Difference between revisions of "Fedhas Madash"
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[[File:Fedhas altar.png]] ''"Spread life and death."'' | [[File:Fedhas altar.png]] ''"Spread life and death."'' | ||
{{flavour|Fedhas is the god of plant and fungal life. Followers are forbidden from harming any species under Fedhas' protection. In return Fedhas grants a number of abilities that promote the growth of plant and fungi. These abilities may incidentally prove useful to adventurers. | {{flavour|Fedhas is the god of plant and fungal life. Followers are forbidden from harming any species under Fedhas' protection. In return Fedhas grants a number of abilities that promote the growth of plant and fungi. These abilities may incidentally prove useful to adventurers. | ||
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==Racial restrictions== | ==Racial restrictions== | ||
− | [[Demigod]]s are | + | [[Demigod]]s are unable to worship Fedhas (or any other god). Also, characters who sacrificed love under [[Ru]] cannot join Fedhas. |
==Appreciates== | ==Appreciates== | ||
Line 16: | Line 16: | ||
==Deprecates== | ==Deprecates== | ||
− | *You | + | *Inactivity: You lose 1 piety per 700 turns, on average (1/35 chance every 20 turns). |
*Attacking allied flora. (Piety loss) | *Attacking allied flora. (Piety loss) | ||
− | |||
==Given abilities== | ==Given abilities== | ||
'''[[Piety|Piety level -]]''': "Fungal" | '''[[Piety|Piety level -]]''': "Fungal" | ||
− | *All plants are | + | *All plants are [[peaceful]] towards you. In addition to stationary plants, [[sleepcap]]s, [[shambling mangrove]]s, and [[thorn hunter]]s will be peaceful. (Passive) |
− | *You can walk through plants, | + | *You can walk through plants (but not [[tree]]s, which are walls). It takes 50% longer than normal to do so. (Passive) |
− | *You can fire through all allied plant-type creatures | + | *Plants and trees are protected from harm. You can fire through all allied plant-type creatures as if they were a [[bush]], and no attack or spell will harm a plant/tree, even with spells like [[Fireball]]. (Passive) |
+ | **Entities created by spells, like [[orbs of destruction]] and [[battlesphere]]s (including its beams), are unable to pass through plants. | ||
'''[[Piety|Piety level *]]''': "Green [Species]" | '''[[Piety|Piety level *]]''': "Green [Species]" | ||
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'''[[Piety|Piety level **]]''': "Cultivator" | '''[[Piety|Piety level **]]''': "Cultivator" | ||
− | * | + | * '''Wall of Briars''': Encircles yourself with summoned [[briar patch]]es, which hurt any enemy that attacks them. Enemies can fire [[Ranged Weapons]] and other projectiles past the briars, though [[Hexes]] like [[Confuse]] can't pass through. It won't summon patches for enemies already next to you. (3 MP, 2-3 Piety) |
'''[[Piety|Piety level ***]]''': "Fruitful" | '''[[Piety|Piety level ***]]''': "Fruitful" | ||
− | * | + | * '''Grow Ballistomycete''': Summons a [[ballistomycete]], at a chosen square up to 2 tiles away. Ballistomycetes create exploding spores, which deal <code>3d(6 + [[Invocations]])</code> damage<ref>{{source ref|0.30.0|mon-explode.cc|69}}</ref><ref>{{source ref|0.30.0|spl-summoning.cc|2494}}<br>Note that the spore's HD is adjusted by +1 in {{source ref|0.30.0|mon-cast.cc|6545}}.</ref> and [[confusion|confuses]] creatures that are [[unbreathing|breathing]]. Spores can hit the player. (4 MP, 4-6 Piety) |
'''[[Piety|Piety level ****]]''': "Photosynthesist" | '''[[Piety|Piety level ****]]''': "Photosynthesist" | ||
− | * | + | * '''Overgrow''': Transforms dungeon [[wall]]s and trees into plant allies by using the Overgrow ability. Once the plants despawn, the wall will be gone. This can override stone and metal walls. Higher [[Invocations]] will improve the selection of plants. (8 MP, 12-18 Piety) |
'''[[Piety|Piety level *****]]''': "Green Death" | '''[[Piety|Piety level *****]]''': "Green Death" | ||
− | * | + | * '''Grow Oklob''': Grows an [[oklob plant]], at a chosen square up to 2 tiles away. These are strong, long lasting, and [[corrosion|corrosive]] allies. (6 MP, 6-9 Piety) |
+ | :Higher [[Invocations]] increases the oklob's HP and firerate, but not damage. Oklob plants have a <code>25% + (2.5% * [[Invocations]])</code> chance to use Spit Acid each turn, if a target is in range.<ref>{{source ref|0.30.0|monster.cc|2573}}<br>Cast frequency is (X)/200, so 200 frequency means a spell is cast 100% of the time.</ref><ref>{{source ref|0.30.0|spl-summoning.cc|2543}}</ref> | ||
'''[[Piety|Piety level ******]]''': "Force of Nature" | '''[[Piety|Piety level ******]]''': "Force of Nature" | ||
*No new abilities. | *No new abilities. | ||
− | |||
− | |||
==Punishments== | ==Punishments== | ||
{{flavour|Fedhas does not appreciate abandonment, and will call down fearful punishments on disloyal followers! | {{flavour|Fedhas does not appreciate abandonment, and will call down fearful punishments on disloyal followers! | ||
− | + | Those who offend Fedhas will have forces of nature invoked against them in the form of pure elemental destruction. Waves of ballistomycete spores will rise from nearby corpses, and the worst offenders will be surrounded by animate mushrooms and acid-spitting oklob plants. | |
+ | |||
+ | Fedhas's wrath lasts for a relatively short duration.}} | ||
During penance, Fedhas will occasionally punish you with one of the following forms of [[divine retribution]]: | During penance, Fedhas will occasionally punish you with one of the following forms of [[divine retribution]]: | ||
− | *The | + | *The forces of nature will be invoked against you. This equates to a random [[Corrosive Bolt]], [[Primal Wave]], or [[Volley of Thorns]]. |
+ | *[[Corpse]]s in line of sight will produce hostile spores. | ||
*Hostile plants (biased towards oklobs) will grow around you. This effect will only happen when abandoning Fedhas, never when simply under penance. | *Hostile plants (biased towards oklobs) will grow around you. This effect will only happen when abandoning Fedhas, never when simply under penance. | ||
− | + | ||
− | + | All previously neutral or allied plants will also turn hostile upon abandonment or excommunication. | |
==Strategy== | ==Strategy== | ||
+ | Fedhas offers a strong variety of summons that you can fire through. The plants themselves are quite strong, remaining useful throughout a 3-rune game (at the least): | ||
+ | *Briar patches will prevent enemies from getting into melee range, but they can't block ranged attacks or most damaging spells. Still, Wall of Briars can make it easier to escape, break [[attacks of opportunity]], and deal a fair bit of [[spiny]] damage to melee attackers. Also, being surrounded by briars makes it harder for enemies to surround you. Just beware that it takes 1.5 [[decaAut]] to pass through each plant. | ||
+ | **Among other things, Wall of Briars can block [[trample]] and [[Harpoon Shot]] (you can't be pushed/pulled past the briars). | ||
+ | **Briars ''can'' block [[Hexes]], and hex-like spells such as [[malmutate]]. Great for preventing [[paralysis]]! | ||
+ | *Ballistomycetes inflict [[confusion]], which by itself can take out many early/mid game enemies. Spores are very likely to confuse enemies, regardless of their [[willpower]], [[HD]], or [[poison resistance]] - it will even confuse [[Tiamat]] and the [[Hell]] lords. However, it doesn't do much against [[unbreathing]] ([[nonliving]] or [[undead]]) foes. | ||
+ | *Oklobs deal moderately high damage (which few monsters resist) and [[corrode]]s enemies, severely lowering their [[AC]]. The corrosion effect is strong in practice, and even stronger when considering that your plant allies also benefit. | ||
− | + | As all invocable plants are both stationary and long lasting, try to place them where you can easily sustain fighting. Make sure you aren't blocking your plants! The end of a hallway is often a good location for oklobs. Meanwhile, ballistomycetes don't work well in cramped corridors; they produce spores that explode in a 3x3 radius, potentially harming you. In that case, you may want to [[kite]] a monster around a wall while your plants fire. | |
− | * | + | ===Tips & Tricks=== |
− | + | *Spores will tend to track towards enemies, but are not perfect. The plant can be '''t'''old to '''a'''ttack a specific target, but spores are unable to listen. | |
− | * | + | *Any plants you summon are considered to worship Fedhas, so your oklobs can fire through other plants. (Spores can't pass through, however.) |
− | + | *Overgrowth is very expensive compared to Fedhas' other abilities. Its main use is to break through stone and metal [[wall]]s, such the [[Slime Pits|Slime]]:5 loot chambers or the lungs in [[Zot]]:5. | |
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | |||
==History== | ==History== | ||
− | *Prior to [[0.24]], Fedhas did not allow the undead to worship | + | *Prior to [[0.30]], Fedhas did not protect trees. You would receive [[penance]] for destroying trees. |
+ | *Prior to [[0.28]], oklob plant's Spit Acid dealt less damage (<code>3d7 + 2d4</code>) to monsters, but oklobs fired faster. | ||
+ | *Prior to [[0.27]], many spells, like [[Fulminant Prism]] and [[Fire Storm]], would harm plants in the process. | ||
+ | *Prior to [[0.24]], Fedhas did not allow the undead to worship it. Fedhas' abilities were greatly reworked in this version: the previous version revolved around permanent plants, terrain changes, and a direct [[ration]] cost. For more details, see [http://crawl.chaosforge.org/index.php?title=Fedhas_Madash&direction=prev&oldid=51535 this revision]. | ||
*Prior to [[0.22]], Evolution was granted at *, and Sunlight was granted at **. | *Prior to [[0.22]], Evolution was granted at *, and Sunlight was granted at **. | ||
*Prior to [[0.21]], Fedhas abilities used [[fruit]]s rather than rations. | *Prior to [[0.21]], Fedhas abilities used [[fruit]]s rather than rations. | ||
+ | *Prior to [[0.19]], Fedhas didn't have [[piety]] decay. | ||
*Prior to [[0.15]], worshipers of Fedhas could not cast [[Sublimation of Blood]] without incurring piety loss and/or penance. | *Prior to [[0.15]], worshipers of Fedhas could not cast [[Sublimation of Blood]] without incurring piety loss and/or penance. | ||
*Prior to [[0.8]], Decomposition was accomplished as an ability, not through prayer. | *Prior to [[0.8]], Decomposition was accomplished as an ability, not through prayer. | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{gods}} | {{gods}} |
Revision as of 22:05, 10 March 2024
Fedhas is the god of plant and fungal life. Followers are forbidden from harming any species under Fedhas' protection. In return Fedhas grants a number of abilities that promote the growth of plant and fungi. These abilities may incidentally prove useful to adventurers.
Plants and fungi will not attack Fedhas' worshippers without provocation. Fedhas' worshippers may walk through plants or fungi, and even fire missiles or spells through them without causing harm. Fedhas grants powers to temporarily grow a menagerie of plant allies whose strength and duration increase with Invocations skill. Worshipers may grow a protective wall of briar patches as well as ballistomycetes that fire damaging spores whose explosions confuse living creatures. Devout followers can overgrow a stretch of solid terrain with a cluster of plant allies or even summon a mighty oklob plant. Fedhas likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings. Fedhas dislikes it when you destroy plants. |
Contents
Racial restrictions
Demigods are unable to worship Fedhas (or any other god). Also, characters who sacrificed love under Ru cannot join Fedhas.
Appreciates
Deprecates
- Inactivity: You lose 1 piety per 700 turns, on average (1/35 chance every 20 turns).
- Attacking allied flora. (Piety loss)
Given abilities
Piety level -: "Fungal"
- All plants are peaceful towards you. In addition to stationary plants, sleepcaps, shambling mangroves, and thorn hunters will be peaceful. (Passive)
- You can walk through plants (but not trees, which are walls). It takes 50% longer than normal to do so. (Passive)
- Plants and trees are protected from harm. You can fire through all allied plant-type creatures as if they were a bush, and no attack or spell will harm a plant/tree, even with spells like Fireball. (Passive)
- Entities created by spells, like orbs of destruction and battlespheres (including its beams), are unable to pass through plants.
Piety level *: "Green [Species]"
- No new abilities.
Piety level **: "Cultivator"
- Wall of Briars: Encircles yourself with summoned briar patches, which hurt any enemy that attacks them. Enemies can fire Ranged Weapons and other projectiles past the briars, though Hexes like Confuse can't pass through. It won't summon patches for enemies already next to you. (3 MP, 2-3 Piety)
Piety level ***: "Fruitful"
- Grow Ballistomycete: Summons a ballistomycete, at a chosen square up to 2 tiles away. Ballistomycetes create exploding spores, which deal
3d(6 + Invocations)
damage[1][2] and confuses creatures that are breathing. Spores can hit the player. (4 MP, 4-6 Piety)
Piety level ****: "Photosynthesist"
- Overgrow: Transforms dungeon walls and trees into plant allies by using the Overgrow ability. Once the plants despawn, the wall will be gone. This can override stone and metal walls. Higher Invocations will improve the selection of plants. (8 MP, 12-18 Piety)
Piety level *****: "Green Death"
- Grow Oklob: Grows an oklob plant, at a chosen square up to 2 tiles away. These are strong, long lasting, and corrosive allies. (6 MP, 6-9 Piety)
- Higher Invocations increases the oklob's HP and firerate, but not damage. Oklob plants have a
25% + (2.5% * Invocations)
chance to use Spit Acid each turn, if a target is in range.[3][4]
Piety level ******: "Force of Nature"
- No new abilities.
Punishments
Fedhas does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
Those who offend Fedhas will have forces of nature invoked against them in the form of pure elemental destruction. Waves of ballistomycete spores will rise from nearby corpses, and the worst offenders will be surrounded by animate mushrooms and acid-spitting oklob plants. Fedhas's wrath lasts for a relatively short duration. |
During penance, Fedhas will occasionally punish you with one of the following forms of divine retribution:
- The forces of nature will be invoked against you. This equates to a random Corrosive Bolt, Primal Wave, or Volley of Thorns.
- Corpses in line of sight will produce hostile spores.
- Hostile plants (biased towards oklobs) will grow around you. This effect will only happen when abandoning Fedhas, never when simply under penance.
All previously neutral or allied plants will also turn hostile upon abandonment or excommunication.
Strategy
Fedhas offers a strong variety of summons that you can fire through. The plants themselves are quite strong, remaining useful throughout a 3-rune game (at the least):
- Briar patches will prevent enemies from getting into melee range, but they can't block ranged attacks or most damaging spells. Still, Wall of Briars can make it easier to escape, break attacks of opportunity, and deal a fair bit of spiny damage to melee attackers. Also, being surrounded by briars makes it harder for enemies to surround you. Just beware that it takes 1.5 decaAut to pass through each plant.
- Among other things, Wall of Briars can block trample and Harpoon Shot (you can't be pushed/pulled past the briars).
- Briars can block Hexes, and hex-like spells such as malmutate. Great for preventing paralysis!
- Ballistomycetes inflict confusion, which by itself can take out many early/mid game enemies. Spores are very likely to confuse enemies, regardless of their willpower, HD, or poison resistance - it will even confuse Tiamat and the Hell lords. However, it doesn't do much against unbreathing (nonliving or undead) foes.
- Oklobs deal moderately high damage (which few monsters resist) and corrodes enemies, severely lowering their AC. The corrosion effect is strong in practice, and even stronger when considering that your plant allies also benefit.
As all invocable plants are both stationary and long lasting, try to place them where you can easily sustain fighting. Make sure you aren't blocking your plants! The end of a hallway is often a good location for oklobs. Meanwhile, ballistomycetes don't work well in cramped corridors; they produce spores that explode in a 3x3 radius, potentially harming you. In that case, you may want to kite a monster around a wall while your plants fire.
Tips & Tricks
- Spores will tend to track towards enemies, but are not perfect. The plant can be told to attack a specific target, but spores are unable to listen.
- Any plants you summon are considered to worship Fedhas, so your oklobs can fire through other plants. (Spores can't pass through, however.)
- Overgrowth is very expensive compared to Fedhas' other abilities. Its main use is to break through stone and metal walls, such the Slime:5 loot chambers or the lungs in Zot:5.
History
- Prior to 0.30, Fedhas did not protect trees. You would receive penance for destroying trees.
- Prior to 0.28, oklob plant's Spit Acid dealt less damage (
3d7 + 2d4
) to monsters, but oklobs fired faster. - Prior to 0.27, many spells, like Fulminant Prism and Fire Storm, would harm plants in the process.
- Prior to 0.24, Fedhas did not allow the undead to worship it. Fedhas' abilities were greatly reworked in this version: the previous version revolved around permanent plants, terrain changes, and a direct ration cost. For more details, see this revision.
- Prior to 0.22, Evolution was granted at *, and Sunlight was granted at **.
- Prior to 0.21, Fedhas abilities used fruits rather than rations.
- Prior to 0.19, Fedhas didn't have piety decay.
- Prior to 0.15, worshipers of Fedhas could not cast Sublimation of Blood without incurring piety loss and/or penance.
- Prior to 0.8, Decomposition was accomplished as an ability, not through prayer.
References
- ↑ mon-explode.cc:69 (0.30.0)
- ↑ spl-summoning.cc:2494 (0.30.0)
Note that the spore's HD is adjusted by +1 in mon-cast.cc:6545 (0.30.0). - ↑ monster.cc:2573 (0.30.0)
Cast frequency is (X)/200, so 200 frequency means a spell is cast 100% of the time. - ↑ spl-summoning.cc:2543 (0.30.0)
Gods | |
---|---|
Good | Elyvilon • Zin • The Shining One |
Neutral | Ashenzari • Cheibriados • Dithmenos • Fedhas Madash • Gozag Ym Sagoz • Hepliaklqana • Ignis • Okawaru • Qazlal • Ru • Sif Muna • Trog • Uskayaw • Vehumet • Wu Jian |
Chaotic | Jiyva • Nemelex Xobeh • Xom |
Evil | Beogh • Kikubaaqudgha • Lugonu * • Makhleb * • Yredelemnul * Chaotic & Evil |