Difference between revisions of "Monk"

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{{flavour|The Monk is a member of an ascetic order dedicated to the perfection of one's body and soul through the discipline of the martial arts. Monks start with very little equipment, but can survive without the weighty weapons and spellbooks needed by characters of other backgrounds. When they choose a god for the first time, their spiritual training gives them a piety boost.}}
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{{flavour|Monks have a head start with the divine. They start with only a simple weapon of their choice, a potion of divine ambrosia, a robe, and an orb of light to guide them. However, when they worship a god for the first time, their spiritual training gives them a piety boost.}}
  
==Preferred Races==
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==Preferred Species==
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[[Mountain Dwarf]], [[Merfolk]], [[Gargoyle]], [[Troll]], [[Demonspawn]] and [[Armataur]] are the recommended races if you pick a Monk Background.
  
[[Hill Orc]], [[Troll]], [[Merfolk]], [[Minotaur]], [[Gargoyle]], [[Ghoul]] and [[Vampire]] are the recommended races if you pick a Monk Background.
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==Racial Restrictions==
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[[Demigod]]s cannot be Monks, as they refuse to worship a god.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
Some [[species]] may receive different items based on their unique restrictions.
 
Some [[species]] may receive different items based on their unique restrictions.
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*+0 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[falchion]], [[mace]], or [[unarmed]])
 
*+0 [[robe]]
 
*+0 [[robe]]
*[[Bread ration]]
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*[[orb]] of [[light]]
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*[[Potion of ambrosia]]
  
==Starting Skills==
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==Starting Skills and Stats==
 
These are adjusted by your species' [[aptitude]]s.
 
These are adjusted by your species' [[aptitude]]s.
 
*[[Fighting]]: 3
 
*[[Fighting]]: 3
*[[Unarmed Combat]]: 4
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*Chosen Weapon's Skill: 3
 
*[[Dodging]]: 3
 
*[[Dodging]]: 3
*[[Stealth]]: 2
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Choosing Monk adds 3 to your starting [[Strength]], 2 to your starting [[Intelligence]] and 7 to your starting [[Dexterity]].
  
 
==Special==
 
==Special==
*Monks do not start with a god, but automatically gain ** [[piety]] when they first convert to a god.
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Monks do not start with a god, but automatically gain ** [[piety]] when they first convert to a god.<ref>{{source ref|0.32.0|religion.cc|3472}}</ref> The following gods have special properties with monks:
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*[[Ashenzari]]: Monks are provided the first set of curses much sooner.
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*[[Gozag]]: Monks skip the entry fee.<ref>{{source ref|0.32.0|religion.cc|3294}}</ref>
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*[[Ru]]: Monks are immediately given a set of sacrifice options to make upon conversion.
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*[[Uskayaw]]: No effect.
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*[[Xom]]: No effect.
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The Monk bonus ''does'' stack with that of a [[faded altar]].
  
 
==Strategy==
 
==Strategy==
This is a good background for strong monstrous [[species]], especially those with [[claws]] ([[Troll]]s, [[Ghoul]]s, and sometimes [[Demonspawn]]), as those claws increase your [[Unarmed Combat]] base damage.  
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The main appeal of this background is the piety boost you gain upon choosing a god, especially when worshiping a god who offers bonuses at 1* or 2* of piety, such as [[Okawaru]] or [[Nemelex]]. On the other hand, surviving until you find a suitable god to worship can be more challenging than with better-equipped backgrounds like [[Fighter]] or [[Gladiator]].
  
Unarmed Combat can hold its own damage-wise once the skill is at extremely high levels, especially if you have the aforementioned natural weapons to increase damage output. That it ''needs'' to be at high levels is the downside - at lower skill levels, weapons (especially branded ones) can outperform Unarmed Combat.
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The orb of light will reveal [[invisible]] enemies nearby and increase your [[to-hit]] (i.e. accuracy). However, it also lowers your [[stealth]] and prevents you from going invisible. Note that the orb doesn't increase enemies' accuracy against you, though.
  
Note that heavy armor penalizes Unarmed Combat speed, so unless you develop other weapon skills, keep it light. If you want a heavily armored melee character, you're better off with a [[Fighter]] or one of the religious backgrounds.
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==History==
 
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*Prior to [[0.30]], Monks did not start with an [[orb]] of [[light]], but started with 2 [[Stealth]] skill.
If your species is not horrible with magic, consider branching into [[Transmutations]], as that school contains several spells useful to unarmed combatants, including [[Beastly Appendage]], [[Blade Hands]], and the various "form" spells.
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*In [[0.29]], Monks received a [[potion of ambrosia]]; most other backgrounds also gained an extra consumable.
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*Prior to [[0.19]], monks could not choose a starting weapon - instead they always started with unarmed combat.
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*Prior to [[0.10]], there was no piety bonus gained upon choosing a god.
  
The piety boost you gain upon choosing a god is very handy if you want a god that lacks a starter background, especially [[Okawaru]], [[Makhleb]], and other gods who offer bonuses right at * piety.
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==References==
 
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<references />
==History==
 
Prior to [[0.10]], there was no piety bonus gained upon choosing a god.
 
  
 
{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Latest revision as of 05:26, 7 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Monks have a head start with the divine. They start with only a simple weapon of their choice, a potion of divine ambrosia, a robe, and an orb of light to guide them. However, when they worship a god for the first time, their spiritual training gives them a piety boost.

Preferred Species

Mountain Dwarf, Merfolk, Gargoyle, Troll, Demonspawn and Armataur are the recommended races if you pick a Monk Background.

Racial Restrictions

Demigods cannot be Monks, as they refuse to worship a god.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Monk adds 3 to your starting Strength, 2 to your starting Intelligence and 7 to your starting Dexterity.

Special

Monks do not start with a god, but automatically gain ** piety when they first convert to a god.[1] The following gods have special properties with monks:

  • Ashenzari: Monks are provided the first set of curses much sooner.
  • Gozag: Monks skip the entry fee.[2]
  • Ru: Monks are immediately given a set of sacrifice options to make upon conversion.
  • Uskayaw: No effect.
  • Xom: No effect.

The Monk bonus does stack with that of a faded altar.

Strategy

The main appeal of this background is the piety boost you gain upon choosing a god, especially when worshiping a god who offers bonuses at 1* or 2* of piety, such as Okawaru or Nemelex. On the other hand, surviving until you find a suitable god to worship can be more challenging than with better-equipped backgrounds like Fighter or Gladiator.

The orb of light will reveal invisible enemies nearby and increase your to-hit (i.e. accuracy). However, it also lowers your stealth and prevents you from going invisible. Note that the orb doesn't increase enemies' accuracy against you, though.

History

  • Prior to 0.30, Monks did not start with an orb of light, but started with 2 Stealth skill.
  • In 0.29, Monks received a potion of ambrosia; most other backgrounds also gained an extra consumable.
  • Prior to 0.19, monks could not choose a starting weapon - instead they always started with unarmed combat.
  • Prior to 0.10, there was no piety bonus gained upon choosing a god.

References

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver