Difference between revisions of "Monk"
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− | {{ | + | {{version032}} |
− | {{flavour| | + | {{flavour|Monks have a head start with the divine. They start with only a simple weapon of their choice, a potion of divine ambrosia, a robe, and an orb of light to guide them. However, when they worship a god for the first time, their spiritual training gives them a piety boost.}} |
==Preferred Species== | ==Preferred Species== | ||
− | [[ | + | [[Mountain Dwarf]], [[Merfolk]], [[Gargoyle]], [[Troll]], [[Demonspawn]] and [[Armataur]] are the recommended races if you pick a Monk Background. |
==Racial Restrictions== | ==Racial Restrictions== | ||
Line 12: | Line 12: | ||
*+0 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[falchion]], [[mace]], or [[unarmed]]) | *+0 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[falchion]], [[mace]], or [[unarmed]]) | ||
*+0 [[robe]] | *+0 [[robe]] | ||
+ | *[[orb]] of [[light]] | ||
*[[Potion of ambrosia]] | *[[Potion of ambrosia]] | ||
Line 19: | Line 20: | ||
*Chosen Weapon's Skill: 3 | *Chosen Weapon's Skill: 3 | ||
*[[Dodging]]: 3 | *[[Dodging]]: 3 | ||
− | |||
Choosing Monk adds 3 to your starting [[Strength]], 2 to your starting [[Intelligence]] and 7 to your starting [[Dexterity]]. | Choosing Monk adds 3 to your starting [[Strength]], 2 to your starting [[Intelligence]] and 7 to your starting [[Dexterity]]. | ||
==Special== | ==Special== | ||
− | Monks do not start with a god, but automatically gain ** [[piety]] when they first convert to a god<ref>{{source ref|0. | + | Monks do not start with a god, but automatically gain ** [[piety]] when they first convert to a god.<ref>{{source ref|0.32.0|religion.cc|3472}}</ref> The following gods have special properties with monks: |
*[[Ashenzari]]: Monks are provided the first set of curses much sooner. | *[[Ashenzari]]: Monks are provided the first set of curses much sooner. | ||
− | *[[Gozag]]: Monks skip the entry fee<ref>{{source ref|0. | + | *[[Gozag]]: Monks skip the entry fee.<ref>{{source ref|0.32.0|religion.cc|3294}}</ref> |
− | *[[Ru]]: Monks are immediately given a set of sacrifice options to make upon conversion. | + | *[[Ru]]: Monks are immediately given a set of sacrifice options to make upon conversion. |
+ | *[[Uskayaw]]: No effect. | ||
*[[Xom]]: No effect. | *[[Xom]]: No effect. | ||
− | |||
The Monk bonus ''does'' stack with that of a [[faded altar]]. | The Monk bonus ''does'' stack with that of a [[faded altar]]. | ||
==Strategy== | ==Strategy== | ||
− | The main appeal of this background is the piety boost you gain upon choosing a god, especially when worshiping a god who offers bonuses at 1* or | + | The main appeal of this background is the piety boost you gain upon choosing a god, especially when worshiping a god who offers bonuses at 1* or 2* of piety, such as [[Okawaru]] or [[Nemelex]]. On the other hand, surviving until you find a suitable god to worship can be more challenging than with better-equipped backgrounds like [[Fighter]] or [[Gladiator]]. |
+ | |||
+ | The orb of light will reveal [[invisible]] enemies nearby and increase your [[to-hit]] (i.e. accuracy). However, it also lowers your [[stealth]] and prevents you from going invisible. Note that the orb doesn't increase enemies' accuracy against you, though. | ||
==History== | ==History== | ||
− | *In [[0.29]], Monks received a [[potion of ambrosia]]; most other backgrounds also | + | *Prior to [[0.30]], Monks did not start with an [[orb]] of [[light]], but started with 2 [[Stealth]] skill. |
+ | *In [[0.29]], Monks received a [[potion of ambrosia]]; most other backgrounds also gained an extra consumable. | ||
*Prior to [[0.19]], monks could not choose a starting weapon - instead they always started with unarmed combat. | *Prior to [[0.19]], monks could not choose a starting weapon - instead they always started with unarmed combat. | ||
*Prior to [[0.10]], there was no piety bonus gained upon choosing a god. | *Prior to [[0.10]], there was no piety bonus gained upon choosing a god. |
Latest revision as of 05:26, 7 September 2024
Monks have a head start with the divine. They start with only a simple weapon of their choice, a potion of divine ambrosia, a robe, and an orb of light to guide them. However, when they worship a god for the first time, their spiritual training gives them a piety boost. |
Contents
Preferred Species
Mountain Dwarf, Merfolk, Gargoyle, Troll, Demonspawn and Armataur are the recommended races if you pick a Monk Background.
Racial Restrictions
Demigods cannot be Monks, as they refuse to worship a god.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (hand axe, spear, short sword, falchion, mace, or unarmed)
- +0 robe
- orb of light
- Potion of ambrosia
Starting Skills and Stats
These are adjusted by your species' aptitudes.
Choosing Monk adds 3 to your starting Strength, 2 to your starting Intelligence and 7 to your starting Dexterity.
Special
Monks do not start with a god, but automatically gain ** piety when they first convert to a god.[1] The following gods have special properties with monks:
- Ashenzari: Monks are provided the first set of curses much sooner.
- Gozag: Monks skip the entry fee.[2]
- Ru: Monks are immediately given a set of sacrifice options to make upon conversion.
- Uskayaw: No effect.
- Xom: No effect.
The Monk bonus does stack with that of a faded altar.
Strategy
The main appeal of this background is the piety boost you gain upon choosing a god, especially when worshiping a god who offers bonuses at 1* or 2* of piety, such as Okawaru or Nemelex. On the other hand, surviving until you find a suitable god to worship can be more challenging than with better-equipped backgrounds like Fighter or Gladiator.
The orb of light will reveal invisible enemies nearby and increase your to-hit (i.e. accuracy). However, it also lowers your stealth and prevents you from going invisible. Note that the orb doesn't increase enemies' accuracy against you, though.
History
- Prior to 0.30, Monks did not start with an orb of light, but started with 2 Stealth skill.
- In 0.29, Monks received a potion of ambrosia; most other backgrounds also gained an extra consumable.
- Prior to 0.19, monks could not choose a starting weapon - instead they always started with unarmed combat.
- Prior to 0.10, there was no piety bonus gained upon choosing a god.
References
- ↑ religion.cc:3472 (0.32.0)
- ↑ religion.cc:3294 (0.32.0)
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |