Difference between revisions of "Talisman"
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− | {{ | + | {{version031}} |
− | '''Talismans''' are items used to change your [[Transformation|form]] | + | {{flavour|Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them. |
+ | |||
+ | More powerful talismans require some amount of Shapeshifting skill, without which a user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' forms, though weaker talismans have a limit to how helpful skill can be.}} | ||
+ | '''Talismans''' are items used to change your [[Transformation|form]], using the [[Shapeshifting]] skill. | ||
==Useful Info== | ==Useful Info== | ||
− | A talisman, when e'''V'''oked, turns you into its respective [[transformation]] (e.g. a [[beast talisman]] turns you into [[Beast Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit (either with '''V''' or as an '''A'''bility) at any time. Entering or exiting a form takes 5 turns. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman | + | A talisman, when e'''V'''oked, turns you into its respective [[transformation]] (e.g. a [[beast talisman]] turns you into [[Beast Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit (either with '''V''' or as an '''A'''bility) at any time. Entering or exiting a form takes 5 turns. The talisman doesn't need to be in your inventory to stay in or exit a form. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form. |
− | Talismans | + | Talismans may spawn as [[randart]]s; any randart properties apply so long as you remain in the form. For example, a beast talisman "Centaurbane" {rC+} gives permanent [[cold resistance]] in addition to all the benefits of Beast Form. |
The [[undead]] ([[Ghoul]]s, [[Mummies]], bloodless [[Vampire]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one. | The [[undead]] ([[Ghoul]]s, [[Mummies]], bloodless [[Vampire]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one. | ||
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===Skill=== | ===Skill=== | ||
− | Each form has a minimum [[Shapeshifting]] skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP ( | + | Each form has a minimum [[Shapeshifting]] skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP (max. -90% HP), which is then multiplied by the form bonus. <!-- https://github.com/crawl/crawl/blob/a941d207056b69c563e2790628016430eb5d529d/crawl-ref/source/transform.cc#L306 transform.cc --> |
Raising Shapeshifting past this point will give you form-specific benefits. Beast Form will increase your [[slaying]] (attack) bonus, Statue Form will increase your defenses, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit. | Raising Shapeshifting past this point will give you form-specific benefits. Beast Form will increase your [[slaying]] (attack) bonus, Statue Form will increase your defenses, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit. | ||
Talismans are not related to [[spell]]s in any way, so [[intelligence]], [[wizardry]], etc. has no effect, and [[Trog]] won't hate them. They are also unaffected by [[Ru#Sacrifices|Sacrifice Artifice]], since they are not evocables. | Talismans are not related to [[spell]]s in any way, so [[intelligence]], [[wizardry]], etc. has no effect, and [[Trog]] won't hate them. They are also unaffected by [[Ru#Sacrifices|Sacrifice Artifice]], since they are not evocables. | ||
+ | |||
+ | ==Sources== | ||
+ | Talismans are found around the dungeon and in jewellery [[shop]]s. There's a 50% chance to find a [[blade talisman]], possibly an artefact one, in the Hall of Blades part of [[Elven Halls]]:2. The loot chamber in [[Crypt]]:3 has a 33% chance to contain a [[talisman of death]]. | ||
+ | |||
+ | Some [[unique]]s can drop talismans after you kill them: | ||
+ | *{{monsterlink|Rupert}}, [[maw talisman]], 50% chance | ||
+ | *{{monsterlink|Aizul}}, [[serpent talisman]], 100% chance (guaranteed to be an [[artefact]]) | ||
+ | *{{monsterlink|Roxanne}}, [[granite talisman]], 100% chance | ||
+ | *{{monsterlink|Sojobo}}, [[storm talisman]], 50% chance | ||
+ | *{{monsterlink|Bai Suzhen}}, [[dragon talisman]], 50% chance | ||
+ | *{{monsterlink|Josephina}}, [[death talisman]], 50% chance | ||
==List of talismans== | ==List of talismans== | ||
− | Talismans are sorted by "tiers" | + | Talismans are sorted by "tiers"; each tier has the same [[Shapeshifting]] skill thresholds. |
+ | |||
+ | '''Tier 1:''' (min. 0 skill, max. 7 skill) | ||
+ | *[[File:beast talisman.png]] [[Beast talisman]] (Beast Form) | ||
+ | |||
+ | '''Tier 1.5:''' (min. 7 skill, max. 14 skill) | ||
+ | *[[File:flux talisman.png]] [[Flux talisman]] (Flux Form) | ||
+ | |||
+ | '''Tier 2:''' (min. 10 skill, max. 19 skill) | ||
+ | *[[File:blade talisman.png]] [[Blade talisman]] (Blade Form) | ||
+ | *[[File:maw talisman.png]] [[Maw talisman]] (Maw Form) | ||
+ | *[[File:serpent talisman.png]] [[Serpent talisman]] (Serpent Form) | ||
− | '''Tier | + | '''Tier 3:''' (min. 16 skill, max. 25 skill) |
− | * [[ | + | *[[File:dragon-blood talisman.png]] [[Dragon-blood talisman]] (Dragon Form) |
− | * [[ | + | *[[File:granite talisman.png]] [[Granite talisman]] (Statue Form) |
− | '''Tier | + | '''Tier 4:''' (min. 23 skill, max. 27 skill) |
− | * [[ | + | *[[File:talisman of death.png]] [[Talisman of death]] (Death Form) |
− | * [[ | + | *[[File:storm talisman.png]] [[Storm talisman]] (Storm Form) |
− | |||
− | ''' | + | ===Melded Slots=== |
− | * | + | {|class="wikitable" style="text-align:center;" |
− | + | ! '''Form''' || '''Weapon''' || '''Shield''' || '''Body Armour''' || '''Helmet''' || '''Cloak''' || '''Gloves''' || '''Boots''' | |
+ | |- | ||
+ | ! Beast | ||
+ | | || || || x || x || x || x | ||
+ | |- | ||
+ | !Flux | ||
+ | | x || x || x || || || || | ||
+ | |- | ||
+ | !Blade | ||
+ | | x || x || * || || || x || | ||
+ | |- | ||
+ | !Maw | ||
+ | | || || x || || || || | ||
+ | |- | ||
+ | !Serpent | ||
+ | | x || x || x || x || x || x || x | ||
+ | |- | ||
+ | !Statue | ||
+ | | || || x || || || x || x | ||
+ | |- | ||
+ | !Dragon | ||
+ | | x || x || x || x || x || x || x | ||
+ | |- | ||
+ | !Storm | ||
+ | | x || x || x || x || x || x || x | ||
+ | |- | ||
+ | !Death | ||
+ | | || || || || || || | ||
+ | |} | ||
− | ''' | + | ''* Blade form reduces body armour's base AC until you reach the max skill requirement.'' |
− | |||
− | |||
==History== | ==History== | ||
− | * | + | *Talismans were introduced in [[0.31]], replacing [[Transmutations]] magic. Removed spells include [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], and [[Necromutation]] (Lichform). |
− | + | {{Forms}} |
Latest revision as of 23:43, 27 February 2024
Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them.
More powerful talismans require some amount of Shapeshifting skill, without which a user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' forms, though weaker talismans have a limit to how helpful skill can be. |
Talismans are items used to change your form, using the Shapeshifting skill.
Contents
Useful Info
A talisman, when eVoked, turns you into its respective transformation (e.g. a beast talisman turns you into Beast Form). This transformation lasts indefinitely. It can't be cancelled or dispelled, though you can voluntarily exit (either with V or as an Ability) at any time. Entering or exiting a form takes 5 turns. The talisman doesn't need to be in your inventory to stay in or exit a form. If you are turned into a bad form, when you revert, you'll go back to your talisman form.
Talismans may spawn as randarts; any randart properties apply so long as you remain in the form. For example, a beast talisman "Centaurbane" {rC+} gives permanent cold resistance in addition to all the benefits of Beast Form.
The undead (Ghouls, Mummies, bloodless Vampires) are unable to transform. Zin despises form-shifting, and will instantly excommunicate any follower who uses one.
Transformations
Each form has its own benefits and downsides. However, talisman forms share a few things in common:
- All talisman forms will boost Unarmed Combat in some way.
- Most forms will meld certain types of equipment, which cannot be used. For example, a blade talisman turns your hands into blades, melding your weapon, shield, and gloves.
- Forms often negate certain mutations, or add new ones. They can also change your size.
Being in any form will make you take +75% damage from silver weaponry.
Skill
Each form has a minimum Shapeshifting skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP (max. -90% HP), which is then multiplied by the form bonus.
Raising Shapeshifting past this point will give you form-specific benefits. Beast Form will increase your slaying (attack) bonus, Statue Form will increase your defenses, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit.
Talismans are not related to spells in any way, so intelligence, wizardry, etc. has no effect, and Trog won't hate them. They are also unaffected by Sacrifice Artifice, since they are not evocables.
Sources
Talismans are found around the dungeon and in jewellery shops. There's a 50% chance to find a blade talisman, possibly an artefact one, in the Hall of Blades part of Elven Halls:2. The loot chamber in Crypt:3 has a 33% chance to contain a talisman of death.
Some uniques can drop talismans after you kill them:
- @ Rupert, maw talisman, 50% chance
- S Aizul, serpent talisman, 100% chance (guaranteed to be an artefact)
- 8 Roxanne, granite talisman, 100% chance
- Q Sojobo, storm talisman, 50% chance
- d Bai Suzhen, dragon talisman, 50% chance
- L Josephina, death talisman, 50% chance
List of talismans
Talismans are sorted by "tiers"; each tier has the same Shapeshifting skill thresholds.
Tier 1: (min. 0 skill, max. 7 skill)
- Beast talisman (Beast Form)
Tier 1.5: (min. 7 skill, max. 14 skill)
- Flux talisman (Flux Form)
Tier 2: (min. 10 skill, max. 19 skill)
- Blade talisman (Blade Form)
- Maw talisman (Maw Form)
- Serpent talisman (Serpent Form)
Tier 3: (min. 16 skill, max. 25 skill)
- Dragon-blood talisman (Dragon Form)
- Granite talisman (Statue Form)
Tier 4: (min. 23 skill, max. 27 skill)
- Talisman of death (Death Form)
- Storm talisman (Storm Form)
Melded Slots
Form | Weapon | Shield | Body Armour | Helmet | Cloak | Gloves | Boots |
---|---|---|---|---|---|---|---|
Beast | x | x | x | x | |||
Flux | x | x | x | ||||
Blade | x | x | * | x | |||
Maw | x | ||||||
Serpent | x | x | x | x | x | x | x |
Statue | x | x | x | ||||
Dragon | x | x | x | x | x | x | x |
Storm | x | x | x | x | x | x | x |
Death |
* Blade form reduces body armour's base AC until you reach the max skill requirement.
History
- Talismans were introduced in 0.31, replacing Transmutations magic. Removed spells include Beastly Appendage, Spider Form, Ice Form, Blade Hands, Statue Form, Dragon Form, Storm Form, and Necromutation (Lichform).