Difference between revisions of "Monk"

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{{flavour|The Monk is a member of an ascetic order dedicated to the perfection of one's body and soul through the discipline of the martial arts. Monks start with only a simple weapon and a robe. When they choose a god for the first time, their spiritual training gives them a piety boost.}}
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{{flavour|Monks have a head start with the divine. They start with only a simple weapon of their choice, a potion of divine ambrosia, a robe, and an orb of light to guide them. However, when they worship a god for the first time, their spiritual training gives them a piety boost.}}
  
==Preferred Races==
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==Preferred Species==
[[Hill Orc]], [[Merfolk]], [[Gargoyle]], [[Troll]], [[Demonspawn]], [[Centaur]] and [[Deep Dwarf]] are the recommended races if you pick a Monk Background.
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[[Mountain Dwarf]], [[Merfolk]], [[Gargoyle]], [[Troll]], [[Demonspawn]] and [[Armataur]] are the recommended races if you pick a Monk Background.
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==Racial Restrictions==
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[[Demigod]]s cannot be Monks, as they refuse to worship a god.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
Some [[species]] may receive different items based on their unique restrictions.
 
Some [[species]] may receive different items based on their unique restrictions.
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*+0 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[falchion]], [[mace]], or [[unarmed]])
 
*+0 [[robe]]
 
*+0 [[robe]]
*[[Bread ration]]
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*[[orb]] of [[light]]
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*[[Potion of ambrosia]]
  
 
==Starting Skills and Stats==
 
==Starting Skills and Stats==
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*Chosen Weapon's Skill: 3
 
*Chosen Weapon's Skill: 3
 
*[[Dodging]]: 3
 
*[[Dodging]]: 3
*[[Stealth]]: 2
 
  
 
Choosing Monk adds 3 to your starting [[Strength]], 2 to your starting [[Intelligence]] and 7 to your starting [[Dexterity]].
 
Choosing Monk adds 3 to your starting [[Strength]], 2 to your starting [[Intelligence]] and 7 to your starting [[Dexterity]].
  
 
==Special==
 
==Special==
*Monks do not start with a god, but automatically gain ** [[piety]] when they first convert to a god. This does not apply to [[Ru]], however; instead, they are immediately given a set of sacrifice options to make upon conversion. Since [[Gozag]] doesn't use piety, they skip the entry fee instead.
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Monks do not start with a god, but automatically gain ** [[piety]] when they first convert to a god.<ref>{{source ref|0.32.0|religion.cc|3472}}</ref> The following gods have special properties with monks:
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*[[Ashenzari]]: Monks are provided the first set of curses much sooner.
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*[[Gozag]]: Monks skip the entry fee.<ref>{{source ref|0.32.0|religion.cc|3294}}</ref>
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*[[Ru]]: Monks are immediately given a set of sacrifice options to make upon conversion.
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*[[Uskayaw]]: No effect.
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*[[Xom]]: No effect.
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The Monk bonus ''does'' stack with that of a [[faded altar]].
  
 
==Strategy==
 
==Strategy==
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The main appeal of this background is the piety boost you gain upon choosing a god, especially when worshiping a god who offers bonuses at 1* or 2* of piety, such as [[Okawaru]] or [[Nemelex]]. On the other hand, surviving until you find a suitable god to worship can be more challenging than with better-equipped backgrounds like [[Fighter]] or [[Gladiator]].
  
The main appeal of this background is the piety boost you gain upon choosing a god, especially when worshiping a god who offers bonuses at 1* or even 2* of piety, such as [[Okawaru]] or [[Makhleb]]. On the other hand, surviving until you find a suitable god to worship can be more challenging than with better equipped backgrounds like [[Fighter]] or [[Gladiator]].
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The orb of light will reveal [[invisible]] enemies nearby and increase your [[to-hit]] (i.e. accuracy). However, it also lowers your [[stealth]] and prevents you from going invisible. Note that the orb doesn't increase enemies' accuracy against you, though.
  
 
==History==
 
==History==
Prior to [[0.19]], monks could not choose a starting weapon - instead they started with unarmed combat.
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*Prior to [[0.30]], Monks did not start with an [[orb]] of [[light]], but started with 2 [[Stealth]] skill.
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*In [[0.29]], Monks received a [[potion of ambrosia]]; most other backgrounds also gained an extra consumable.
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*Prior to [[0.19]], monks could not choose a starting weapon - instead they always started with unarmed combat.
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*Prior to [[0.10]], there was no piety bonus gained upon choosing a god.
  
Prior to [[0.10]], there was no piety bonus gained upon choosing a god.
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==References==
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<references />
  
 
{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Latest revision as of 05:26, 7 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Monks have a head start with the divine. They start with only a simple weapon of their choice, a potion of divine ambrosia, a robe, and an orb of light to guide them. However, when they worship a god for the first time, their spiritual training gives them a piety boost.

Preferred Species

Mountain Dwarf, Merfolk, Gargoyle, Troll, Demonspawn and Armataur are the recommended races if you pick a Monk Background.

Racial Restrictions

Demigods cannot be Monks, as they refuse to worship a god.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Monk adds 3 to your starting Strength, 2 to your starting Intelligence and 7 to your starting Dexterity.

Special

Monks do not start with a god, but automatically gain ** piety when they first convert to a god.[1] The following gods have special properties with monks:

  • Ashenzari: Monks are provided the first set of curses much sooner.
  • Gozag: Monks skip the entry fee.[2]
  • Ru: Monks are immediately given a set of sacrifice options to make upon conversion.
  • Uskayaw: No effect.
  • Xom: No effect.

The Monk bonus does stack with that of a faded altar.

Strategy

The main appeal of this background is the piety boost you gain upon choosing a god, especially when worshiping a god who offers bonuses at 1* or 2* of piety, such as Okawaru or Nemelex. On the other hand, surviving until you find a suitable god to worship can be more challenging than with better-equipped backgrounds like Fighter or Gladiator.

The orb of light will reveal invisible enemies nearby and increase your to-hit (i.e. accuracy). However, it also lowers your stealth and prevents you from going invisible. Note that the orb doesn't increase enemies' accuracy against you, though.

History

  • Prior to 0.30, Monks did not start with an orb of light, but started with 2 Stealth skill.
  • In 0.29, Monks received a potion of ambrosia; most other backgrounds also gained an extra consumable.
  • Prior to 0.19, monks could not choose a starting weapon - instead they always started with unarmed combat.
  • Prior to 0.10, there was no piety bonus gained upon choosing a god.

References

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver