{{Forms}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 02:05, 26 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Blade hands.png Blade Hands
Level 5
School1 Transmutation
Source(s)
Casting noise 4
Spell noise 0
Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.

While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.

Blade Hands is a level 5 Transmutations spell that greatly increased your damage in Unarmed Combat.

Useful Info

Casting this spell gives you the Blade Hands status for a spellpower-dependent duration. You'll gain the following:

Combat Bonuses

Restrictions

Blade Hands does not block mutations (other than claws), does not change your size, and gives no innate bonus to HP / AC. It is considered its own form, so it'll end other statuses like Ice Form or Dragon Form.

Strategy

Blade Hands is essentially two-handed Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit as hard as a giant spiked club, while keeping the off-hand punch and swinging faster. It's certainly strong. However, the spell takes quite a bit of investment to get running, especially if you want to use heavy body armour. And if you're in light armour, then your defenses will be low.

Tips & Tricks

  • Like all slashing attacks, Blade Hands is a terrible choice for fighting hydras.
  • This spell will meld away even cursed weapons, allowing Ashenzari worshipers to have their hands bound and still use Unarmed Combat.

History

Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Maw FormScarab FormYak FormMedusa Form
Tier 3: Blade FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Dragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form